diff options
author | Andrei Karas <akaras@inbox.ru> | 2016-03-05 03:23:24 +0300 |
---|---|---|
committer | Andrei Karas <akaras@inbox.ru> | 2016-03-05 03:23:24 +0300 |
commit | 3f43bdd12b50a2ff3afb687fd3d2101865e946f2 (patch) | |
tree | 218051a0398f77ea3ca555ba706daea82a32f8e0 /src/being/localplayer.cpp | |
parent | 31782ba3cdeced9baa91739c55e9ae819d70d616 (diff) | |
download | manaverse-3f43bdd12b50a2ff3afb687fd3d2101865e946f2.tar.gz manaverse-3f43bdd12b50a2ff3afb687fd3d2101865e946f2.tar.bz2 manaverse-3f43bdd12b50a2ff3afb687fd3d2101865e946f2.tar.xz manaverse-3f43bdd12b50a2ff3afb687fd3d2101865e946f2.zip |
Use in most places int being positions and not float.
Diffstat (limited to 'src/being/localplayer.cpp')
-rw-r--r-- | src/being/localplayer.cpp | 99 |
1 files changed, 51 insertions, 48 deletions
diff --git a/src/being/localplayer.cpp b/src/being/localplayer.cpp index 87b2d8213..ecc3b20e4 100644 --- a/src/being/localplayer.cpp +++ b/src/being/localplayer.cpp @@ -278,8 +278,8 @@ void LocalPlayer::logic() { particleEngine->addTextRiseFadeOutEffect( info.first, - CAST_S32(mPos.x), - CAST_S32(mPos.y) - 48, + mPixelX, + mPixelY - 48, &userPalette->getColor(info.second), gui->getInfoParticleFont(), true); @@ -497,11 +497,13 @@ bool LocalPlayer::pickUp(FloorItem *const item) } else if (pickUpType >= 4 && pickUpType <= 6) { - const Vector &playerPos = getPixelPositionF(); const Path debugPath = mMap->findPath( - CAST_S32(playerPos.x - mapTileSize / 2) / mapTileSize, - CAST_S32(playerPos.y - mapTileSize) / mapTileSize, - item->getTileX(), item->getTileY(), getBlockWalkMask(), 0); + (mPixelX - mapTileSize / 2) / mapTileSize, + (mPixelY - mapTileSize) / mapTileSize, + item->getTileX(), + item->getTileY(), + getBlockWalkMask(), + 0); if (!debugPath.empty()) navigateTo(item->getTileX(), item->getTileY()); else @@ -684,15 +686,14 @@ void LocalPlayer::stopWalking(const bool sendToServer) { mWalkingDir = 0; mPickUpTarget = nullptr; - - const Vector &pos = getPixelPositionF(); - setDestination(CAST_S32(pos.x), - CAST_S32(pos.y)); + setDestination(mPixelX, + mPixelY); if (sendToServer) { playerHandler->setDestination( - CAST_S32(pos.x), - CAST_S32(pos.y), -1); + mPixelX, + mPixelY, + -1); } setAction(BeingAction::STAND); } @@ -1203,7 +1204,6 @@ void LocalPlayer::moveToTarget(int dist) bool gotPos(false); Path debugPath; - const Vector &playerPos = getPixelPositionF(); unsigned int limit(0); if (dist == -1) @@ -1237,9 +1237,9 @@ void LocalPlayer::moveToTarget(int dist) { if (mMap) { - debugPath = mMap->findPath(CAST_S32( - playerPos.x - mapTileSize / 2) / mapTileSize, - CAST_S32(playerPos.y - mapTileSize) / mapTileSize, + debugPath = mMap->findPath( + (mPixelX - mapTileSize / 2) / mapTileSize, + (mPixelY - mapTileSize) / mapTileSize, mTarget->getTileX(), mTarget->getTileY(), getBlockWalkMask(), @@ -1422,12 +1422,13 @@ bool LocalPlayer::isReachable(Being *const being, return true; } - const Vector &playerPos = getPixelPositionF(); - const Path debugPath = mMap->findPath( - CAST_S32(playerPos.x - mapTileSize / 2) / mapTileSize, - CAST_S32(playerPos.y - mapTileSize) / mapTileSize, - being->getTileX(), being->getTileY(), getBlockWalkMask(), maxCost); + (mPixelX - mapTileSize / 2) / mapTileSize, + (mPixelY - mapTileSize) / mapTileSize, + being->getTileX(), + being->getTileY(), + getBlockWalkMask(), + maxCost); being->setDistance(CAST_S32(debugPath.size())); if (!debugPath.empty()) @@ -1967,10 +1968,9 @@ bool LocalPlayer::navigateTo(const int x, const int y) if (!tmpLayer) return false; - const Vector &playerPos = getPixelPositionF(); mShowNavigePath = true; - mOldX = CAST_S32(playerPos.x); - mOldY = CAST_S32(playerPos.y); + mOldX = mPixelX; + mOldY = mPixelY; mOldTileX = mX; mOldTileY = mY; mNavigateX = x; @@ -1978,9 +1978,12 @@ bool LocalPlayer::navigateTo(const int x, const int y) mNavigateId = BeingId_zero; mNavigatePath = mMap->findPath( - CAST_S32(playerPos.x - mapTileSize / 2) / mapTileSize, - CAST_S32(playerPos.y - mapTileSize) / mapTileSize, - x, y, getBlockWalkMask(), 0); + (mPixelX - mapTileSize / 2) / mapTileSize, + (mPixelY - mapTileSize) / mapTileSize, + x, + y, + getBlockWalkMask(), + 0); if (mDrawPath) tmpLayer->addRoad(mNavigatePath); @@ -2031,9 +2034,8 @@ void LocalPlayer::updateCoords() { Being::updateCoords(); - const Vector &playerPos = getPixelPositionF(); // probably map not loaded. - if (!playerPos.x || !playerPos.y) + if (!mPixelX || !mPixelY) return; if (mX != mOldTileX || mY != mOldTileY) @@ -2051,10 +2053,8 @@ void LocalPlayer::updateCoords() if (!tmpLayer) return; - const int x = CAST_S32(playerPos.x - mapTileSize / 2) - / mapTileSize; - const int y = CAST_S32(playerPos.y - mapTileSize) - / mapTileSize; + const int x = (mPixelX - mapTileSize / 2) / mapTileSize; + const int y = (mPixelY - mapTileSize) / mapTileSize; if (mNavigateId != BeingId_zero) { if (!actorManager) @@ -2101,8 +2101,8 @@ void LocalPlayer::updateCoords() } } } - mOldX = CAST_S32(playerPos.x); - mOldY = CAST_S32(playerPos.y); + mOldX = mPixelX; + mOldY = mPixelY; mOldTileX = mX; mOldTileY = mY; } @@ -2129,13 +2129,13 @@ int LocalPlayer::getPathLength(const Being *const being) const if (!mMap || !being) return 0; - const Vector &playerPos = getPixelPositionF(); - if (being->mX == mX && being->mY == mY) return 0; - if (being->mX - 1 <= mX && being->mX + 1 >= mX - && being->mY - 1 <= mY && being->mY + 1 >= mY) + if (being->mX - 1 <= mX && + being->mX + 1 >= mX && + being->mY - 1 <= mY && + being->mY + 1 >= mY) { return 1; } @@ -2143,10 +2143,12 @@ int LocalPlayer::getPathLength(const Being *const being) const if (mTargetOnlyReachable) { const Path debugPath = mMap->findPath( - CAST_S32(playerPos.x - mapTileSize / 2) / mapTileSize, - CAST_S32(playerPos.y - mapTileSize) / mapTileSize, - being->getTileX(), being->getTileY(), - getBlockWalkMask(), 0); + (mPixelX - mapTileSize / 2) / mapTileSize, + (mPixelY - mapTileSize) / mapTileSize, + being->getTileX(), + being->getTileY(), + getBlockWalkMask(), + 0); return CAST_S32(debugPath.size()); } else @@ -2526,12 +2528,13 @@ void LocalPlayer::fixAttackTarget() return; } - const Vector &playerPos = getPixelPositionF(); const Path debugPath = mMap->findPath( - CAST_S32(playerPos.x - mapTileSize / 2) / mapTileSize, - CAST_S32(playerPos.y - mapTileSize) / mapTileSize, - mTarget->getTileX(), mTarget->getTileY(), - getBlockWalkMask(), 0); + (mPixelX - mapTileSize / 2) / mapTileSize, + (mPixelY - mapTileSize) / mapTileSize, + mTarget->getTileX(), + mTarget->getTileY(), + getBlockWalkMask(), + 0); if (!debugPath.empty()) { |