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authorAndrei Karas <akaras@inbox.ru>2017-01-31 18:57:07 +0300
committerAndrei Karas <akaras@inbox.ru>2017-01-31 18:57:07 +0300
commit5719a23f9b0729f04ed1fa5dc6cc680c58d514d4 (patch)
treed4fc1a73ea263a737e56d740a266bea34a1bbfcd /src/client.cpp
parent31e7a7d05f36495df0176fc31d5894e216c3cdf4 (diff)
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Move units into db directory.
Diffstat (limited to 'src/client.cpp')
-rw-r--r--src/client.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/client.cpp b/src/client.cpp
index 344d5d7a4..1739b8468 100644
--- a/src/client.cpp
+++ b/src/client.cpp
@@ -33,7 +33,6 @@
#include "settings.h"
#include "soundmanager.h"
#include "spellmanager.h"
-#include "units.h"
#include "being/localplayer.h"
#include "being/playerinfo.h"
@@ -126,6 +125,7 @@
#include "resources/db/skillunitdb.h"
#include "resources/db/statdb.h"
#include "resources/db/statuseffectdb.h"
+#include "resources/db/unitsdb.h"
#include "resources/db/weaponsdb.h"
#include "resources/resourcemanager/resourcemanager.h"
@@ -1380,7 +1380,7 @@ int Client::gameExec()
EmoteDB::load();
// ModDB::load();
StatusEffectDB::load();
- Units::loadUnits();
+ UnitsDb::loadUnits();
EquipmentWindow::prepareSlotNames();
ActorSprite::load();