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authorAndrei Karas <akaras@inbox.ru>2013-09-30 14:03:48 +0300
committerAndrei Karas <akaras@inbox.ru>2013-09-30 14:03:48 +0300
commit25d77892d72d455f8a89372687db45aefbc61cec (patch)
treede03cb1af09eebf6db853a6585b953884bcca3b2 /src/gui/equipmentwindow.cpp
parent05c22dd1a69fe90da67188c74a6995ee3747e937 (diff)
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move windows classes to windows directory.
Diffstat (limited to 'src/gui/equipmentwindow.cpp')
-rw-r--r--src/gui/equipmentwindow.cpp668
1 files changed, 0 insertions, 668 deletions
diff --git a/src/gui/equipmentwindow.cpp b/src/gui/equipmentwindow.cpp
deleted file mode 100644
index 9e4438393..000000000
--- a/src/gui/equipmentwindow.cpp
+++ /dev/null
@@ -1,668 +0,0 @@
-/*
- * The ManaPlus Client
- * Copyright (C) 2004-2009 The Mana World Development Team
- * Copyright (C) 2009-2010 The Mana Developers
- * Copyright (C) 2011-2013 The ManaPlus Developers
- *
- * This file is part of The ManaPlus Client.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#include "gui/equipmentwindow.h"
-
-#include "configuration.h"
-#include "dragdrop.h"
-#include "graphicsvertexes.h"
-#include "inventory.h"
-#include "item.h"
-
-#include "being/being.h"
-#include "being/localplayer.h"
-#include "being/playerinfo.h"
-
-#include "gui/itempopup.h"
-#include "gui/setup.h"
-#include "gui/viewport.h"
-
-#include "gui/widgets/button.h"
-#include "gui/widgets/playerbox.h"
-
-#include "net/inventoryhandler.h"
-#include "net/net.h"
-
-#include "resources/imageset.h"
-
-#include "utils/dtor.h"
-#include "utils/gettext.h"
-
-#include <guichan/font.hpp>
-
-#include <SDL_mouse.h>
-
-#include "debug.h"
-
-static const int BOX_COUNT = 13;
-
-EquipmentWindow::EquipmentWindow(Equipment *const equipment,
- Being *const being,
- const bool foring):
- // TRANSLATORS: equipment window name
- Window(_("Equipment"), false, nullptr, "equipment.xml"),
- gcn::ActionListener(),
- mEquipment(equipment),
- mItemPopup(new ItemPopup),
- mPlayerBox(new PlayerBox("equipment_playerbox.xml",
- "equipment_selectedplayerbox.xml")),
- // TRANSLATORS: equipment window button
- mUnequip(new Button(this, _("Unequip"), "unequip", this)),
- mSelected(-1),
- mForing(foring),
- mImageSet(nullptr),
- mBeing(being),
- mBoxes(),
- mHighlightColor(getThemeColor(Theme::HIGHLIGHT)),
- mBorderColor(getThemeColor(Theme::BORDER)),
- mLabelsColor(getThemeColor(Theme::LABEL)),
- mLabelsColor2(getThemeColor(Theme::LABEL_OUTLINE)),
- mSlotBackground(),
- mSlotHighlightedBackground(),
- mVertexes(new ImageCollection),
- mItemPadding(getOption("itemPadding")),
- mBoxSize(getOption("boxSize")),
- mButtonPadding(getOption("buttonPadding", 5)),
- mMinX(180),
- mMinY(345),
- mMaxX(0),
- mMaxY(0)
-{
- if (setupWindow)
- setupWindow->registerWindowForReset(this);
-
- if (!mBoxSize)
- mBoxSize = 36;
