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authorAndrei Karas <akaras@inbox.ru>2017-07-14 01:31:22 +0300
committerAndrei Karas <akaras@inbox.ru>2017-07-14 01:31:22 +0300
commit311c175f3184103950c72bc5c775174597430b83 (patch)
treead022dc44a1c4177b3d53bf0d7eaa5a1736c8cf1 /src/being/playerrelations.h
parent16bcb81b0509725e4546bcb3c390ca3c1bb7e7b1 (diff)
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Replace std::vector into macro STD_VECTOR.
In most case it equal to std::vector except debug modes. Now it can be also mse::mstd::vector, but sadly this class not support all required features.
Diffstat (limited to 'src/being/playerrelations.h')
-rw-r--r--src/being/playerrelations.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/being/playerrelations.h b/src/being/playerrelations.h
index c9e5952f2..d1db4a003 100644
--- a/src/being/playerrelations.h
+++ b/src/being/playerrelations.h
@@ -118,7 +118,7 @@ class PlayerRelationsManager final
* The player ignore strategies are allocated statically and must
* not be deleted.
*/
- std::vector<PlayerIgnoreStrategy *> *getPlayerIgnoreStrategies()
+ STD_VECTOR<PlayerIgnoreStrategy *> *getPlayerIgnoreStrategies()
A_WARN_UNUSED;
/**
@@ -202,7 +202,7 @@ class PlayerRelationsManager final
PlayerIgnoreStrategy *mIgnoreStrategy;
std::map<std::string, PlayerRelation *> mRelations;
std::list<PlayerRelationsListener *> mListeners;
- std::vector<PlayerIgnoreStrategy *> mIgnoreStrategies;
+ STD_VECTOR<PlayerIgnoreStrategy *> mIgnoreStrategies;
};