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author | Andrei Karas <akaras@inbox.ru> | 2013-09-30 14:03:48 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2013-09-30 14:03:48 +0300 |
commit | 25d77892d72d455f8a89372687db45aefbc61cec (patch) | |
tree | de03cb1af09eebf6db853a6585b953884bcca3b2 /src/gui/questswindow.cpp | |
parent | 05c22dd1a69fe90da67188c74a6995ee3747e937 (diff) | |
download | manaverse-25d77892d72d455f8a89372687db45aefbc61cec.tar.gz manaverse-25d77892d72d455f8a89372687db45aefbc61cec.tar.bz2 manaverse-25d77892d72d455f8a89372687db45aefbc61cec.tar.xz manaverse-25d77892d72d455f8a89372687db45aefbc61cec.zip |
move windows classes to windows directory.
Diffstat (limited to 'src/gui/questswindow.cpp')
-rw-r--r-- | src/gui/questswindow.cpp | 567 |
1 files changed, 0 insertions, 567 deletions
diff --git a/src/gui/questswindow.cpp b/src/gui/questswindow.cpp deleted file mode 100644 index e77d2bbd7..000000000 --- a/src/gui/questswindow.cpp +++ /dev/null @@ -1,567 +0,0 @@ -/* - * The ManaPlus Client - * Copyright (C) 2012-2013 The ManaPlus developers - * - * This file is part of The ManaPlus Client. - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see <http://www.gnu.org/licenses/>. - */ - -#include "gui/questswindow.h" - -#include "actorspritemanager.h" -#include "configuration.h" -#include "effectmanager.h" - -#include "being/localplayer.h" - -#include "gui/gui.h" -#include "gui/sdlfont.h" - -#include "gui/widgets/browserbox.h" -#include "gui/widgets/button.h" -#include "gui/widgets/layout.h" -#include "gui/widgets/extendedlistbox.h" -#include "gui/widgets/extendednamesmodel.h" -#include "gui/widgets/itemlinkhandler.h" -#include "gui/widgets/scrollarea.h" - -#include "utils/dtor.h" -#include "utils/gettext.h" - -#include "utils/translation/podict.h" - -#include "debug.h" - -enum QuestType -{ - QUEST_TEXT = 0, - QUEST_NAME = 1, - QUEST_REWARD = 2 -}; - -struct QuestItemText final -{ - QuestItemText(const std::string &text0, const int type0) : - text(text0), type(type0) - { - } - - std::string text; - int type; -}; - -struct QuestItem final -{ - QuestItem() : - var(0), - name(), - group(), - incomplete(), - complete(), - texts(), - completeFlag(-1), - broken(false) - { - } - - int var; - std::string name; - std::string group; - std::set<int> incomplete; - std::set<int> complete; - std::vector<QuestItemText> texts; - int completeFlag; - bool broken; -}; - -class QuestsModel final : public ExtendedNamesModel -{ - public: - QuestsModel() : - ExtendedNamesModel() - { - } - - A_DELETE_COPY(QuestsModel) - - ~QuestsModel() - { } -}; - -struct QuestEffect final -{ - QuestEffect() : - map(), - var(0), - id(0), - effectId(0), - values() - { - } - - std::string map; - int var; - int id; - int effectId; - std::set<int> values; -}; - -QuestsWindow::QuestsWindow() : - // TRANSLATORS: quests window name - Window(_("Quests"), false, nullptr, "quests.xml"), - gcn::ActionListener(), - mQuestsModel(new QuestsModel), - mQuestsListBox(new ExtendedListBox(this, - mQuestsModel, "extendedlistbox.xml")), - mQuestScrollArea(new ScrollArea(mQuestsListBox, - getOptionBool("showlistbackground"), "quests_list_background.xml")), - mItemLinkHandler(new ItemLinkHandler), - mText(new BrowserBox(this, BrowserBox::AUTO_WRAP)), - mTextScrollArea(new ScrollArea(mText, - getOptionBool("showtextbackground"), "quests_text_background.xml")), - // TRANSLATORS: quests window button - mCloseButton(new