-
- // Control that shows the Player
- mPlayerBox->setDimension(gcn::Rectangle(50, 80, 74, 168));
- mPlayerBox->setPlayer(being);
-
- if (foring)
- setWindowName("Being equipment");
- else
- setWindowName("Equipment");
-
- setCloseButton(true);
- setSaveVisible(true);
- setStickyButtonLock(true);
-
- mBoxes.reserve(BOX_COUNT);
- for (int f = 0; f < BOX_COUNT; f ++)
- mBoxes.push_back(nullptr);
-
- fillBoxes();
- recalcSize();
-
- loadWindowState();
-
- const gcn::Rectangle &area = getChildrenArea();
- mUnequip->setPosition(area.width - mUnequip->getWidth() - mButtonPadding,
- area.height - mUnequip->getHeight() - mButtonPadding);
- mUnequip->setEnabled(false);
-
- ImageRect rect;
- Theme::instance()->loadRect(rect, "equipment_background.xml", "", 0, 1);
- mSlotBackground = rect.grid[0];
- mSlotHighlightedBackground = rect.grid[1];
- add(mPlayerBox);
- add(mUnequip);
- enableVisibleSound(true);
-}
-
-EquipmentWindow::~EquipmentWindow()
-{
- delete mItemPopup;
- mItemPopup = nullptr;
- if (this == beingEquipmentWindow)
- {
- if (mEquipment)
- delete mEquipment->getBackend();
- delete mEquipment;
- mEquipment = nullptr;
- }
- delete_all(mBoxes);
- mBoxes.clear();
- if (mImageSet)
- {
- mImageSet->decRef();
- mImageSet = nullptr;
- }
- if (mSlotBackground)
- mSlotBackground->decRef();
- if (mSlotHighlightedBackground)
- mSlotHighlightedBackground->decRef();
- delete mVertexes;
- mVertexes = nullptr;
-}
-
-void EquipmentWindow::draw(gcn::Graphics *graphics)
-{
- BLOCK_START("EquipmentWindow::draw")
- // Draw window graphics
- Window::draw(graphics);
- Graphics *const g = static_cast<Graphics*>(graphics);
-
- int i = 0;
- gcn::Font *const font = getFont();
- const int fontHeight = font->getHeight();
-
- if (openGLMode != RENDER_SAFE_OPENGL)
- {
- if (mLastRedraw)
- {
- mVertexes->clear();
- FOR_EACH (std::vector<EquipmentBox*>::const_iterator, it, mBoxes)
- {
- const EquipmentBox *const box = *it;
- if (!box)
- continue;
- if (i == mSelected)
- {
- g->calcTile(mVertexes, mSlotHighlightedBackground,
- box->x, box->y);
- }
- else
- {
- g->calcTile(mVertexes, mSlotBackground, box->x, box->y);
- }
- }
- }
- g->drawTile(mVertexes);
- }
- else
- {
- for (std::vector<EquipmentBox*>::const_iterator it = mBoxes.begin(),
- it_end = mBoxes.end(); it != it_end; ++ it, ++ i)
- {
- const EquipmentBox *const box = *it;
- if (!box)
- continue;
- if (i == mSelected)
- g->drawImage(mSlotHighlightedBackground, box->x, box->y);
- else
- g->drawImage(mSlotBackground, box->x, box->y);
- }
- }
-
- if (!mEquipment)
- {
- BLOCK_END("EquipmentWindow::draw")
- return;
- }
-
- i = 0;
- for (std::vector<EquipmentBox*>::const_iterator it = mBoxes.begin(),
- it_end = mBoxes.end(); it != it_end; ++ it, ++ i)
- {
- const EquipmentBox *const box = *it;
- if (!box)
- continue;
- const Item *const item = mEquipment->getEquipment(i);
- if (item)
- {
- // Draw Item.
