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authorAndrei Karas <akaras@inbox.ru>2015-05-25 01:58:52 +0300
committerAndrei Karas <akaras@inbox.ru>2015-05-25 01:58:52 +0300
commite3682e2cdcb59c36792f6f9c39569e0af01088f0 (patch)
treeb4d7a665652e4a8c00f28d557f96b120abc62002 /src/flooritem.cpp
parent1b3a9751ae558e45c614f04525d5ff65e3c0fc1e (diff)
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Dont set global color variables before drawing text.
This allow not set actual OpenGL color on each call because it useless for drawing text.
Diffstat (limited to 'src/flooritem.cpp')
-rw-r--r--src/flooritem.cpp10
1 files changed, 6 insertions, 4 deletions
diff --git a/src/flooritem.cpp b/src/flooritem.cpp
index c28b0a239..0de19f886 100644
--- a/src/flooritem.cpp
+++ b/src/flooritem.cpp
@@ -162,10 +162,12 @@ void FloorItem::draw(Graphics *const graphics,
{
if (font && mAmount > 1)
{
-// graphics->setColor(Color(255, 255, 255, 100));
- graphics->setColor(userPalette->getColor(
- UserPalette::FLOOR_ITEM_TEXT));
- font->drawString(graphics, toString(mAmount), x, y);
+ const Color &color = userPalette->getColor(
+ UserPalette::FLOOR_ITEM_TEXT);
+ font->drawString(graphics,
+ color, color,
+ toString(mAmount),
+ x, y);
}
}
BLOCK_END("FloorItem::draw")