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authorAndrei Karas <akaras@inbox.ru>2012-10-25 01:13:56 +0300
committerAndrei Karas <akaras@inbox.ru>2012-10-25 01:18:02 +0300
commit1e4aa6a5e7476bea736b89fe5d7094b6a68705e5 (patch)
treee1f4bda6bcdf5497ae3e7a6b96afc1af563ee7f7 /src/flooritem.cpp
parentefcee136d7ab46a73286f1ac016d6e3b6a3faed4 (diff)
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Add support for different hover/pickup cursors for monsters, npc, items, etc.
In monsters.xml new monster attribute: hoverCursor - default value "attack". In npcs.xml new npc attribute: hoverCursor - default value "talk". In items.xml new item attribute: pickupCursor - default value "pickup". Warps using "up" cursor for now.
Diffstat (limited to 'src/flooritem.cpp')
-rw-r--r--src/flooritem.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/flooritem.cpp b/src/flooritem.cpp
index 7826f7855..2a7ca5aed 100644
--- a/src/flooritem.cpp
+++ b/src/flooritem.cpp
@@ -48,7 +48,8 @@ FloorItem::FloorItem(const int id, const int itemId, const int x, const int y,
mPickupCount(0),
mColor(color),
mShowMsg(true),
- mHighlight(config.getBoolValue("floorItemsHighlight"))
+ mHighlight(config.getBoolValue("floorItemsHighlight")),
+ mCursor(Cursor::CURSOR_PICKUP)
{
setMap(map);
const ItemInfo &info = ItemDB::get(itemId);
@@ -72,6 +73,7 @@ FloorItem::FloorItem(const int id, const int itemId, const int x, const int y,
mPos.y = 0;
}
+ mCursor = info.getPickupCursor();
setupSpriteDisplay(info.getDisplay(), true, 1,
info.getDyeColorsString(mColor));
mYDiff = 31;