- Image *const image = item->getImage();
- if (image)
- {
- image->setAlpha(1.0F); // Ensure the image is drawn
- // with maximum opacity
- g->drawImage(image, box->x + mItemPadding,
- box->y + mItemPadding);
- if (i == EQUIP_PROJECTILE_SLOT)
- {
- g->setColorAll(mLabelsColor, mLabelsColor2);
- const std::string str = toString(item->getQuantity());
- font->drawString(g, str,
- box->x + (mBoxSize - font->getWidth(str)) / 2,
- box->y - fontHeight);
- }
- }
- }
- else if (box->image)
- {
- g->drawImage(box->image, box->x + mItemPadding,
- box->y + mItemPadding);
- }
- }
- BLOCK_END("EquipmentWindow::draw")
-}
-
-void EquipmentWindow::action(const gcn::ActionEvent &event)
-{
- if (!mEquipment)
- return;
-
- if (event.getId() == "unequip" && mSelected > -1)
- {
- const Item *const item = mEquipment->getEquipment(mSelected);
- Net::getInventoryHandler()->unequipItem(item);
- setSelected(-1);
- }
-}
-
-Item *EquipmentWindow::getItem(const int x, const int y) const
-{
- if (!mEquipment)
- return nullptr;
-
- int i = 0;
-
- for (std::vector<EquipmentBox*>::const_iterator it = mBoxes.begin(),
- it_end = mBoxes.end(); it != it_end; ++ it, ++ i)
- {
- const EquipmentBox *const box = *it;
- if (!box)
- continue;
- const gcn::Rectangle tRect(box->x, box->y, mBoxSize, mBoxSize);
-
- if (tRect.isPointInRect(x, y))
- return mEquipment->getEquipment(i);
- }
- return nullptr;
-}
-
-void EquipmentWindow::mousePressed(gcn::MouseEvent& mouseEvent)
-{
- if (!mEquipment)
- {
- Window::mousePressed(mouseEvent);
- return;
- }
-
- const int x = mouseEvent.getX();
- const int y = mouseEvent.getY();
-
- if (mouseEvent.getButton() == gcn::MouseEvent::LEFT)
- {
- if (mForing)
- {
- Window::mousePressed(mouseEvent);
- return;
- }
- // Checks if any of the presses were in the equip boxes.
- int i = 0;
-
- bool inBox(false);
-
- for (std::vector<EquipmentBox*>::const_iterator it = mBoxes.begin(),
- it_end = mBoxes.end(); it != it_end; ++ it, ++ i)
- {
- const EquipmentBox *const box = *it;
- if (!box)
- continue;
- const Item *const item = mEquipment->getEquipment(i);
- const gcn::Rectangle tRect(box->x, box->y, mBoxSize, mBoxSize);
-
- if (tRect.isPointInRect(x, y))
- {
- inBox = true;
- if (item)
- {
- setSelected(i);
- dragDrop.dragItem(item, DRAGDROP_SOURCE_EQUIPMENT);
- return;
- }
- }
- if (inBox)
- return;
- }
- }
- else if (mouseEvent.getButton() == gcn::MouseEvent::RIGHT)
- {
- if (Item *const item = getItem(x, y))
- {
- if (mItemPopup)
- mItemPopup->setVisible(false);
-
- /* Convert relative to the window coordinates to absolute screen
- * coordinates.
- */
- const int mx = x + getX();
- const int my = y + getY();
- if (viewport)
- {
- if (mForing)
- viewport->showUndressPopup(mx, my, mBeing, item);
- else
- viewport->showPopup(this, mx, my, item, true);
- }
- }
- }
- Window::mousePressed(mouseEvent);
-}
-
-void EquipmentWindow::mouseReleased(gcn::MouseEvent &mouseEvent)
-{
- Window::mouseReleased(mouseEvent);
- const DragDropSource src = dragDrop.getSource();
- if (dragDrop.isEmpty() || (src != DRAGDROP_SOURCE_INVENTORY
- && src != DRAGDROP_SOURCE_EQUIPMENT))
- {
- return;
- }
- Inventory *const inventory = player_node
- ? PlayerInfo::getInventory() : nullptr;
- if (!inventory)
