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authorAndrei Karas <akaras@inbox.ru>2012-06-20 00:34:39 +0300
committerAndrei Karas <akaras@inbox.ru>2012-06-21 00:59:10 +0300
commitaa68511ad3d339be8c8f42fc6c083b696d8e687b (patch)
tree1bf138439c28b4a879c6b35e4361801bd5e1d246 /src/game.cpp
parent12002b81544038bc5855189c74aca761d0c08f1b (diff)
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Add delayed images load.
Can work for now only in OpenGL modes.
Diffstat (limited to 'src/game.cpp')
-rw-r--r--src/game.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/game.cpp b/src/game.cpp
index 8fdb2b230..75317edac 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -23,6 +23,7 @@
#include "game.h"
#include "auctionmanager.h"
+#include "animatedsprite.h"
#include "channelmanager.h"
#include "commandhandler.h"
#include "effectmanager.h"
@@ -386,6 +387,8 @@ Game::Game():
top->add(viewport);
viewport->requestMoveToBottom();
+ AnimatedSprite::setEnableCache(mainGraphics->getOpenGL());
+
createGuiWindows();
windowMenu = new WindowMenu;
@@ -569,6 +572,8 @@ void Game::slowLogic()
killStats->recalcStats();
if (shopWindow)
shopWindow->updateTimes();
+ if (mainGraphics->getOpenGL())
+ ResourceManager::delayedLoad();
PacketCounters::update();
// Handle network stuff