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author | Andrei Karas <akaras@inbox.ru> | 2012-09-05 21:48:30 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2012-09-05 21:48:30 +0300 |
commit | 6fee84f3838bdd900e8cfc4a1e4d7f15f35bd6ed (patch) | |
tree | 79a54d4c838c85df29b1b95702b71a95c43ceb5a /src/gui/charcreatedialog.cpp | |
parent | d1bb1b375d657f0821ccfebf18fa1c3873314690 (diff) | |
download | manaverse-6fee84f3838bdd900e8cfc4a1e4d7f15f35bd6ed.tar.gz manaverse-6fee84f3838bdd900e8cfc4a1e4d7f15f35bd6ed.tar.bz2 manaverse-6fee84f3838bdd900e8cfc4a1e4d7f15f35bd6ed.tar.xz manaverse-6fee84f3838bdd900e8cfc4a1e4d7f15f35bd6ed.zip |
Improve constructors in some classes.
Diffstat (limited to 'src/gui/charcreatedialog.cpp')
-rw-r--r-- | src/gui/charcreatedialog.cpp | 55 |
1 files changed, 29 insertions, 26 deletions
diff --git a/src/gui/charcreatedialog.cpp b/src/gui/charcreatedialog.cpp index 4c553f5e1..37839c7ee 100644 --- a/src/gui/charcreatedialog.cpp +++ b/src/gui/charcreatedialog.cpp @@ -67,8 +67,37 @@ static const uint8_t directions[] = CharCreateDialog::CharCreateDialog(CharSelectDialog *const parent, const int slot) : Window(_("New Character"), true, parent, "charcreate.xml"), + ActionListener(), + KeyListener(), mCharSelectDialog(parent), + mNameField(new TextField("")), + mNameLabel(new Label(_("Name:"))), + // TRANSLATORS: This is a narrow symbol used to denote 'next'. + // You may change this symbol if your language uses another. + mNextHairColorButton(new Button(_(">"), "nextcolor", this)), + // TRANSLATORS: This is a narrow symbol used to denote 'previous'. + // You may change this symbol if your language uses another. + mPrevHairColorButton(new Button(_("<"), "prevcolor", this)), + mHairColorLabel(new Label(_("Hair color:"))), + mHairColorNameLabel(new Label("")), + mNextHairStyleButton(new Button(_(">"), "nextstyle", this)), + mPrevHairStyleButton(new Button(_("<"), "prevstyle", this)), + mHairStyleLabel(new Label(_("Hair style:"))), + mHairStyleNameLabel(new Label("")), + mActionButton(new Button(_("^"), "action", this)), + mRotateButton(new Button(_(">"), "rotate", this)), + mMale(new RadioButton(_("Male"), "gender")), + mFemale(new RadioButton(_("Female"), "gender")), + mOther(new RadioButton(_("Other"), "gender")), + mAttributesLeft(new Label( + strprintf(_("Please distribute %d points"), 99))), + mMaxPoints(0), + mUsedPoints(0), + mCreateButton(new Button(_("Create"), "create", this)), + mCancelButton(new Button(_("Cancel"), "cancel", this)), mRace(0), + mPlayer(new Being(0, ActorSprite::PLAYER, mRace, nullptr)), + mPlayerBox(new PlayerBox(mPlayer, "charcreate_playerbox.xml")), mSlot(slot), mAction(0), mDirection(0) @@ -77,7 +106,6 @@ CharCreateDialog::CharCreateDialog(CharSelectDialog *const parent, setSticky(true); setWindowName("NewCharacter"); - mPlayer = new Being(0, ActorSprite::PLAYER, mRace, nullptr); mPlayer->setGender(GENDER_MALE); const std::vector<int> &items = CharDB::getDefaultItems(); int i = 1; @@ -101,23 +129,7 @@ CharCreateDialog::CharCreateDialog(CharSelectDialog *const parent, mHairStyle = (rand() % maxHairStyle) + minHairStyle; mHairColor = (rand() % maxHairColor) + minHairColor; - mNameField = new TextField(""); mNameField->setMaximum(24); - mNameLabel = new Label(_("Name:")); - // TRANSLATORS: This is a narrow symbol used to denote 'next'. - // You may change this symbol if your language uses another. - mNextHairColorButton = new Button(_(">"), "nextcolor", this); - // TRANSLATORS: This is a narrow symbol used to denote 'previous'. - // You may change this symbol if your language uses another. - mPrevHairColorButton = new Button(_("<"), "prevcolor", this); - mHairColorLabel = new Label(_("Hair color:")); - mHairColorNameLabel = new Label(""); - mNextHairStyleButton = new Button(_(">"), "nextstyle", this); - mPrevHairStyleButton = new Button(_("<"), "prevstyle", this); - mHairStyleLabel = new Label(_("Hair style:")); - mHairStyleNameLabel = new Label(""); - mActionButton = new Button(_("^"), "action", this); - mRotateButton = new Button(_(">"), "rotate", this); if (serverVersion >= 2) { @@ -127,12 +139,6 @@ CharCreateDialog::CharCreateDialog(CharSelectDialog *const parent, mRaceNameLabel = new Label(""); } - mCreateButton = new Button(_("Create"), "create", this); - mCancelButton = new Button(_("Cancel"), "cancel", this); - mMale = new RadioButton(_("Male"), "gender"); - mFemale = new RadioButton(_("Female"), "gender"); - mOther = new RadioButton(_("Other"), "gender"); - // Default to a Male character mMale->setSelected(true); @@ -144,14 +150,11 @@ CharCreateDialog::CharCreateDialog(CharSelectDialog *const parent, mFemale->addActionListener(this); mOther->addActionListener(this); - mPlayerBox = new PlayerBox(mPlayer, "charcreate_playerbox.xml"); mPlayerBox->setWidth(74); mNameField->setActionEventId("create"); mNameField->addActionListener(this); - mAttributesLeft = new Label( - strprintf(_("Please distribute %d points"), 99)); const int w = 480; const int h = 350; |