- return;
-
- Item *const item = inventory->findItem(dragDrop.getItem(),
- dragDrop.getItemColor());
- if (!item)
- return;
-
- if (dragDrop.getSource() == DRAGDROP_SOURCE_INVENTORY)
- {
- if (item->isEquipment())
- {
- if (!item->isEquipped())
- Net::getInventoryHandler()->equipItem(item);
- }
- }
- else if (dragDrop.getSource() == DRAGDROP_SOURCE_EQUIPMENT)
- {
- if (item->isEquipment())
- {
- const int x = mouseEvent.getX();
- const int y = mouseEvent.getY();
- int i = 0;
- for (std::vector<EquipmentBox*>::const_iterator
- it = mBoxes.begin(), it_end = mBoxes.end();
- it != it_end; ++ it, ++ i)
- {
- const EquipmentBox *const box = *it;
- if (!box)
- continue;
- const gcn::Rectangle tRect(box->x, box->y, mBoxSize, mBoxSize);
-
- if (tRect.isPointInRect(x, y))
- return;
- }
-
- if (item->isEquipped())
- Net::getInventoryHandler()->unequipItem(item);
- }
- }
- dragDrop.clear();
- dragDrop.deselect();
-}
-
-// Show ItemTooltip
-void EquipmentWindow::mouseMoved(gcn::MouseEvent &event)
-{
- Window::mouseMoved(event);
-
- if (!mItemPopup)
- return;
-
- const int x = event.getX();
- const int y = event.getY();
-
- const Item *const item = getItem(x, y);
-
- if (item)
- {
- int mouseX, mouseY;
- SDL_GetMouseState(&mouseX, &mouseY);
-
- mItemPopup->setItem(item);
- mItemPopup->position(x + getX(), y + getY());
- }
- else
- {
- mItemPopup->setVisible(false);
- }
-}
-
-// Hide ItemTooltip
-void EquipmentWindow::mouseExited(gcn::MouseEvent &event A_UNUSED)
-{
- if (mItemPopup)
- mItemPopup->setVisible(false);
-}
-
-void EquipmentWindow::setSelected(const int index)
-{
- mSelected = index;
- mRedraw = true;
- if (mUnequip)
- mUnequip->setEnabled(mSelected != -1);
- if (mItemPopup)
- mItemPopup->setVisible(false);
-}
-
-void EquipmentWindow::setBeing(Being *const being)
-{
- mPlayerBox->setPlayer(being);
- mBeing = being;
- if (mEquipment)
- delete mEquipment->getBackend();
- delete mEquipment;
- if (!being)
- {
- mEquipment = nullptr;
- return;
- }
- mEquipment = being->getEquipment();
-}
-
-void EquipmentWindow::updateBeing(Being *const being)
-{
- if (being == mBeing)
- setBeing(being);
-}
-
-void EquipmentWindow::resetBeing(const Being *const being)
-{
- if (being == mBeing)
- setBeing(nullptr);
-}
-
-void EquipmentWindow::fillBoxes()
-{
- XML::Document *const doc = new XML::Document(
- paths.getStringValue("equipmentWindowFile"));
- const XmlNodePtr root = doc->rootNode();
- if (!root)
- {
- delete doc;
- fillDefault();
- return;
- }
-
- if (mImageSet)
- mImageSet->decRef();
-
- mImageSet = Theme::getImageSetFromTheme(XML::getProperty(
- root, "image", "equipmentbox.png"), 32, 32);
-
- for_each_xml_child_node(node, root)
- {
- if (xmlNameEqual(node, "playerbox"))
- loadPlayerBox(node);
- else if (xmlNameEqual(node, "slot"))
- loadSlot(node, mImageSet);
- }
- delete doc;
-}
-
-void EquipmentWindow::loadPlayerBox(const XmlNodePtr playerBoxNode)
-{
- mPlayerBox->setDimension(gcn::Rectangle(
- XML::getProperty(playerBoxNode, "x", 50),
- XML::getProperty(playerBoxNode, "y", 80),
- XML::getProperty(playerBoxNode, "width", 74),
- XML::getProperty(playerBoxNode, "height", 168)));
-}
-
-void EquipmentWindow::loadSlot(const XmlNodePtr slotNode,
