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authorAndrei Karas <akaras@inbox.ru>2017-06-06 23:34:34 +0300
committerAndrei Karas <akaras@inbox.ru>2017-06-07 19:23:40 +0300
commit36ba43d6ea38062b17f7e63ef659962bfc51c64d (patch)
tree190156cb88b13a38a6d13c69ee0742cc078065a1 /src/game.cpp
parentf1518dd8476c968a43fa57cfb06198e290a4f77a (diff)
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Fix clang-tidy check readability-implicit-bool-cast.
Diffstat (limited to 'src/game.cpp')
-rw-r--r--src/game.cpp179
1 files changed, 91 insertions, 88 deletions
diff --git a/src/game.cpp b/src/game.cpp
index 352a6be44..b28738113 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -173,11 +173,11 @@ static void initEngines()
particleEngine->setupEngine();
BeingInfo::init();
- if (gameHandler)
+ if (gameHandler != nullptr)
gameHandler->initEngines();
keyboard.update();
- if (joystick)
+ if (joystick != nullptr)
joystick->update();
UpdateStatusListener::distributeEvent();
@@ -188,10 +188,10 @@ static void initEngines()
*/
static void createGuiWindows()
{
- if (setupWindow)
+ if (setupWindow != nullptr)
setupWindow->clearWindowsForReset();
- if (emoteShortcut)
+ if (emoteShortcut != nullptr)
emoteShortcut->load();
GameModifiers::init();
@@ -273,7 +273,7 @@ static void createGuiWindows()
"#Debug", ChatTabType::DEBUG);
debugChatTab->setAllowHighlight(false);
- if (assertListener)
+ if (assertListener != nullptr)
{
const StringVect &messages = assertListener->getMessages();
FOR_EACH (StringVectCIter, it, messages)
@@ -299,13 +299,13 @@ static void createGuiWindows()
if (!isSafeMode)
chatWindow->loadState();
- if (setupWindow)
+ if (setupWindow != nullptr)
setupWindow->externalUpdate();
- if (localPlayer)
+ if (localPlayer != nullptr)
localPlayer->updateStatus();
- if (generalHandler)
+ if (generalHandler != nullptr)
generalHandler->gameStarted();
}
@@ -314,14 +314,14 @@ static void createGuiWindows()
*/
static void destroyGuiWindows()
{
- if (generalHandler)
+ if (generalHandler != nullptr)
generalHandler->gameEnded();
- if (whoIsOnline)
+ if (whoIsOnline != nullptr)
whoIsOnline->setAllowUpdate(false);
#ifdef TMWA_SUPPORT
- if (guildManager)
+ if (guildManager != nullptr)
guildManager->clear();
#endif // TMWA_SUPPORT
@@ -333,7 +333,7 @@ static void destroyGuiWindows()
delete2(langChatTab)
delete2(gmChatTab);
#ifdef TMWA_SUPPORT
- if (guildManager && GuildManager::getEnableGuildBot())
+ if (guildManager != nullptr && GuildManager::getEnableGuildBot())
guildManager->reload();
#endif // TMWA_SUPPORT
@@ -383,7 +383,7 @@ Game::Game() :
touchManager.setInGame(true);
// assert(!mInstance);
- if (mInstance)
+ if (mInstance != nullptr)
logger->log("error: double game creation");
mInstance = this;
@@ -399,7 +399,7 @@ Game::Game() :
emptyBeingSlot = new BeingSlot;
BasicContainer2 *const top = static_cast<BasicContainer2*>(gui->getTop());
- if (top)
+ if (top != nullptr)
top->add(viewport);
viewport->requestMoveToBottom();
@@ -413,7 +413,7 @@ Game::Game() :
createGuiWindows();
windowMenu = new WindowMenu(nullptr);
- if (windowContainer)
+ if (windowContainer != nullptr)
windowContainer->add(windowMenu);
