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author | Andrei Karas <akaras@inbox.ru> | 2016-07-24 20:41:46 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2016-07-24 20:58:46 +0300 |
commit | 3cdb0d5516f5234dcebb118a26e405074de701f8 (patch) | |
tree | de5cd8f80bc1b762245a78e082676f630447d49b /src/being/castingeffect.cpp | |
parent | beca7c9c25815339244c6f2542054d25c59089b5 (diff) | |
download | manaverse-3cdb0d5516f5234dcebb118a26e405074de701f8.tar.gz manaverse-3cdb0d5516f5234dcebb118a26e405074de701f8.tar.bz2 manaverse-3cdb0d5516f5234dcebb118a26e405074de701f8.tar.xz manaverse-3cdb0d5516f5234dcebb118a26e405074de701f8.zip |
Add castingeffect object for draw casting effect in specified position and sorting.
Now casting effect drawed on ground and not over players or mobs.
Diffstat (limited to 'src/being/castingeffect.cpp')
-rw-r--r-- | src/being/castingeffect.cpp | 101 |
1 files changed, 101 insertions, 0 deletions
diff --git a/src/being/castingeffect.cpp b/src/being/castingeffect.cpp new file mode 100644 index 000000000..abacfde48 --- /dev/null +++ b/src/being/castingeffect.cpp @@ -0,0 +1,101 @@ +/* + * The ManaPlus Client + * Copyright (C) 2011-2016 The ManaPlus Developers + * + * This file is part of The ManaPlus Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "being/castingeffect.h" + +#include "configuration.h" + +#include "const/resources/map/map.h" + +#include "gui/userpalette.h" + +#include "render/graphics.h" + +#include "resources/sprite/animatedsprite.h" + +#include "utils/checkutils.h" + +#include "debug.h" + +CastingEffect::CastingEffect(const int skillId, + const int skillLevel, + const std::string &animation, + const int x, + const int y, + const int range) : + Actor(), + mSprite(animation.empty() ? nullptr : + AnimatedSprite::load(paths.getStringValue("sprites") + animation)), + mPixelX(x * mapTileSize), + mPixelY(y * mapTileSize), + mRectX((x - range) * mapTileSize), + mRectY((y - range) * mapTileSize), + mRectSize(range * mapTileSize * 2 + mapTileSize), + mAnimationX(mRectX + (mRectSize - (mSprite ? + mSprite->getWidth() : 0)) / 2), + mAnimationY(mRectY + (mRectSize - (mSprite ? + mSprite->getHeight() : 0)) / 2), + mYDiff(range * mapTileSize + 31) +{ + if (!mSprite) + { + reportAlways("Skill %d/%d casting animation '%s' load failed", + skillId, + skillLevel, + animation.c_str()); + } +} + +CastingEffect::~CastingEffect() +{ +} + +void CastingEffect::draw(Graphics *const graphics, + const int offsetX, + const int offsetY) const +{ + graphics->setColor(userPalette->getColorWithAlpha( + UserColorId::ATTACK_RANGE_BORDER)); + + graphics->drawRectangle(Rect( + mRectX + offsetX, + mRectY + offsetY, + mRectSize, + mRectSize)); + if (mSprite) + { + mSprite->draw(graphics, + mAnimationX + offsetX, + mAnimationY + offsetY); + } +} + +void CastingEffect::update(const int time) +{ + if (mSprite) + mSprite->update(time); +} + +bool CastingEffect::isTerminated() const +{ + if (mSprite) + return mSprite->isTerminated(); + return false; +} |