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authorThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2012-01-21 12:30:36 +0100
committerAndrei Karas <akaras@inbox.ru>2012-01-30 19:53:07 +0300
commit8292b80eac900ec5dd75d184063b7b35934e800a (patch)
tree3ce68afff38d75d0cb1cdb89260f2b49f232e86a /src/graphics.cpp
parent502a0a0163e702af7334979a2eabfc4826a94091 (diff)
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Allow resizing of the game in windowed mode
Window positions are semi-smartly corrected as a result of the resize. Not supported when using OpenGL on Windows for now. Reviewed-by: Yohann Ferreira Conflicts: src/client.cpp src/client.h src/game.cpp src/gui/gui.cpp src/gui/widgets/window.cpp
Diffstat (limited to 'src/graphics.cpp')
-rw-r--r--src/graphics.cpp27
1 files changed, 27 insertions, 0 deletions
diff --git a/src/graphics.cpp b/src/graphics.cpp
index bbd398aa5..46433639e 100644
--- a/src/graphics.cpp
+++ b/src/graphics.cpp
@@ -76,6 +76,8 @@ bool Graphics::setVideoMode(int w, int h, int bpp, bool fs, bool hwaccel)
if (fs)
displayFlags |= SDL_FULLSCREEN;
+ else
+ displayFlags |= SDL_RESIZABLE;
if (hwaccel)
displayFlags |= SDL_HWSURFACE | SDL_DOUBLEBUF;
@@ -141,6 +143,31 @@ bool Graphics::setFullscreen(bool fs)
return setVideoMode(mWidth, mHeight, mBpp, fs, mHWAccel);
}
+bool Graphics::resize(int width, int height)
+{
+ if (mWidth == width && mHeight == height)
+ return true;
+
+ const int prevWidth = mWidth;
+ const int prevHeight = mHeight;
+
+ _endDraw();
+
+ bool success = setVideoMode(width, height, mBpp, mFullscreen, mHWAccel);
+
+ // If it didn't work, try to restore the previous size. If that didn't
+ // work either, bail out (but then we're in deep trouble).
+ if (!success)
+ {
+ if (!setVideoMode(prevWidth, prevHeight, mBpp, mFullscreen, mHWAccel))
+ return false;
+ }
+
+ _beginDraw();
+
+ return success;
+}
+
int Graphics::getWidth() const
{
return mWidth;