#ifdef USE_OPENGL
@@ -426,17 +426,17 @@ Game::Game() :
mailWindow->postConnection();
// Initialize beings
- if (actorManager)
+ if (actorManager != nullptr)
actorManager->setPlayer(localPlayer);
gameHandler->ping(tick_time);
- if (setupWindow)
+ if (setupWindow != nullptr)
setupWindow->setInGame(true);
clearKeysArray();
#ifdef TMWA_SUPPORT
- if (guildManager && GuildManager::getEnableGuildBot())
+ if (guildManager != nullptr && GuildManager::getEnableGuildBot())
guildManager->requestGuildInfo();
#endif // TMWA_SUPPORT
@@ -462,7 +462,7 @@ Game::~Game()
delete2(actorManager)
if (client->getState() != State::CHANGE_MAP)
delete2(localPlayer)
- if (effectManager)
+ if (effectManager != nullptr)
effectManager->clear();
delete2(effectManager)
delete2(particleEngine)
@@ -485,7 +485,7 @@ Game::~Game()
void Game::addWatermark()
{
- if (!boldFont || !config.getBoolValue("addwatermark"))
+ if ((boldFont == nullptr) || !config.getBoolValue("addwatermark"))
return;
const Color &color1 = theme->getColor(ThemeColorId::TEXT, 255);
@@ -500,12 +500,12 @@ void Game::addWatermark()
bool Game::createScreenshot(const std::string &prefix)
{
- if (!mainGraphics || !screenshortHelper)
+ if ((mainGraphics == nullptr) || (screenshortHelper == nullptr))
return false;
SDL_Surface *screenshot = nullptr;
- if (!config.getBoolValue("showip") && gui)
+ if (!config.getBoolValue("showip") && (gui != nullptr))
{
mainGraphics->setSecure(true);
screenshortHelper->prepare();
@@ -520,7 +520,7 @@ bool Game::createScreenshot(const std::string &prefix)
screenshot = screenshortHelper->getScreenshot();
}
- if (!screenshot)
+ if (screenshot == nullptr)
return false;
return saveScreenshot(screenshot, prefix);
@@ -598,7 +598,7 @@ bool Game::saveScreenshot(SDL_Surface *const screenshot,
if (success)
{
- if (localChatTab)
+ if (localChatTab != nullptr)
{
// TRANSLATORS: save file message
std::string str = strprintf(_("Screenshot saved as %s"),
@@ -608,7 +608,7 @@ bool Game::saveScreenshot(SDL_Surface *const screenshot,
}
else
{
- if (localChatTab)
+ if (localChatTab != nullptr)
{
// TRANSLATORS: save file message
localChatTab->chatLog(_("Saving screenshot failed!"),
@@ -627,11 +627,11 @@ void Game::logic()
handleInput();
// Handle all necessary game logic
- if (actorManager)
+ if (actorManager != nullptr)
actorManager->logic();
- if (particleEngine)
+ if (particleEngine != nullptr)
particleEngine->update();
- if (mCurrentMap)
+ if (mCurrentMap != nullptr)
mCurrentMap->update();
BLOCK_END("Game::logic")
@@ -640,7 +640,7 @@ void Game::logic()
void Game::slowLogic()
{
BLOCK_START("Game::slowLogic")
- if (localPlayer)
+ if (localPlayer != nullptr)
localPlayer->slowLogic();
const time_t time = cur_time;
if (mTime != time)
@@ -649,16 +649,16 @@ void Game::slowLogic()
mValidSpeed = false;
mTime = time + 1;
- if (debugWindow)
+ if (debugWindow != nullptr)
debugWindow->slowLogic();
- if (killStats)
+ if (killStats != nullptr)
killStats->update();
- if (socialWindow)
+ if (socialWindow != nullptr)
socialWindow->slowLogic();
- if (whoIsOnline)
+ if (whoIsOnline != nullptr)
whoIsOnline->slowLogic();
Being::reReadConfig();
- if (killStats)
