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authorAndrei Karas <akaras@inbox.ru>2014-07-21 13:00:00 +0300
committerAndrei Karas <akaras@inbox.ru>2014-07-21 13:00:00 +0300
commitcfffcc941898c4163e1bd62b8e514d3535511666 (patch)
treeb9889c95f521b81edaec32ac8b45fe859154ca3d /src/gui/popups/statuspopup.cpp
parentb02b4ce0b656a93fbcaa927b0ba289edfec6e22c (diff)
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move "change move to target type" option into gamemodifiers.
Diffstat (limited to 'src/gui/popups/statuspopup.cpp')
-rw-r--r--src/gui/popups/statuspopup.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gui/popups/statuspopup.cpp b/src/gui/popups/statuspopup.cpp
index 06d822f2c..9c5869ad9 100644
--- a/src/gui/popups/statuspopup.cpp
+++ b/src/gui/popups/statuspopup.cpp
@@ -144,7 +144,7 @@ void StatusPopup::updateLabels() const
InputAction::INVERT_DIRECTION);
setLabelText(1, modifiers->getCrazyMoveTypeString(),
InputAction::CHANGE_CRAZY_MOVES_TYPE);
- setLabelText(2, player_node->getMoveToTargetTypeString(),
+ setLabelText(2, modifiers->getMoveToTargetTypeString(),
InputAction::CHANGE_MOVE_TO_TARGET);
setLabelText(3, player_node->getFollowModeString(),
InputAction::CHANGE_FOLLOW_MODE);