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author | Andrei Karas <akaras@inbox.ru> | 2011-01-02 01:48:38 +0200 |
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committer | Andrei Karas <akaras@inbox.ru> | 2011-01-02 02:41:24 +0200 |
commit | 3eeae12c498d1a4dbe969462d2ba841f77ee3ccb (patch) | |
tree | ff8eab35e732bc0749fc11677c8873a7b3a58704 /src/gui/setup.h | |
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Initial commit.
This code based on mana client http://www.gitorious.org/mana/mana
and my private repository.
Diffstat (limited to 'src/gui/setup.h')
-rw-r--r-- | src/gui/setup.h | 82 |
1 files changed, 82 insertions, 0 deletions
diff --git a/src/gui/setup.h b/src/gui/setup.h new file mode 100644 index 000000000..1f10a2a0d --- /dev/null +++ b/src/gui/setup.h @@ -0,0 +1,82 @@ +/* + * The Mana Client + * Copyright (C) 2004-2009 The Mana World Development Team + * Copyright (C) 2009-2010 The Mana Developers + * + * This file is part of The Mana Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#ifndef SETUP_H +#define SETUP_H + +#include "gui/widgets/tabbedarea.h" + +#include "guichanfwd.h" + +#include "gui/widgets/window.h" + +#include <guichan/actionlistener.hpp> + +#include <list> + +class SetupTab; + +/** + * The setup dialog. Displays several tabs for configuring different aspects + * of the game. + * + * @see Setup_Audio + * @see Setup_Colors + * @see Setup_Joystick + * @see Setup_Keyboard + * @see Setup_Players + * @see Setup_Video + * + * \ingroup GUI + */ +class Setup : public Window, public gcn::ActionListener +{ + public: + Setup(); + ~Setup(); + + /** + * Event handling method. + */ + void action(const gcn::ActionEvent &event); + + /** + * Enables the reset button when in game. + */ + void setInGame(bool inGame); + + void externalUpdate(); + + void registerWindowForReset(Window *window); + + void clearWindowsForReset() + { mWindowsToReset.clear(); } + + private: + std::list<SetupTab*> mTabs; + std::list<Window*> mWindowsToReset; + gcn::Button *mResetWindows; + TabbedArea *mPanel; +}; + +extern Setup* setupWindow; + +#endif |