Button(this, _("Close"), "close", this)), - mVars(), - mQuests(), - mAllEffects(), - mMapEffects(), - mNpcEffects(), - mQuestLinks(), - mCompleteIcon(Theme::getImageFromThemeXml("complete_icon.xml", "")), - mIncompleteIcon(Theme::getImageFromThemeXml("incomplete_icon.xml", "")), - mNewQuestEffectId(paths.getIntValue("newQuestEffectId")), - mCompleteQuestEffectId(paths.getIntValue("completeQuestEffectId")), - mMap(nullptr) -{ - setWindowName("Quests"); - setResizable(true); - setCloseButton(true); - setStickyButtonLock(true); - setSaveVisible(true); - - setDefaultSize(400, 350, ImageRect::RIGHT); - setMinWidth(310); - setMinHeight(220); - - mQuestsListBox->setActionEventId("select"); - mQuestsListBox->addActionListener(this); - - mQuestScrollArea->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_NEVER); - mText->setOpaque(false); - mText->setLinkHandler(mItemLinkHandler); - mTextScrollArea->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_NEVER); - mQuestsListBox->setWidth(500); - if (gui->getNpcFont()->getHeight() < 20) - mQuestsListBox->setRowHeight(20); - else - mQuestsListBox->setRowHeight(gui->getNpcFont()->getHeight()); - - ContainerPlacer placer; - placer = getPlacer(0, 0); - - placer(0, 0, mQuestScrollArea, 4, 3).setPadding(3); - placer(4, 0, mTextScrollArea, 4, 3).setPadding(3); - placer(7, 3, mCloseButton); - - Layout &layout = getLayout(); - layout.setRowHeight(0, Layout::AUTO_SET); - - loadWindowState(); - enableVisibleSound(true); - loadXml(); -} - -QuestsWindow::~QuestsWindow() -{ - delete mQuestsModel; - mQuestsModel = nullptr; - - for (std::map<int, std::vector<QuestItem*> >::iterator it - = mQuests.begin(), it_end = mQuests.end(); it != it_end; ++ it) - { - std::vector<QuestItem*> &quests = (*it).second; - for (std::vector<QuestItem*>::iterator it2 = quests.begin(), - it2_end = quests.end(); it2 != it2_end; ++ it2) - { - delete *it2; - } - } - delete_all(mAllEffects); - mAllEffects.clear(); - - delete mItemLinkHandler; - mItemLinkHandler = nullptr; - mQuests.clear(); - mQuestLinks.clear(); - if (mCompleteIcon) - { - mCompleteIcon->decRef(); - mCompleteIcon = nullptr; - } - if (mIncompleteIcon) - { - mIncompleteIcon->decRef(); - mIncompleteIcon = nullptr; - } -} - -void QuestsWindow::loadXml() -{ - XML::Document doc(paths.getStringValue("questsFile")); - const XmlNodePtr root = doc.rootNode(); - if (!root) - return; - - for_each_xml_child_node(varNode, root) - { - if (xmlNameEqual(varNode, "var")) - { - const int id = XML::getProperty(varNode, "id", 0); - if (id < 0) - continue; - for_each_xml_child_node(questNode, varNode) - { - if (xmlNameEqual(questNode, "quest")) - loadQuest(id, questNode); - else if (xmlNameEqual(questNode, "effect")) - loadEffect(id, questNode); - } - } - } -} - -void QuestsWindow::loadQuest(const int var, const XmlNodePtr node) -{ - QuestItem *const quest = new QuestItem(); - // TRANSLATORS: quests window quest name - quest->name = XML::langProperty(node, "name", _("unknown")); - quest->group = XML::getProperty(node, "group", ""); - std::string incompleteStr = XML::getProperty(node, "incomplete", ""); - std::string completeStr = XML::getProperty(node, "complete", ""); - if (incompleteStr.empty() && completeStr.empty()) - { - logger->log("complete flags incorrect"); - delete quest; - return; - } - splitToIntSet(quest->incomplete, incompleteStr, ','); - splitToIntSet(quest->complete, completeStr, ','); - if (quest->incomplete.empty() && quest->complete.empty()) - { - logger->log("complete flags incorrect"); - delete quest; - return; - } - if (quest->incomplete.empty() || quest->complete.empty()) - quest->broken = true; - - for_each_xml_child_node(dataNode, node) - { - if (!xmlTypeEqual(dataNode, XML_ELEMENT_NODE)) - continue; - const