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author | Andrei Karas <akaras@inbox.ru> | 2016-09-23 22:01:44 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2016-09-23 22:01:44 +0300 |
commit | 3c404128c4669a1f4f190e20a89553677717fc50 (patch) | |
tree | 2db4e5031089c800c4e00fd6244e578f44a7c910 /src/dyetool/client.cpp | |
parent | 89b267d6d73bbc59f7c313b8a22b97fbb27f99a8 (diff) | |
download | manaverse-3c404128c4669a1f4f190e20a89553677717fc50.tar.gz manaverse-3c404128c4669a1f4f190e20a89553677717fc50.tar.bz2 manaverse-3c404128c4669a1f4f190e20a89553677717fc50.tar.xz manaverse-3c404128c4669a1f4f190e20a89553677717fc50.zip |
Add missing comments into defines.
Diffstat (limited to 'src/dyetool/client.cpp')
-rw-r--r-- | src/dyetool/client.cpp | 58 |
1 files changed, 33 insertions, 25 deletions
diff --git a/src/dyetool/client.cpp b/src/dyetool/client.cpp index 74423d3fe..1d089e4ad 100644 --- a/src/dyetool/client.cpp +++ b/src/dyetool/client.cpp @@ -61,7 +61,8 @@ #include "utils/mrand.h" #ifdef ANDROID #include "utils/paths.h" -#endif +#endif // ANDROID + #include "utils/physfstools.h" #include "utils/sdlcheckutils.h" #include "utils/timer.h" @@ -76,20 +77,20 @@ #include <SDL_syswm.h> #include "utils/specialfolder.h" #undef ERROR -#endif +#endif // WIN32 #ifdef ANDROID #ifndef USE_SDL2 #include <SDL_screenkeyboard.h> #include <fstream> -#endif -#endif +#endif // USE_SDL2 +#endif // ANDROID #ifdef USE_SDL2 #include <SDL2_framerate.h> -#else +#else // USE_SDL2 #include <SDL_framerate.h> -#endif +#endif // USE_SDL2 #include "debug.h" @@ -120,7 +121,7 @@ Client::Client() : mPerfomanceButton(nullptr), #ifdef ANDROID mCloseButton(nullptr), -#endif +#endif // ANDROID mState(State::GAME), mOldState(State::START), mSkin(nullptr), @@ -162,7 +163,8 @@ void Client::gameInit() #ifdef USE_FUZZER Fuzzer::init(); -#endif +#endif // USE_FUZZER + if (settings.options.test.empty()) ConfigManager::backupConfig("config.xml"); ConfigManager::initConfiguration(); @@ -177,7 +179,7 @@ void Client::gameInit() #ifndef ANDROID if (settings.options.test.empty()) ConfigManager::storeSafeParameters(); -#endif +#endif // ANDROID ResourceManager::init(); if (!resourceManager->setWriteDir(settings.localDataDir)) @@ -219,20 +221,22 @@ void Client::gameInit() #ifndef USE_SDL2 SDL_EnableUNICODE(1); -#endif +#endif // USE_SDL2 + WindowManager::applyKeyRepeat(); // disable unused SDL events #ifndef USE_SDL2 SDL_EventState(SDL_VIDEOEXPOSE, SDL_IGNORE); -#endif +#endif // USE_SDL2 + SDL_EventState(SDL_SYSWMEVENT, SDL_IGNORE); SDL_EventState(SDL_USEREVENT, SDL_IGNORE); #ifdef WIN32 Dirs::extractDataDir(); Dirs::mountDataDir(); -#endif +#endif // WIN32 WindowManager::setIcon(); ConfigManager::checkConfigVersion(); @@ -245,15 +249,17 @@ void Client::gameInit() { graphicsManager.detectVideoSettings(); } -#endif -#endif +#endif // !defined(ANDROID) && !defined(__APPLE__) && + // !defined(__native_client__) +#endif // defined(USE_OPENGL) + updateEnv(); initGraphics(); #ifndef WIN32 Dirs::extractDataDir(); Dirs::mountDataDir(); -#endif +#endif // WIN32 Dirs::updateDataPath(); @@ -269,7 +275,7 @@ void Client::gameInit() TranslationManager::loadCurrentLang(); #ifdef ENABLE_CUSTOMNLS TranslationManager::loadGettextLang(); -#endif +#endif // ENABLE_CUSTOMNLS WindowManager::initTitle(); @@ -323,8 +329,8 @@ void Client::gameInit() #ifdef ANDROID #ifndef USE_SDL2 WindowManager::updateScreenKeyboard(SDL_GetScreenKeyboardHeight(nullptr)); -#endif -#endif +#endif // USE_SDL2 +#endif // ANDROID mSkin = theme->load("windowmenu.xml", ""); if (mSkin) @@ -444,7 +450,8 @@ void Client::gameClear() #ifdef DEBUG_CONFIG config.enableKeyLogging(); -#endif +#endif // DEBUG_CONFIG + config.removeOldKeys(); config.write(); serverConfig.write(); @@ -457,12 +464,12 @@ void Client::gameClear() #ifdef USE_PROFILER Perfomance::clear(); -#endif +#endif // USE_PROFILER #ifdef DEBUG_OPENGL_LEAKS if (logger) logger->log("textures left: %d", textures_count); -#endif +#endif // DEBUG_OPENGL_LEAKS // delete2(chatLogger); TranslationManager::close(); @@ -509,7 +516,8 @@ void Client::stateGame() ADDBUTTON(mCloseButton, new Button(desktop, // TRANSLATORS: close quick button _("Close"), "close", this)) -#endif +#endif // ANDROID + desktop->setSize(mainGraphics->getWidth(), mainGraphics->getHeight()); } @@ -730,8 +738,8 @@ void Client::moveButtons(const int width) #ifdef ANDROID x -= mCloseButton->getWidth() + mButtonSpacing; mCloseButton->setPosition(x, mButtonPadding); -#endif -#endif +#endif // ANDROID +#endif // WIN32 } } @@ -746,7 +754,7 @@ void Client::logVars() #ifdef ANDROID logger->log("APPDIR: %s", getenv("APPDIR")); logger->log("DATADIR2: %s", getSdStoragePath().c_str()); -#endif +#endif // ANDROID } void Client::slowLogic() |