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author | Andrei Karas <akaras@inbox.ru> | 2013-05-15 19:00:10 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2013-05-15 19:00:10 +0300 |
commit | 3216d6caf93ebdb24bee3d9a859ea9e562d8ff4d (patch) | |
tree | 45a6fc90339ac63f4af1c282baa5875bf3d890cb /src/gui/selldialog.cpp | |
parent | f03dfb3f143ee10329a10d093d6d31c1ab480007 (diff) | |
download | manaverse-3216d6caf93ebdb24bee3d9a859ea9e562d8ff4d.tar.gz manaverse-3216d6caf93ebdb24bee3d9a859ea9e562d8ff4d.tar.bz2 manaverse-3216d6caf93ebdb24bee3d9a859ea9e562d8ff4d.tar.xz manaverse-3216d6caf93ebdb24bee3d9a859ea9e562d8ff4d.zip |
add item option what can prevent sell item to npc without confirmation.
Diffstat (limited to 'src/gui/selldialog.cpp')
-rw-r--r-- | src/gui/selldialog.cpp | 22 |
1 files changed, 19 insertions, 3 deletions
diff --git a/src/gui/selldialog.cpp b/src/gui/selldialog.cpp index 5963d8dff..82d79104a 100644 --- a/src/gui/selldialog.cpp +++ b/src/gui/selldialog.cpp @@ -25,6 +25,7 @@ #include "shopitem.h" #include "units.h" +#include "gui/confirmdialog.h" #include "gui/setup.h" #include "gui/tradewindow.h" @@ -99,7 +100,7 @@ void SellDialog::init() // TRANSLATORS: sell dialog button mDecreaseButton = new Button(this, _("-"), "dec", this); // TRANSLATORS: sell dialog button - mSellButton = new Button(this, _("Sell"), "sell", this); + mSellButton = new Button(this, _("Sell"), "presell", this); // TRANSLATORS: sell dialog button mQuitButton = new Button(this, _("Quit"), "quit", this); // TRANSLATORS: sell dialog button @@ -226,11 +227,26 @@ void SellDialog::action(const gcn::ActionEvent &event) mSlider->setValue(mAmountItems); updateButtonsAndLabels(); } - else if (eventId == "sell" && mAmountItems > 0 - && mAmountItems <= mMaxItems) + else if ((eventId == "presell" || eventId == "sell" || eventId == "yes") + && mAmountItems > 0 && mAmountItems <= mMaxItems) { if (mNpcId != -1) { + if (eventId == "presell") + { + ShopItem *const item = mShopItems->at(selectedItem); + const ItemInfo &info = ItemDB::get(item->getId()); + if (info.isProtected()) + { + // TRANSLATORS: sell confirmation header + ConfirmDialog *dialog = new ConfirmDialog(_("sell item"), + // TRANSLATORS: sell confirmation message + strprintf(_("Do you really want to sell %s?"), + info.getName().c_str()), false, true); + dialog->addActionListener(this); + return; + } + } // Attempt sell ShopItem *const item = mShopItems->at(selectedItem); mPlayerMoney += |