char *const data = reinterpret_cast<const char*>( - xmlNodeGetContent(dataNode)); - if (!data) - continue; - std::string str = translator->getStr(data); - - if (xmlNameEqual(dataNode, "text")) - quest->texts.push_back(QuestItemText(str, QUEST_TEXT)); - else if (xmlNameEqual(dataNode, "name")) - quest->texts.push_back(QuestItemText(str, QUEST_NAME)); - else if (xmlNameEqual(dataNode, "reward")) - quest->texts.push_back(QuestItemText(str, QUEST_REWARD)); - } - mQuests[var].push_back(quest); -} - -void QuestsWindow::loadEffect(const int var, const XmlNodePtr node) -{ - QuestEffect *const effect = new QuestEffect; - effect->map = XML::getProperty(node, "map", ""); - effect->id = XML::getProperty(node, "npc", -1); - effect->effectId = XML::getProperty(node, "effect", -1); - const std::string values = XML::getProperty(node, "value", ""); - splitToIntSet(effect->values, values, ','); - - if (effect->map.empty() || effect->id == -1 - || effect->effectId == -1 || values.empty()) - { - delete effect; - return; - } - effect->var = var; - mAllEffects.push_back(effect); -} - -void QuestsWindow::action(const gcn::ActionEvent &event) -{ - const std::string &eventId = event.getId(); - if (eventId == "select") - { - const int id = mQuestsListBox->getSelected(); - if (id < 0) - return; - showQuest(mQuestLinks[id]); - } - else if (eventId == "close") - { - setVisible(false); - } -} - -void QuestsWindow::updateQuest(const int var, const int val) -{ - mVars[var] = val; -} - -void QuestsWindow::rebuild(const bool playSound) -{ - mQuestsModel->clear(); - mQuestLinks.clear(); - StringVect &names = mQuestsModel->getNames(); - std::vector<Image*> &images = mQuestsModel->getImages(); - std::vector<QuestItem*> complete; - std::vector<QuestItem*> incomplete; - std::vector<QuestItem*> hidden; - int updatedQuest = -1; - int newCompleteStatus = -1; - - for (std::map<int, int>::const_iterator it = mVars.begin(), - it_end = mVars.end(); it != it_end; ++ it) - { - const int var = (*it).first; - const int val = (*it).second; - const std::vector<QuestItem*> &quests = mQuests[var]; - FOR_EACH (std::vector<QuestItem*>::const_iterator, it2, quests) - { - if (!*it2) - continue; - QuestItem *const quest = *it2; - // complete quest - if (quest->complete.find(val) != quest->complete.end()) - complete.push_back(quest); - // incomplete quest - else if (quest->incomplete.find(val) != quest->incomplete.end()) - incomplete.push_back(quest); - // hidden quest - else - hidden.push_back(quest); - } - } - - int k = 0; - - for (std::vector<QuestItem*>::const_iterator it = complete.begin(), - it_end = complete.end(); it != it_end; ++ it, k ++) - { - QuestItem *const quest = *it; - if (quest->completeFlag == 0 || (quest->broken - && quest->completeFlag == -1)) - { - updatedQuest = k; - newCompleteStatus = 1; - } - quest->completeFlag = 1; - mQuestLinks.push_back(quest); - names.push_back(quest->name); - if (mCompleteIcon) - { - mCompleteIcon->incRef(); - images.push_back(mCompleteIcon); - } - else - { - images.push_back(nullptr); - } - } - - for (std::vector<QuestItem*>::const_iterator it = incomplete.begin(), - it_end = incomplete.end(); it != it_end; ++ it, k ++) - { - QuestItem *const quest = *it; - if (quest->completeFlag == -1) - { - updatedQuest = k; - newCompleteStatus = 0; - } - quest->completeFlag = 0; - mQuestLinks.push_back(quest); - names.push_back(quest->name); - if (mIncompleteIcon) - { - mIncompleteIcon->incRef(); - images.push_back(mIncompleteIcon); - } - else - { - images.push_back(nullptr); - } - } - - FOR_EACH (std::vector<QuestItem*>::const_iterator, it, hidden) - (*it)->completeFlag = -1; - - if (updatedQuest == -1 || updatedQuest >= static_cast<int>( - mQuestLinks.size())) - { - updatedQuest = static_cast<int>(mQuestLinks.size() - 1); - } - if (updatedQuest >= 0) - { - mQuestsListBox->setSelected(updatedQuest); - showQuest(mQuestLinks[updatedQuest]); - if (playSound && effectManager) - { - switch (newCompleteStatus) - { - case 0: - effectManager->trigger(mNewQuestEffectId, player_node); - break; - case 1: - effectManager->trigger(mCompleteQuestEffectId, - player_node); - break; - default: - break; - } - } - } - updateEffects(); -} - -void QuestsWindow::showQuest(const QuestItem *const quest) -{ - if (!quest || !translator) - return; - - const std::vector<QuestItemText> &texts = quest->texts; - mText->clearRows(); - FOR_EACH (std::vector<QuestItemText>::const_iterator, it, texts) - { - const QuestItemText &data = *it; - switch (data.type) - { - case QUEST_TEXT: - case QUEST_REWARD: - default: - mText->addRow(translator->getStr(data.text)); - break; - case QUEST_NAME: - mText->addRow(std::string("[").append(translator->getStr( - data.text)).append("]")); - break; - } - } -} - -void QuestsWindow::setMap(const Map *const map) -{ - if (mMap != map) - { - mMap = map; - mMapEffects.clear(); - if (!mMap) - return; - - const std::string name = mMap->getProperty("shortName"); - FOR_EACH (std::vector<QuestEffect*>::const_iterator, it, mAllEffects) - { - const QuestEffect *const effect = *it; - if (effect && name == effect->map) - mMapEffects.push_back(effect); - } - updateEffects(); - } -} - -void QuestsWindow::updateEffects() -{ - NpcQuestEffectMap oldNpc = mNpcEffects; - mNpcEffects.clear(); - - FOR_EACH (std::vector<const QuestEffect*>::const_iterator, - it, mMapEffects) - { - const QuestEffect *const effect = *it; - if (effect) - { - const std::map<int, int>::const_iterator - varIt = mVars.find(effect->var); - if (varIt != mVars.end()) - { - const std::set<int> &vals = effect->values; - if (vals.find(mVars[effect->var]) != vals.end()) - mNpcEffects[effect->id] = effect; - } - } - } - if (!actorSpriteManager) - return; - - std::set<int> removeEffects; - std::map<int, int> addEffects; - - // for old effects - FOR_EACH (NpcQuestEffectMapCIter, it, oldNpc) - { - const int id = (*it).first; - const QuestEffect *const effect = (*it).second; - - const NpcQuestEffectMapCIter itNew = mNpcEffects.find(id); - if (itNew == mNpcEffects.end()) - { // in new list no effect for this npc - removeEffects.insert(id); - } - else - { // in new list exists effect for this npc - const QuestEffect *const newEffect = (*itNew).second; - if (effect != newEffect) - { // new effects is not equal to old effect - addEffects[id] = newEffect->effectId; - removeEffects.insert(id); - } - } - } - - // for new effects - FOR_EACH (NpcQuestEffectMapCIter, it, mNpcEffects) - { - const int id = (*it).first; - const QuestEffect *const effect = (*it).second; - - const NpcQuestEffectMapCIter itNew = oldNpc.find(id); - // check if old effect was not present - if (itNew == oldNpc.end()) - addEffects[id] = effect->effectId; - } - if (!removeEffects.empty() || !addEffects.empty()) - actorSpriteManager->updateEffects(addEffects, removeEffects); -} - -void QuestsWindow::addEffect(Being *const being) -{ - if (!being) - return; - const int id = being->getSubType(); - const std::map<int, const QuestEffect*>::const_iterator - it = mNpcEffects.find(id); - if (it != mNpcEffects.end()) - { - const QuestEffect *const effect = (*it).second; - if (effect) - being->addSpecialEffect(effect->effectId); - } -} |