+ if (killStats != nullptr)
cilk_spawn killStats->recalcStats();
if (time > mTime2 || mTime2 - time > 10)
@@ -667,7 +667,7 @@ void Game::slowLogic()
config.writeUpdated();
serverConfig.writeUpdated();
}
- if (effectManager)
+ if (effectManager != nullptr)
effectManager->logic();
}
@@ -675,13 +675,13 @@ void Game::slowLogic()
DelayedManager::delayedLoad();
#ifdef TMWA_SUPPORT
- if (shopWindow)
+ if (shopWindow != nullptr)
cilk_spawn shopWindow->updateTimes();
- if (guildManager)
+ if (guildManager != nullptr)
guildManager->slowLogic();
#endif // TMWA_SUPPORT
- if (skillDialog)
+ if (skillDialog != nullptr)
cilk_spawn skillDialog->slowLogic();
cilk_spawn PacketCounters::update();
@@ -694,7 +694,7 @@ void Game::slowLogic()
if (client->getState() != State::ERROR)
{
- if (!disconnectedDialog)
+ if (disconnectedDialog == nullptr)
{
// TRANSLATORS: error message text
errorMessage = _("The connection to the server was lost.");
@@ -708,10 +708,10 @@ void Game::slowLogic()
}
}
- if (viewport && !errorMessage.empty())
+ if ((viewport != nullptr) && !errorMessage.empty())
{
const Map *const map = viewport->getMap();
- if (map)
+ if (map != nullptr)
map->saveExtraLayer();
}
DialogsManager::closeDialogs();
@@ -731,7 +731,7 @@ void Game::slowLogic()
if (mAdjustPerfomance)
adjustPerfomance();
- if (disconnectedDialog)
+ if (disconnectedDialog != nullptr)
{
disconnectedDialog->scheduleDelete();
disconnectedDialog = nullptr;
@@ -752,8 +752,10 @@ void Game::adjustPerfomance()
{
mNextAdjustTime = time + adjustDelay;
- if (mAdjustLevel > 3 || !localPlayer || localPlayer->getHalfAway()
- || settings.awayMode)
+ if (mAdjustLevel > 3 ||
+ localPlayer == nullptr ||
+ localPlayer->getHalfAway() ||
+ settings.awayMode)
{
return;
}
@@ -762,7 +764,7 @@ void Game::adjustPerfomance()
if (maxFps != config.getIntValue("fpslimit"))
return;
- if (!maxFps)
+ if (maxFps == 0)
maxFps = 30;
else if (maxFps < 10)
return;
@@ -785,7 +787,7 @@ void Game::adjustPerfomance()
{
config.setValue("beingopacity", false);
config.setSilent("beingopacity", true);
- if (localChatTab)
+ if (localChatTab != nullptr)
{
localChatTab->chatLog("Auto disable Show "
"beings transparency", ChatMsgType::BY_SERVER);
@@ -802,7 +804,7 @@ void Game::adjustPerfomance()
if (ParticleEngine::emitterSkip < 4)
{
ParticleEngine::emitterSkip = 4;
- if (localChatTab)
+ if (localChatTab != nullptr)
{
localChatTab->chatLog("Auto lower Particle "
"effects", ChatMsgType::BY_SERVER);
@@ -819,7 +821,7 @@ void Game::adjustPerfomance()
{
config.setValue("alphaCache", true);
config.setSilent("alphaCache", false);
- if (localChatTab)
+ if (localChatTab != nullptr)
{
localChatTab->chatLog("Auto enable opacity cache",
ChatMsgType::BY_SERVER);
@@ -867,22 +869,22 @@ void Game::resetAdjustLevel()
void Game::handleMove()
{
BLOCK_START("Game::handleMove")
- if (!localPlayer)
+ if (localPlayer == nullptr)
{
BLOCK_END("Game::handleMove")
return;
}
// Moving player around
- if (chatWindow &&
- !quitDialog &&
+ if ((chatWindow != nullptr) &&
+ (quitDialog == nullptr) &&
localPlayer->canMove() &&
!chatWindow->isInputFocused() &&
!InventoryWindow::isAnyInputFocused() &&
!popupMenu->isPopupVisible())
