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authorAndrei Karas <akaras@inbox.ru>2017-07-14 01:31:22 +0300
committerAndrei Karas <akaras@inbox.ru>2017-07-14 01:31:22 +0300
commit311c175f3184103950c72bc5c775174597430b83 (patch)
treead022dc44a1c4177b3d53bf0d7eaa5a1736c8cf1 /src/gui/popups/popupmenu.h
parent16bcb81b0509725e4546bcb3c390ca3c1bb7e7b1 (diff)
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Replace std::vector into macro STD_VECTOR.
In most case it equal to std::vector except debug modes. Now it can be also mse::mstd::vector, but sadly this class not support all required features.
Diffstat (limited to 'src/gui/popups/popupmenu.h')
-rw-r--r--src/gui/popups/popupmenu.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gui/popups/popupmenu.h b/src/gui/popups/popupmenu.h
index 8c090d1f9..9816afb93 100644
--- a/src/gui/popups/popupmenu.h
+++ b/src/gui/popups/popupmenu.h
@@ -83,7 +83,7 @@ class PopupMenu final : public Popup, public LinkHandler
* Shows the beings related popup menu at the specified mouse coords.
*/
void showPopup(const int x, const int y,
- const std::vector<ActorSprite*> &beings);
+ const STD_VECTOR<ActorSprite*> &beings);
void showPlayerPopup(const std::string &nick);