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author | Andrei Karas <akaras@inbox.ru> | 2013-04-12 18:39:00 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2013-04-12 18:39:00 +0300 |
commit | 351821c1f18f9285be58df0a05339936311f6490 (patch) | |
tree | 47a60cad4f61f63c5ac2faf98dcae24760d7fe11 /src/gui/equipmentwindow.cpp | |
parent | e50632a83a3c679cffd372656277a304d5d853f8 (diff) | |
download | manaverse-351821c1f18f9285be58df0a05339936311f6490.tar.gz manaverse-351821c1f18f9285be58df0a05339936311f6490.tar.bz2 manaverse-351821c1f18f9285be58df0a05339936311f6490.tar.xz manaverse-351821c1f18f9285be58df0a05339936311f6490.zip |
first part of style fixed after cpplint checks.
Diffstat (limited to 'src/gui/equipmentwindow.cpp')
-rw-r--r-- | src/gui/equipmentwindow.cpp | 30 |
1 files changed, 15 insertions, 15 deletions
diff --git a/src/gui/equipmentwindow.cpp b/src/gui/equipmentwindow.cpp index af2c8f083..dd9968585 100644 --- a/src/gui/equipmentwindow.cpp +++ b/src/gui/equipmentwindow.cpp @@ -212,8 +212,8 @@ void EquipmentWindow::draw(gcn::Graphics *graphics) Image *const image = item->getImage(); if (image) { - image->setAlpha(1.0f); // Ensure the image is drawn - // with maximum opacity + image->setAlpha(1.0f); // Ensure the image is drawn + // with maximum opacity g->drawImage(image, box->x + mItemPadding, box->y + mItemPadding); if (i == EQUIP_PROJECTILE_SLOT) @@ -536,19 +536,19 @@ void EquipmentWindow::fillDefault() mImageSet = Theme::getImageSetFromTheme( "equipmentbox.png", 32, 32); - addBox(0, 90, 40, 0); // torso - addBox(1, 8, 78, 1); // gloves - addBox(2, 70, 0, 2); // hat - addBox(3, 50, 253, 3); // pants - addBox(4, 90, 253, 4); // boots - addBox(5, 8, 213, 5); // FREE - addBox(6, 129, 213, 6); // wings - addBox(7, 50, 40, 5); // scarf - addBox(8, 8, 168, 7); // weapon - addBox(9, 129, 168, 8); // shield - addBox(10, 129, 78, 9); // ammo - addBox(11, 8, 123, 5); // amulet - addBox(12, 129, 123, 5); // ring + addBox(0, 90, 40, 0); // torso + addBox(1, 8, 78, 1); // gloves + addBox(2, 70, 0, 2); // hat + addBox(3, 50, 253, 3); // pants + addBox(4, 90, 253, 4); // boots + addBox(5, 8, 213, 5); // FREE + addBox(6, 129, 213, 6); // wings + addBox(7, 50, 40, 5); // scarf + addBox(8, 8, 168, 7); // weapon + addBox(9, 129, 168, 8); // shield + addBox(10, 129, 78, 9); // ammo + addBox(11, 8, 123, 5); // amulet + addBox(12, 129, 123, 5); // ring } void EquipmentWindow::addBox(const int idx, int x, int y, const int imageIndex) |