{
NpcDialog *const dialog = NpcDialog::getActive();
- if (dialog)
+ if (dialog != nullptr)
{
BLOCK_END("Game::handleMove")
return;
@@ -902,14 +904,14 @@ void Game::handleMove()
// Translate pressed keys to movement and direction
if (inputManager.isActionActive(InputAction::MOVE_UP) ||
- (joystick && joystick->isUp()))
+ ((joystick != nullptr) && joystick->isUp()))
{
direction |= BeingDirection::UP;
setValidSpeed();
localPlayer->cancelFollow();
}
else if (inputManager.isActionActive(InputAction::MOVE_DOWN) ||
- (joystick && joystick->isDown()))
+ ((joystick != nullptr) && joystick->isDown()))
{
direction |= BeingDirection::DOWN;
setValidSpeed();
@@ -917,14 +919,14 @@ void Game::handleMove()
}
if (inputManager.isActionActive(InputAction::MOVE_LEFT) ||
- (joystick && joystick->isLeft()))
+ ((joystick != nullptr) && joystick->isLeft()))
{
direction |= BeingDirection::LEFT;
setValidSpeed();
localPlayer->cancelFollow();
}
else if (inputManager.isActionActive(InputAction::MOVE_RIGHT) ||
- (joystick && joystick->isRight()))
+ ((joystick != nullptr) && joystick->isRight()))
{
direction |= BeingDirection::RIGHT;
setValidSpeed();
@@ -951,26 +953,26 @@ void Game::handleMove()
void Game::moveInDirection(const unsigned char direction)
{
- if (!viewport)
+ if (viewport == nullptr)
return;
- if (!settings.cameraMode)
+ if (settings.cameraMode == 0u)
{
- if (localPlayer)
+ if (localPlayer != nullptr)
localPlayer->specialMove(direction);
}
else
{
int dx = 0;
int dy = 0;
- if (direction & BeingDirection::LEFT)
+ if ((direction & BeingDirection::LEFT) != 0)
dx = -5;
- else if (direction & BeingDirection::RIGHT)
+ else if ((direction & BeingDirection::RIGHT) != 0)
dx = 5;
- if (direction & BeingDirection::UP)
+ if ((direction & BeingDirection::UP) != 0)
dy = -5;
- else if (direction & BeingDirection::DOWN)
+ else if ((direction & BeingDirection::DOWN) != 0)
dy = 5;
viewport->moveCamera(dx, dy);
}
@@ -978,7 +980,7 @@ void Game::moveInDirection(const unsigned char direction)
void Game::updateFrameRate(int fpsLimit)
{
- if (!fpsLimit)
+ if (fpsLimit == 0)
{
if (settings.awayMode)
{
@@ -1002,7 +1004,7 @@ void Game::updateFrameRate(int fpsLimit)
void Game::handleInput()
{
BLOCK_START("Game::handleInput 1")
- if (joystick)
+ if (joystick != nullptr)
joystick->logic();
eventsManager.handleGameEvents();
@@ -1017,7 +1019,7 @@ void Game::handleInput()
// If pressed outfits keys, stop processing keys.
if (inputManager.isActionActive(InputAction::WEAR_OUTFIT)
|| inputManager.isActionActive(InputAction::COPY_OUTFIT)
- || (setupWindow && setupWindow->isWindowVisible()))
+ || ((setupWindow != nullptr) && setupWindow->isWindowVisible()))
{
BLOCK_END("Game::handleInput 1")
return;
@@ -1039,27 +1041,27 @@ void Game::changeMap(const std::string &mapPath)
resetAdjustLevel();
ResourceManager::cleanProtected();
- if (popupManager)
+ if (popupManager != nullptr)
{
popupManager->clearPopup();
popupManager->closePopupMenu();
}
// Clean up floor items, beings and particles
- if (actorManager)
+ if (actorManager != nullptr)
actorManager->clear();
// Close the popup menu on map change so that invalid options can't be
// executed.
