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author | Andrei Karas <akaras@inbox.ru> | 2011-01-02 01:48:38 +0200 |
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committer | Andrei Karas <akaras@inbox.ru> | 2011-01-02 02:41:24 +0200 |
commit | 3eeae12c498d1a4dbe969462d2ba841f77ee3ccb (patch) | |
tree | ff8eab35e732bc0749fc11677c8873a7b3a58704 /src/gui/inventorywindow.cpp | |
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Initial commit.
This code based on mana client http://www.gitorious.org/mana/mana
and my private repository.
Diffstat (limited to 'src/gui/inventorywindow.cpp')
-rw-r--r-- | src/gui/inventorywindow.cpp | 503 |
1 files changed, 503 insertions, 0 deletions
diff --git a/src/gui/inventorywindow.cpp b/src/gui/inventorywindow.cpp new file mode 100644 index 000000000..abb702005 --- /dev/null +++ b/src/gui/inventorywindow.cpp @@ -0,0 +1,503 @@ +/* + * The Mana Client + * Copyright (C) 2004-2009 The Mana World Development Team + * Copyright (C) 2009-2010 The Mana Developers + * + * This file is part of The Mana Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "gui/inventorywindow.h" + +#include "inventory.h" +#include "item.h" +#include "units.h" +#include "keyboardconfig.h" +#include "playerinfo.h" + +#include "gui/itemamount.h" +#include "gui/setup.h" +#include "gui/sdlinput.h" +#include "gui/shopwindow.h" +#include "gui/theme.h" +#include "gui/viewport.h" + +#include "gui/widgets/button.h" +#include "gui/widgets/itemcontainer.h" +#include "gui/widgets/label.h" +#include "gui/widgets/layout.h" +#include "gui/widgets/progressbar.h" +#include "gui/widgets/scrollarea.h" + +#include "net/inventoryhandler.h" +#include "net/net.h" + +#include "resources/iteminfo.h" + +#include "utils/dtor.h" +#include "utils/gettext.h" +#include "utils/stringutils.h" + +#include <guichan/font.hpp> +#include <guichan/mouseinput.hpp> + +#include <string> + +InventoryWindow::WindowList InventoryWindow::instances; + +InventoryWindow::InventoryWindow(Inventory *inventory): + Window(inventory ? (inventory->isMainInventory() + ? _("Inventory") : _("Storage")) : _("Inventory")), + mInventory(inventory), + mDropButton(0), + mSplit(false) +{ + listen(CHANNEL_ATTRIBUTES); + + setWindowName(isMainInventory() ? "Inventory" : "Storage"); + + if (setupWindow) + setupWindow->registerWindowForReset(this); + + setResizable(true); + setCloseButton(true); + setSaveVisible(true); + + setDefaultSize(387, 307, ImageRect::CENTER); + setMinWidth(316); + setMinHeight(179); + addKeyListener(this); + + mItems = new ItemContainer(mInventory); + mItems->addSelectionListener(this); + + gcn::ScrollArea *invenScroll = new ScrollArea(mItems); + invenScroll->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_NEVER); + + mSlotsLabel = new Label(_("Slots:")); + mSlotsBar = new ProgressBar(0.0f, 100, 20, Theme::PROG_INVY_SLOTS); + + if (isMainInventory()) + { + std::string equip = _("Equip"); + std::string use = _("Use"); + std::string unequip = _("Unequip"); + + std::string longestUseString = getFont()->getWidth(equip) > + getFont()->getWidth(use) ? equip : use; + + if (getFont()->getWidth(longestUseString) < + getFont()->getWidth(unequip)) + { + longestUseString = unequip; + } + + mUseButton = new Button(longestUseString, "use", this); + mUseButton2 = new Button(longestUseString, "equip", this); + mDropButton = new Button(_("Drop..."), "drop", this); + mSplitButton = new Button(_("Split"), "split", this); + mOutfitButton = new Button(_("Outfits"), "outfit", this); + mShopButton = new Button(_("Shop"), "shop", this); + + mWeightLabel = new Label(_("Weight:")); + mWeightBar = new ProgressBar(0.0f, 100, 20, Theme::PROG_WEIGHT); + + place(0, 0, mWeightLabel).setPadding(3); + place(1, 0, mWeightBar, 3); + place(4, 0, mSlotsLabel).setPadding(3); + place(5, 0, mSlotsBar, 2); + place(0, 1, invenScroll, 7).setPadding(3); + place(0, 2, mUseButton); + place(1, 