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authorAndrei Karas <akaras@inbox.ru>2011-03-26 05:07:12 +0200
committerAndrei Karas <akaras@inbox.ru>2011-03-26 05:50:44 +0200
commit8403dcf857c9cc639e8162edd5d4df4af07274bc (patch)
tree2f127213e0df4691b06c549a8f20b3d5225b9220 /src/graphicsvertexes.cpp
parentfc24490f1ecd186f3c294915fadee62c3053d841 (diff)
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Precalculation vertexes for improving draw speed.
Implemented in Software and fast OpenGL backends. Not all controls using this mode because some limitations. Known issue: impossible compile without opengl. Will be fixed in next commits.
Diffstat (limited to 'src/graphicsvertexes.cpp')
-rw-r--r--src/graphicsvertexes.cpp144
1 files changed, 144 insertions, 0 deletions
diff --git a/src/graphicsvertexes.cpp b/src/graphicsvertexes.cpp
new file mode 100644
index 000000000..1170d55fd
--- /dev/null
+++ b/src/graphicsvertexes.cpp
@@ -0,0 +1,144 @@
+/*
+ * The ManaPlus Client
+ * Copyright (C) 2011 The ManaPlus Developers
+ *
+ * This file is part of The ManaPlus Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "graphicsvertexes.h"
+
+#include "main.h"
+
+#include "utils/dtor.h"
+
+#ifdef USE_OPENGL
+int GraphicsVertexes::mUseOpenGL = 0;
+const unsigned int vertexBufSize = 500;
+#endif
+
+
+SDLGraphicsVertexes::SDLGraphicsVertexes()
+{
+
+}
+
+SDLGraphicsVertexes::~SDLGraphicsVertexes()
+{
+ delete_all(mList);
+}
+
+
+OpenGLGraphicsVertexes::OpenGLGraphicsVertexes() :
+ mFloatTexArray(0),
+ mIntTexArray(0),
+ mIntVertArray(0)
+{
+}
+
+OpenGLGraphicsVertexes::~OpenGLGraphicsVertexes()
+{
+ clear();
+}
+
+void OpenGLGraphicsVertexes::clear()
+{
+ delete_all(mFloatTexPool);
+ mFloatTexPool.clear();
+ delete_all(mIntVertPool);
+ mIntVertPool.clear();
+ delete_all(mIntTexPool);
+ mIntTexPool.clear();
+ mVp.clear();
+}
+
+void OpenGLGraphicsVertexes::init()
+{
+ clear();
+}
+
+GLfloat *OpenGLGraphicsVertexes::switchFloatTexArray()
+{
+ mFloatTexArray = new GLfloat[vertexBufSize * 4 + 30];
+ mFloatTexPool.push_back(mFloatTexArray);
+ return mFloatTexArray;
+}
+
+GLint *OpenGLGraphicsVertexes::switchIntVertArray()
+{
+ mIntVertArray = new GLint[vertexBufSize * 4 + 30];
+ mIntVertPool.push_back(mIntVertArray);
+ return mIntVertArray;
+}
+
+GLint *OpenGLGraphicsVertexes::switchIntTexArray()
+{
+ mIntTexArray = new GLint[vertexBufSize * 4 + 30];
+ mIntTexPool.push_back(mIntTexArray);
+ return mIntTexArray;
+}
+
+void OpenGLGraphicsVertexes::switchVp(int n)
+{
+ mVp.push_back(n);
+}
+
+GraphicsVertexes::GraphicsVertexes() :
+ mX(0), mY(0),
+ mW(0), mH(0),
+ mPtr(0)
+{
+}
+
+GraphicsVertexes::~GraphicsVertexes()
+{
+}
+
+void GraphicsVertexes::init(int x, int y, int w, int h)
+{
+ mPtr = 0;
+ mX = x;
+ mY = y;
+ mW = w;
+ mH = h;
+ for (int f = 0; f < 10; f ++)
+ {
+ sdl[mPtr].mList.clear();
+ ogl[mPtr].init();
+ }
+}
+
+void GraphicsVertexes::setLoadAsOpenGL(int useOpenGL)
+{
+ mUseOpenGL = useOpenGL;
+}
+
+void GraphicsVertexes::pushSDL(SDL_Rect r1, SDL_Rect r2)
+{
+ DoubleRect *r = new DoubleRect();
+ r->src = r1;
+ r->dst = r2;
+ sdl[mPtr].mList.push_back(r);
+}
+
+void GraphicsVertexes::clearSDL()
+{
+ sdl[mPtr].mList.clear();
+}
+
+std::list<DoubleRect*> *GraphicsVertexes::getRectsSDL()
+{
+ return &sdl[mPtr].mList;
+}