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authorAndrei Karas <akaras@inbox.ru>2012-04-03 01:29:22 +0300
committerAndrei Karas <akaras@inbox.ru>2012-04-03 01:29:22 +0300
commit5e4a1bf239d76a5525a4409dc7a2094fbffe0eb3 (patch)
tree2563cd7dd22fb1370b0311e9b7b45b8657f9ecdf /src/gui/gui.h
parenta56d6c4d316551940982d622e9b0e3b0f1ad1863 (diff)
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Put gui input logic before most game input logic.
This solving game and gui shortcuts conflicts.
Diffstat (limited to 'src/gui/gui.h')
-rw-r--r--src/gui/gui.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/gui/gui.h b/src/gui/gui.h
index 5ace42323..33940ba5e 100644
--- a/src/gui/gui.h
+++ b/src/gui/gui.h
@@ -116,6 +116,10 @@ class Gui : public gcn::Gui
void updateFonts();
+ bool handleInput();
+
+ bool handleKeyInput2();
+
/**
* Cursors are in graphic order from left to right.
* CURSOR_POINTER should be left untouched.