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authorAndrei Karas <akaras@inbox.ru>2013-03-04 02:58:12 +0300
committerAndrei Karas <akaras@inbox.ru>2013-03-04 22:00:41 +0300
commit46106e962bee32271ee644224c5ac525eb32f888 (patch)
treec098cb2aa421bff026e499b35f88b7185e995099 /src/gui/questswindow.h
parent28e10f7225551b1dc2e1f35b8d4d145db528e4c7 (diff)
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Add different effects to npc depend on qests status (evol only)
Diffstat (limited to 'src/gui/questswindow.h')
-rw-r--r--src/gui/questswindow.h21
1 files changed, 21 insertions, 0 deletions
diff --git a/src/gui/questswindow.h b/src/gui/questswindow.h
index 884b488c4..ad02c5397 100644
--- a/src/gui/questswindow.h
+++ b/src/gui/questswindow.h
@@ -32,15 +32,21 @@
#include <map>
#include <vector>
+class Being;
class Button;
class BrowserBox;
class ExtendedListBox;
class ItemLinkHandler;
+class Map;
class ScrollArea;
+class QuestEffect;
class QuestsModel;
struct QuestItem;
+typedef std::map<int, const QuestEffect*> NpcQuestEffectMap;
+typedef NpcQuestEffectMap::const_iterator NpcQuestEffectMapCIter;
+
class QuestsWindow final : public Window, public gcn::ActionListener
{
public:
@@ -66,11 +72,19 @@ class QuestsWindow final : public Window, public gcn::ActionListener
void showQuest(const QuestItem *const quest);
+ void setMap(const Map *const map);
+
+ void updateEffects();
+
+ void addEffect(Being *const being);
+
private:
void loadXml();
void loadQuest(const int var, const XmlNodePtr node);
+ void loadEffect(const int var, const XmlNodePtr node);
+
QuestsModel *mQuestsModel;
ExtendedListBox *mQuestsListBox;
ScrollArea *mQuestScrollArea;
@@ -78,13 +92,20 @@ class QuestsWindow final : public Window, public gcn::ActionListener
BrowserBox *mText;
ScrollArea *mTextScrollArea;
Button *mCloseButton;
+ //quest variables: var, value
std::map<int, int> mVars;
+ //quests: var, quests
std::map<int, std::vector<QuestItem*> > mQuests;
+ std::vector<QuestEffect*> mAllEffects;
+ std::vector<const QuestEffect*> mMapEffects;
+ //npc effects for current map and values: npc, effect
+ NpcQuestEffectMap mNpcEffects;
std::vector<QuestItem*> mQuestLinks;
Image *mCompleteIcon;
Image *mIncompleteIcon;
int mNewQuestEffectId;
int mCompleteQuestEffectId;
+ const Map *mMap;
};
extern QuestsWindow *questsWindow;