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authorAndrei Karas <akaras@inbox.ru>2015-11-14 18:02:03 +0300
committerAndrei Karas <akaras@inbox.ru>2015-11-14 18:02:03 +0300
commit4edbdf124303f0e7c229f43a5054755e112ff6b4 (patch)
tree54d355cb568b07108c08db0f712c072d60c1a7ce /src/being/being.h
parent15424641cca695650f4b56c37711c12c81cf2c32 (diff)
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Fix attack sprite actions. Add ride attack action.
Diffstat (limited to 'src/being/being.h')
-rw-r--r--src/being/being.h8
1 files changed, 6 insertions, 2 deletions
diff --git a/src/being/being.h b/src/being/being.h
index 9c9fd6ade..a31f39be5 100644
--- a/src/being/being.h
+++ b/src/being/being.h
@@ -607,9 +607,13 @@ class Being notfinal : public ActorSprite,
std::string getSpawnAction() const A_WARN_UNUSED;
- std::string getWeaponAttackAction(const ItemInfo *const weapon) const;
+ std::string getWeaponAttackAction(const ItemInfo *const weapon) const
+ A_WARN_UNUSED;
- std::string getAttackAction(const Attack *const attack) const;
+ std::string getAttackAction() const A_WARN_UNUSED;
+
+ std::string getAttackAction(const Attack *const attack) const
+ A_WARN_UNUSED;
/**
* Whether or not this player is a GM.