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authorAndrei Karas <akaras@inbox.ru>2015-02-11 16:23:03 +0300
committerAndrei Karas <akaras@inbox.ru>2015-02-11 16:23:03 +0300
commitae0ade61326aa52df63aeb7742133160b8c78047 (patch)
treeb04c09807058b593949fe634098e73474a58589d /src/being
parent4a337b7a42d0c92bc2ed26b7e206188dc04c569d (diff)
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Add typed bool type Equipped.
Diffstat (limited to 'src/being')
-rw-r--r--src/being/localplayer.cpp8
-rw-r--r--src/being/playerinfo.cpp4
2 files changed, 6 insertions, 6 deletions
diff --git a/src/being/localplayer.cpp b/src/being/localplayer.cpp
index 17ee2d823..02c63bf97 100644
--- a/src/being/localplayer.cpp
+++ b/src/being/localplayer.cpp
@@ -1291,7 +1291,7 @@ void LocalPlayer::changeEquipmentBeforeAttack(const Being *const target) const
return;
// if sword not equiped
- if (!item->isEquipped())
+ if (item->isEquipped() == Equipped_false)
PlayerInfo::equipItem(item, true);
// if need equip shield too
@@ -1305,7 +1305,7 @@ void LocalPlayer::changeEquipmentBeforeAttack(const Being *const target) const
if (item)
break;
}
- if (item && !item->isEquipped())
+ if (item && item->isEquipped() == Equipped_false)
PlayerInfo::equipItem(item, true);
}
}
@@ -1325,7 +1325,7 @@ void LocalPlayer::changeEquipmentBeforeAttack(const Being *const target) const
if (!item)
return;
- if (!item->isEquipped())
+ if (item->isEquipped() == Equipped_false)
PlayerInfo::equipItem(item, true);
}
}
@@ -2950,7 +2950,7 @@ void LocalPlayer::imitateOutfit(const Being *const player,
// logger->log("idPath: " + path);
const Item *const item = inv->findItemBySprite(path,
player->getGender(), player->getSubType());
- if (item && !item->isEquipped())
+ if (item && item->isEquipped() == Equipped_false)
PlayerInfo::equipItem(item, false);
}
else
diff --git a/src/being/playerinfo.cpp b/src/being/playerinfo.cpp
index 5b2b60433..892c5bba9 100644
--- a/src/being/playerinfo.cpp
+++ b/src/being/playerinfo.cpp
@@ -265,7 +265,7 @@ void useEquipItem(const Item *const item, const bool sfx)
{
if (item->isEquipment() == Equipm_true)
{
- if (item->isEquipped())
+ if (item->isEquipped() == Equipped_true)
{
if (sfx)
ItemSoundManager::playSfx(item, ItemSoundEvent::UNEQUIP);
@@ -296,7 +296,7 @@ void useEquipItem2(const Item *const item, const bool sfx)
{
if (item->isEquipment() == Equipm_false)
{
- if (item->isEquipped())
+ if (item->isEquipped() == Equipped_true)
{
if (sfx)
ItemSoundManager::playSfx(item, ItemSoundEvent::UNEQUIP);