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authorAndrei Karas <akaras@inbox.ru>2014-07-22 16:05:28 +0300
committerAndrei Karas <akaras@inbox.ru>2014-07-22 16:05:28 +0300
commit35263d0f161f59f2dec6586c61970eaf1ce2f6f1 (patch)
tree2004db11a5c4b5645acc2d0c16c9e5ac059585d2 /src/gui/popups/statuspopup.cpp
parent2abc581201575cf20f39eda61ccea02c98b9435d (diff)
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move "change map draw type" option into gamemodifiers.
Diffstat (limited to 'src/gui/popups/statuspopup.cpp')
-rw-r--r--src/gui/popups/statuspopup.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gui/popups/statuspopup.cpp b/src/gui/popups/statuspopup.cpp
index b1fcb2b20..476871e0b 100644
--- a/src/gui/popups/statuspopup.cpp
+++ b/src/gui/popups/statuspopup.cpp
@@ -156,7 +156,7 @@ void StatusPopup::updateLabels() const
InputAction::SWITCH_QUICK_DROP);
setLabelText(7, modifiers->getPickUpTypeString(),
InputAction::CHANGE_PICKUP_TYPE);
- setLabelText(8, LocalPlayer::getMapDrawTypeString(),
+ setLabelText(8, modifiers->getMapDrawTypeString(),
InputAction::PATHFIND);
setLabelText(9, modifiers->getMagicAttackString(),
InputAction::SWITCH_MAGIC_ATTACK);