- const ImageSet *const imageset)
-{
- const int slot = parseSlotName(XML::getProperty(slotNode, "name", ""));
- if (slot < 0)
- return;
-
- const int x = XML::getProperty(slotNode, "x", 0) + getPadding();
- const int y = XML::getProperty(slotNode, "y", 0) + getTitleBarHeight();
- const int imageIndex = XML::getProperty(slotNode, "image", -1);
- Image *image = nullptr;
-
- if (imageset && imageIndex >= 0 && imageIndex
- < static_cast<signed>(imageset->size()))
- {
- image = imageset->get(imageIndex);
- }
-
- if (mBoxes[slot])
- {
- EquipmentBox *const box = mBoxes[slot];
- box->x = x;
- box->y = y;
- box->image = image;
- }
- else
- {
- mBoxes[slot] = new EquipmentBox(x, y, image);
- }
- if (x < mMinX)
- mMinX = x;
- if (y < mMinY)
- mMinY = y;
- if (x + mBoxSize > mMaxX)
- mMaxX = x + mBoxSize;
- if (y + mBoxSize > mMaxY)
- mMaxY = y + mBoxSize;
-}
-
-int EquipmentWindow::parseSlotName(const std::string &name) const
-{
- int id = -1;
- if (name == "shoes" || name == "boot" || name == "boots")
- {
- id = 4;
- }
- else if (name == "bottomclothes" || name == "bottom" || name == "pants")
- {
- id = 3;
- }
- else if (name == "topclothes" || name == "top"
- || name == "torso" || name == "body")
- {
- id = 0;
- }
- else if (name == "misc1" || name == "cape")
- {
- id = 5;
- }
- else if (name == "misc2" || name == "scarf" || name == "scarfs")
- {
- id = 7;
- }
- else if (name == "hat" || name == "hats")
- {
- id = 2;
- }
- else if (name == "wings")
- {
- id = 6;
- }
- else if (name == "glove" || name == "gloves")
- {
- id = 1;
- }
- else if (name == "weapon" || name == "weapons")
- {
- id = 8;
- }
- else if (name == "shield" || name == "shields")
- {
- id = 9;
- }
- else if (name == "amulet" || name == "amulets")
- {
- id = 11;
- }
- else if (name == "ring" || name == "rings")
- {
- id = 12;
- }
- else if (name == "arrow" || name == "arrows" || name == "ammo")
- {
- id = 10;
- }
-
- return id;
-}
-
-void EquipmentWindow::fillDefault()
-{
- if (mImageSet)
- mImageSet->decRef();
-
- mImageSet = Theme::getImageSetFromTheme(
- "equipmentbox.png", 32, 32);
-
- addBox(0, 90, 40, 0); // torso
- addBox(1, 8, 78, 1); // gloves
- addBox(2, 70, 0, 2); // hat
- addBox(3, 50, 253, 3); // pants
- addBox(4, 90, 253, 4); // boots
- addBox(5, 8, 213, 5); // FREE
- addBox(6, 129, 213, 6); // wings
- addBox(7, 50, 40, 5); // scarf
- addBox(8, 8, 168, 7); // weapon
- addBox(9, 129, 168, 8); // shield
- addBox(10, 129, 78, 9); // ammo
- addBox(11, 8, 123, 5); // amulet
- addBox(12, 129, 123, 5); // ring
-}
-
-void EquipmentWindow::addBox(const int idx, int x, int y, const int imageIndex)
-{
- Image *image = nullptr;
-
- if (mImageSet && imageIndex >= 0 && imageIndex
- < static_cast<signed>(mImageSet->size()))
- {
- image = mImageSet->get(imageIndex);
- }
-
- x += getPadding();
- y += getTitleBarHeight();
- mBoxes[idx] = new EquipmentBox(x, y, image);
-
- if (x < mMinX)
- mMinX = x;
- if (y < mMinY)
- mMinY = y;
- if (x + mBoxSize > mMaxX)
- mMaxX = x + mBoxSize;
- if (y + mBoxSize > mMaxY)
- mMaxY = y + mBoxSize;
-}
-
-void EquipmentWindow::recalcSize()
-{
- mMaxX += mMinX;
- mMaxY += mMinY + mUnequip->getHeight() + mButtonPadding;
- setDefaultSize(mMaxX, mMaxY, ImageRect::CENTER);
-}