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authorThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2012-01-21 12:30:36 +0100
committerAndrei Karas <akaras@inbox.ru>2012-01-30 19:53:07 +0300
commit8292b80eac900ec5dd75d184063b7b35934e800a (patch)
tree3ce68afff38d75d0cb1cdb89260f2b49f232e86a /src/game.h
parent502a0a0163e702af7334979a2eabfc4826a94091 (diff)
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Allow resizing of the game in windowed mode
Window positions are semi-smartly corrected as a result of the resize. Not supported when using OpenGL on Windows for now. Reviewed-by: Yohann Ferreira Conflicts: src/client.cpp src/client.h src/game.cpp src/gui/gui.cpp src/gui/widgets/window.cpp
Diffstat (limited to 'src/game.h')
-rw-r--r--src/game.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/game.h b/src/game.h
index c6d942fe1..6064a300b 100644
--- a/src/game.h
+++ b/src/game.h
@@ -108,6 +108,8 @@ class Game
static void closeDialogs();
+ void videoResized(int width, int height);
+
private:
void updateHistory(SDL_Event &event);