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author | Andrei Karas <akaras@inbox.ru> | 2016-07-24 20:41:46 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2016-07-24 20:58:46 +0300 |
commit | 3cdb0d5516f5234dcebb118a26e405074de701f8 (patch) | |
tree | de5cd8f80bc1b762245a78e082676f630447d49b /src/being/castingeffect.h | |
parent | beca7c9c25815339244c6f2542054d25c59089b5 (diff) | |
download | manaverse-3cdb0d5516f5234dcebb118a26e405074de701f8.tar.gz manaverse-3cdb0d5516f5234dcebb118a26e405074de701f8.tar.bz2 manaverse-3cdb0d5516f5234dcebb118a26e405074de701f8.tar.xz manaverse-3cdb0d5516f5234dcebb118a26e405074de701f8.zip |
Add castingeffect object for draw casting effect in specified position and sorting.
Now casting effect drawed on ground and not over players or mobs.
Diffstat (limited to 'src/being/castingeffect.h')
-rw-r--r-- | src/being/castingeffect.h | 81 |
1 files changed, 81 insertions, 0 deletions
diff --git a/src/being/castingeffect.h b/src/being/castingeffect.h new file mode 100644 index 000000000..c12305b47 --- /dev/null +++ b/src/being/castingeffect.h @@ -0,0 +1,81 @@ +/* + * The ManaPlus Client + * Copyright (C) 2011-2016 The ManaPlus Developers + * + * This file is part of The ManaPlus Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#ifndef BEING_CASTINGEFFECT_H +#define BEING_CASTINGEFFECT_H + +#include "being/actor.h" + +#include "enums/being/actortype.h" + +#include "enums/simpletypes/beingid.h" + +#include "localconsts.h" + +class AnimatedSprite; +class Map; + +class CastingEffect final : public Actor +{ + public: + CastingEffect(const int skillId, + const int skillLevel, + const std::string &animation, + const int x, + const int y, + const int range); + + A_DELETE_COPY(CastingEffect) + + virtual ~CastingEffect(); + + virtual ActorTypeT getType() const noexcept2 A_WARN_UNUSED + { return ActorType::Unknown; } + + void draw(Graphics *const graphics, + const int offsetX, + const int offsetY) const override final A_NONNULL(2); + + virtual int getSortPixelY() const restrict2 override A_WARN_UNUSED + { return mPixelY - mYDiff; } + + void update(const int time); + + bool isTerminated() const; + + float getAlpha() const override final A_WARN_UNUSED + { return 1.0f; } + + void setAlpha(const float alpha A_UNUSED) override final + { } + + protected: + AnimatedSprite *mSprite; + int mPixelX; + int mPixelY; + int mRectX; + int mRectY; + int mRectSize; + int mAnimationX; + int mAnimationY; + int mYDiff; +}; + +#endif // BEING_CASTINGEFFECT_H |