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authorThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2012-01-21 12:30:36 +0100
committerAndrei Karas <akaras@inbox.ru>2012-01-30 19:53:07 +0300
commit8292b80eac900ec5dd75d184063b7b35934e800a (patch)
tree3ce68afff38d75d0cb1cdb89260f2b49f232e86a /src/client.h
parent502a0a0163e702af7334979a2eabfc4826a94091 (diff)
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Allow resizing of the game in windowed mode
Window positions are semi-smartly corrected as a result of the resize. Not supported when using OpenGL on Windows for now. Reviewed-by: Yohann Ferreira Conflicts: src/client.cpp src/client.h src/game.cpp src/gui/gui.cpp src/gui/widgets/window.cpp
Diffstat (limited to 'src/client.h')
-rw-r--r--src/client.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/client.h b/src/client.h
index 27e6249bd..29059e83a 100644
--- a/src/client.h
+++ b/src/client.h
@@ -38,6 +38,7 @@
class Button;
class Desktop;
+class Game;
class LoginData;
class Window;
class QuitDialog;
@@ -281,6 +282,8 @@ public:
void writePacketLimits(std::string packetLimitsName);
+ void resizeVideo(int width, int height);
+
static bool limitPackets(int type);
static bool checkPackets(int type);
@@ -334,6 +337,7 @@ private:
ServerInfo mCurrentServer;
+ Game *mGame;
Window *mCurrentDialog;
QuitDialog *mQuitDialog;
Desktop *mDesktop;