- if (viewport)
+ if (viewport != nullptr)
viewport->cleanHoverItems();
// Unset the map of the player so that its particles are cleared before
// being deleted in the next step
- if (localPlayer)
+ if (localPlayer != nullptr)
localPlayer->setMap(nullptr);
- if (particleEngine)
+ if (particleEngine != nullptr)
particleEngine->clear();
mMapName = mapPath;
@@ -1075,33 +1077,34 @@ void Game::changeMap(const std::string &mapPath)
// Attempt to load the new map
Map *const newMap = MapReader::readMap(fullMap, realFullMap);
- if (mCurrentMap)
+ if (mCurrentMap != nullptr)
mCurrentMap->saveExtraLayer();
- if (newMap)
+ if (newMap != nullptr)
newMap->addExtraLayer();
- if (socialWindow)
+ if (socialWindow != nullptr)
socialWindow->setMap(newMap);
// Notify the minimap and actorManager about the map change
- if (minimap)
+ if (minimap != nullptr)
minimap->setMap(newMap);
- if (actorManager)
+ if (actorManager != nullptr)
actorManager->setMap(newMap);
- if (particleEngine)
+ if (particleEngine != nullptr)
particleEngine->setMap(newMap);
- if (viewport)
+ if (viewport != nullptr)
viewport->setMap(newMap);
// Initialize map-based particle effects
- if (newMap)
+ if (newMap != nullptr)
newMap->initializeParticleEffects();
// Start playing new music file when necessary
- const std::string oldMusic = mCurrentMap
+ const std::string oldMusic = mCurrentMap != nullptr
? mCurrentMap->getMusicFile() : "";
- const std::string newMusic = newMap ? newMap->getMusicFile() : "";
+ const std::string newMusic = newMap != nullptr ?
+ newMap->getMusicFile() : "";
if (newMusic != oldMusic)
{
if (newMusic.empty())
@@ -1110,13 +1113,13 @@ void Game::changeMap(const std::string &mapPath)
soundManager.fadeOutAndPlayMusic(newMusic);
}
- if (mCurrentMap)
+ if (mCurrentMap != nullptr)
mCurrentMap->saveExtraLayer();
delete mCurrentMap;
mCurrentMap = newMap;
- if (questsWindow)
+ if (questsWindow != nullptr)
questsWindow->setMap(mCurrentMap);
#ifdef USE_MUMBLE
@@ -1124,7 +1127,7 @@ void Game::changeMap(const std::string &mapPath)
mumbleManager->setMap(mapPath);
#endif // USE_MUMBLE
- if (localPlayer)
+ if (localPlayer != nullptr)
localPlayer->recreateItemParticles();
gameHandler->mapLoadedEvent();
@@ -1133,7 +1136,7 @@ void Game::changeMap(const std::string &mapPath)
void Game::updateHistory(const SDL_Event &event)
{
- if (!localPlayer || !settings.attackType)
+ if ((localPlayer == nullptr) || (settings.attackType == 0u))
return;
if (CAST_S32(event.key.keysym.sym) != -1)
@@ -1193,7 +1196,7 @@ void Game::checkKeys()
const int timeRange = 120;
const int cntInTime = 130;
- if (!localPlayer || !settings.attackType)
+ if ((localPlayer == nullptr) || (settings.attackType == 0u))
return;
const time_t time = cur_time;
@@ -1230,8 +1233,8 @@ void Game::clearKeysArray()
void Game::videoResized(const int width, const int height)
{
- if (viewport)
+ if (viewport != nullptr)
viewport->setSize(width, height);
- if (windowMenu)
+ if (windowMenu != nullptr)
windowMenu->setPosition(width - windowMenu->getWidth(), 0);
}