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authorAndrei Karas <akaras@inbox.ru>2013-01-31 15:36:56 +0300
committerAndrei Karas <akaras@inbox.ru>2013-01-31 21:56:05 +0300
commit3a54cf61c4ea127a16ca11c515906a5f419b97df (patch)
tree7b330747d4357c95791f578eeda0356c8649e614 /src/gui/npcdialog.cpp
parent741630d53aa385f192edb40ac27b00844285eac8 (diff)
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Add default avatars support for npcs.
Diffstat (limited to 'src/gui/npcdialog.cpp')
-rw-r--r--src/gui/npcdialog.cpp9
1 files changed, 9 insertions, 0 deletions
diff --git a/src/gui/npcdialog.cpp b/src/gui/npcdialog.cpp
index fa4162f81..df534c8e0 100644
--- a/src/gui/npcdialog.cpp
+++ b/src/gui/npcdialog.cpp
@@ -22,6 +22,7 @@
#include "gui/npcdialog.h"
+#include "actorspritemanager.h"
#include "being.h"
#include "configuration.h"
#include "client.h"
@@ -42,6 +43,7 @@
#include "gui/widgets/scrollarea.h"
#include "gui/widgets/textbox.h"
+#include "resources/npcdb.h"
#include "resources/resourcemanager.h"
#include "net/net.h"
@@ -166,6 +168,13 @@ NpcDialog::NpcDialog(const int npcId) :
enableVisibleSound(true);
sound.playGuiSound(SOUND_SHOW_WINDOW);
+ if (actorSpriteManager)
+ {
+ const Being *const being = actorSpriteManager->findBeing(mNpcId);
+ if (being)
+ showAvatar(NPCDB::getAvatarFor(being->getSubType()));
+ }
+
config.addListener("logNpcInGui", this);
}