2, mUseButton2); + place(2, 2, mDropButton); + place(4, 2, mSplitButton); + place(5, 2, mShopButton); + place(6, 2, mOutfitButton); + + updateWeight(); + } + else + { + mStoreButton = new Button(_("Store"), "store", this); + mRetrieveButton = new Button(_("Retrieve"), "retrieve", this); + mCloseButton = new Button(_("Close"), "close", this); + + place(0, 0, mSlotsLabel).setPadding(3); + place(1, 0, mSlotsBar, 3); + place(0, 1, invenScroll, 4, 4); + place(0, 5, mStoreButton); + place(1, 5, mRetrieveButton); + place(3, 5, mCloseButton); + } + + Layout &layout = getLayout(); + layout.setRowHeight(1, Layout::AUTO_SET); + + mInventory->addInventoyListener(this); + + instances.push_back(this); + + if (inventory->isMainInventory()) + { + updateDropButton(); + } + else + { + if (!instances.empty()) + instances.front()->updateDropButton(); + } + + loadWindowState(); + slotsChanged(mInventory); + + if (!isMainInventory()) + setVisible(true); +} + +InventoryWindow::~InventoryWindow() +{ + instances.remove(this); + mInventory->removeInventoyListener(this); + if (!instances.empty()) + instances.front()->updateDropButton(); +} + +void InventoryWindow::action(const gcn::ActionEvent &event) +{ + if (event.getId() == "outfit") + { + extern Window *outfitWindow; + if (outfitWindow) + { + outfitWindow->setVisible(!outfitWindow->isVisible()); + if (outfitWindow->isVisible()) + outfitWindow->requestMoveToTop(); + } + } + + if (event.getId() == "shop") + { + if (shopWindow) + { + shopWindow->setVisible(!shopWindow->isVisible()); + if (shopWindow->isVisible()) + shopWindow->requestMoveToTop(); + } + } + else if (event.getId() == "close") + { + close(); + } + else if (event.getId() == "store") + { + if (!inventoryWindow || !inventoryWindow->isVisible()) + return; + + Item *item = inventoryWindow->getSelectedItem(); + + if (!item) + return; + + ItemAmountWindow::showWindow(ItemAmountWindow::StoreAdd, this, item); + } + + Item *item = mItems->getSelectedItem(); + + if (!item) + return; + + if (event.getId() == "use") + { + if (item->isEquipment()) + { + if (item->isEquipped()) + Net::getInventoryHandler()->unequipItem(item); + else + Net::getInventoryHandler()->equipItem(item); + } + else + Net::getInventoryHandler()->useItem(item); + } + if (event.getId() == "equip") + { + if (!item->isEquipment()) + { + if (item->isEquipped()) + Net::getInventoryHandler()->unequipItem(item); + else + Net::getInventoryHandler()->equipItem(item); + } + else + Net::getInventoryHandler()->useItem(item); + } + else if (event.getId() == "drop") + { + if (isStorageActive()) + { + Item *item = mItems->getSelectedItem(); + + if (!item) + return; + + Net::getInventoryHandler()->moveItem(Inventory::INVENTORY, + item->getInvIndex(), item->getQuantity(), + Inventory::STORAGE); + } + else + { + ItemAmountWindow::showWindow(ItemAmountWindow::ItemDrop, + this, item); + } + } + else if (event.getId() == "split") + { + ItemAmountWindow::showWindow(ItemAmountWindow::ItemSplit, this, item, + (item->getQuantity() - 1)); + } + else if (event.getId() == "retrieve") + { + Item *item = mItems->getSelectedItem(); + + if (!item) + return; + + ItemAmountWindow::showWindow(ItemAmountWindow::StoreRemove, this, + item); + } +} + +Item *InventoryWindow::getSelectedItem() const +{ + return mItems->getSelectedItem(); +} + +void InventoryWindow::mouseClicked(gcn::MouseEvent &event) +{ + Window::mouseClicked(event); + + if (event.getButton() == gcn::MouseEvent::RIGHT) + { + Item *item = mItems->getSelectedItem(); + + if (!item) + return; + + /* Convert relative to the window coordinates to absolute screen + * coordinates. + */ + const int mx = event.getX() + getX(); + const int my = event.getY() + getY(); + + if (viewport) + viewport->showPopup(this, mx, my, item, isMainInventory()); + } + + if (event.getButton() == gcn::MouseEvent::LEFT) + { + if (isStorageActive() && keyboard.isKeyActive(keyboard.KEY_EMOTE)) + { + Item *item = mItems->getSelectedItem(); + + if (!item || !mInventory) + return; + + if (mInventory->isMainInventory()) + { + Net::getInventoryHandler()->moveItem(Inventory::INVENTORY, + item->getInvIndex(), item->getQuantity(), + Inventory::STORAGE); + } + else + { + Net::getInventoryHandler()->moveItem(Inventory::STORAGE, + item->getInvIndex(), item->getQuantity(), + Inventory::INVENTORY); + } + } + } +} + +void InventoryWindow::keyPressed(gcn::KeyEvent &event) +{ + switch (event.getKey().getValue()) + { + case Key::LEFT_SHIFT: + case Key::RIGHT_SHIFT: + mSplit = true; + break; + default: + break; + } +} + +void InventoryWindow::keyReleased(gcn::KeyEvent &event) +{ + switch (event.getKey().getValue()) + { + case Key::LEFT_SHIFT: + case Key::RIGHT_SHIFT: + mSplit = false; + break; + default: + break; + } +} + +void InventoryWindow::valueChanged(const gcn::SelectionEvent &event _UNUSED_) +{ + if (!mInventory || !mInventory->isMainInventory()) + return; + + Item *item = mItems->getSelectedItem(); + + if (mSplit && item && Net::getInventoryHandler()-> + canSplit(mItems->getSelectedItem())) + { + ItemAmountWindow::showWindow(ItemAmountWindow::ItemSplit, this, item, + (item->getQuantity() - 1)); + } + + if (!item || item->getQuantity() == 0) + { + if (mUseButton) + mUseButton->setEnabled(true); + if (mUseButton2) + mUseButton2->setEnabled(true); + if (mDropButton) + mDropButton->setEnabled(true); + return; + } + + if (mUseButton) + mUseButton->setEnabled(true); + if (mUseButton2) + mUseButton2->setEnabled(true); + if (mDropButton) + mDropButton->setEnabled(true); + + if (mUseButton && item && item->isEquipment()) + { + if (item->isEquipped()) + mUseButton->setCaption(_("Unequip")); + else + mUseButton->setCaption(_("Equip")); + mUseButton2->setCaption(_("Use")); + } + else if (mUseButton2) + { + mUseButton->setCaption(_("Use")); + if (item->isEquipped()) + mUseButton2->setCaption(_("Unequip")); + else + mUseButton2->setCaption(_("Equip")); + } + + updateDropButton(); + + if (mSplitButton) + { + if (Net::getInventoryHandler()->canSplit(item)) + mSplitButton->setEnabled(true); + else + mSplitButton->setEnabled(false); + } +} + + +void InventoryWindow::setSplitAllowed(bool allowed) +{ + mSplitButton->setVisible(allowed); +} + +void InventoryWindow::close() +{ + if (this == inventoryWindow) + { + setVisible(false); + } + else + { + Net::getInventoryHandler()->closeStorage(Inventory::STORAGE); + scheduleDelete(); + } +} + +void InventoryWindow::event(Channels channel _UNUSED_, + const Mana::Event &event) +{ + if (event.getName() == EVENT_UPDATEATTRIBUTE) + { + int id = event.getInt("id"); + if (id == TOTAL_WEIGHT || id == MAX_WEIGHT) + updateWeight(); + } +} + +void InventoryWindow::updateWeight() +{ + if (!isMainInventory()) + return; + + int total = PlayerInfo::getAttribute(TOTAL_WEIGHT); + int max = PlayerInfo::getAttribute(MAX_WEIGHT); + + if (max <= 0) + return; + + // Adjust progress bar + mWeightBar->setProgress(static_cast<float>(total) + / static_cast<float>(max)); + mWeightBar->setText(strprintf("%s/%s", Units::formatWeight(total).c_str(), + Units::formatWeight(max).c_str())); +} + +void InventoryWindow::slotsChanged(Inventory* inventory) +{ + if (inventory == mInventory) + { + const int usedSlots = mInventory->getNumberOfSlotsUsed(); + const int maxSlots = mInventory->getSize(); + + if (maxSlots) + { + mSlotsBar->setProgress(static_cast<float>(usedSlots) + / static_cast<float>(maxSlots)); + } + + mSlotsBar->setText(strprintf("%d/%d", usedSlots, maxSlots)); + } +} + +void InventoryWindow::updateDropButton() +{ + if (!mDropButton) + return; + + if (isStorageActive()) + { + mDropButton->setCaption(_("Store")); + } + else + { + Item *item = 0; + if (mItems) + item = mItems->getSelectedItem(); + + if (item && item->getQuantity() > 1) + mDropButton->setCaption(_("Drop...")); + else + mDropButton->setCaption(_("Drop")); + } +} |