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authorAndrei Karas <akaras@inbox.ru>2014-05-12 19:12:15 +0300
committerAndrei Karas <akaras@inbox.ru>2014-05-12 19:12:15 +0300
commit814e88e5ca69bc54837be27429dbf42dd41f7ac6 (patch)
tree301671c06b758239f9b05b3a0e4f2774e5ab3a9e /src/being/being.cpp
parent261b8ab980d442d0cf1b06df244388d65f431301 (diff)
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Move being action into separate file.
Diffstat (limited to 'src/being/being.cpp')
-rw-r--r--src/being/being.cpp112
1 files changed, 61 insertions, 51 deletions
diff --git a/src/being/being.cpp b/src/being/being.cpp
index 8db08bb68..eb2c4682f 100644
--- a/src/being/being.cpp
+++ b/src/being/being.cpp
@@ -34,6 +34,7 @@
#include "text.h"
#include "being/attributes.h"
+#include "being/beingaction.h"
#include "being/beingcacheentry.h"
#include "being/beingspeech.h"
#include "being/playerrelations.h"
@@ -142,7 +143,7 @@ Being::Being(const int id, const Type type, const uint16_t subtype,
mLastAttackX(0),
mLastAttackY(0),
mGender(GENDER_UNSPECIFIED),
- mAction(STAND),
+ mAction(BeingAction::STAND),
mSubType(0xFFFF),
mDirection(BeingDirection::DOWN),
mDirectionDelayed(0),
@@ -383,7 +384,7 @@ void Being::setPath(const Path &path)
if (mPath.empty())
return;
- if (mAction != MOVE && mAction != DEAD)
+ if (mAction != BeingAction::MOVE && mAction != BeingAction::DEAD)
{
nextTile();
mActionTime = tick_time;
@@ -710,7 +711,7 @@ void Being::handleAttack(Being *const victim, const int damage,
return;
if (this != player_node)
- setAction(Being::ATTACK, attackId);
+ setAction(BeingAction::ATTACK, attackId);
mLastAttackX = victim->getTileX();
mLastAttackY = victim->getTileY();
@@ -730,8 +731,11 @@ void Being::handleAttack(Being *const victim, const int damage,
if (dir)
setDirection(dir);
}
- if (damage && victim->mType == PLAYER && victim->mAction == SIT)
- victim->setAction(STAND, 0);
+ if (damage && victim->mType == PLAYER
+ && victim->mAction == BeingAction::SIT)
+ {
+ victim->setAction(BeingAction::STAND, 0);
+ }
if (mType == PLAYER)
{
@@ -760,7 +764,7 @@ void Being::handleSkill(Being *const victim, const int damage,
return;
if (this != player_node)
- setAction(Being::ATTACK, 1);
+ setAction(BeingAction::ATTACK, 1);
const SkillInfo *const skill = skillDialog->getSkill(skillId);
const SkillData *const data = skill
@@ -778,8 +782,11 @@ void Being::handleSkill(Being *const victim, const int damage,
if (dir)
setDirection(dir);
}
- if (damage && victim->mType == PLAYER && victim->mAction == SIT)
- victim->setAction(STAND, 0);
+ if (damage && victim->mType == PLAYER
+ && victim->mAction == BeingAction::SIT)
+ {
+ victim->setAction(BeingAction::STAND, 0);
+ }
if (data)
{
if (damage > 0)
@@ -1111,13 +1118,13 @@ getSpriteAction(Dead, DEAD)
getSpriteAction(Stand, STAND)
getSpriteAction(Spawn, SPAWN)
-void Being::setAction(const Action &action, const int attackId)
+void Being::setAction(const BeingAction::Action &action, const int attackId)
{
std::string currentAction = SpriteAction::INVALID;
switch (action)
{
- case MOVE:
+ case BeingAction::MOVE:
if (mInfo)
{
playSfx(mInfo->getSound(
@@ -1128,7 +1135,7 @@ void Being::setAction(const Action &action, const int attackId)
// Differentiate walk and run with action name,
// while using only the ACTION_MOVE.
break;
- case SIT:
+ case BeingAction::SIT:
currentAction = getSitAction();
if (mInfo)
{
@@ -1140,7 +1147,7 @@ void Being::setAction(const Action &action, const int attackId)
playSfx(mInfo->getSound(event), nullptr, true, mX, mY);
}
break;
- case ATTACK:
+ case BeingAction::ATTACK:
if (mEquippedWeapon)
{
currentAction = getWeaponAttackAction(mEquippedWeapon);
@@ -1181,14 +1188,14 @@ void Being::setAction(const Action &action, const int attackId)
}
}
break;
- case HURT:
+ case BeingAction::HURT:
if (mInfo)
{
playSfx(mInfo->getSound(SOUND_EVENT_HURT),
this, false, mX, mY);
}
break;
- case DEAD:
+ case BeingAction::DEAD:
currentAction = getDeadAction();
if (mInfo)
{
@@ -1197,10 +1204,10 @@ void Being::setAction(const Action &action, const int attackId)
mYDiff = mInfo->getDeadSortOffsetY();
}
break;
- case STAND:
+ case BeingAction::STAND:
currentAction = getStandAction();
break;
- case SPAWN:
+ case BeingAction::SPAWN:
if (mInfo)
{
playSfx(mInfo->getSound(SOUND_EVENT_SPAWN),
@@ -1316,7 +1323,7 @@ void Being::nextTile()
{
if (mPath.empty())
{
- setAction(STAND, 0);
+ setAction(BeingAction::STAND, 0);
return;
}
@@ -1329,7 +1336,7 @@ void Being::nextTile()
if (!mMap || !mMap->getWalk(pos.x, pos.y, getWalkMask()))
{
- setAction(STAND, 0);
+ setAction(BeingAction::STAND, 0);
return;
}
@@ -1345,7 +1352,7 @@ void Being::nextTile()
mY = pos.y;
const uint8_t height = mMap->getHeightOffset(mX, mY);
mOffsetY = height - mOldHeight;
- setAction(MOVE, 0);
+ setAction(BeingAction::MOVE, 0);
}
void Being::logic()
@@ -1374,15 +1381,15 @@ void Being::logic()
switch (mAction)
{
- case STAND:
- case SIT:
- case DEAD:
- case HURT:
- case SPAWN:
+ case BeingAction::STAND:
+ case BeingAction::SIT:
+ case BeingAction::DEAD:
+ case BeingAction::HURT:
+ case BeingAction::SPAWN:
default:
break;
- case MOVE:
+ case BeingAction::MOVE:
{
if (static_cast<float>(get_elapsed_time(
mActionTime)) >= mSpeed)
@@ -1392,7 +1399,7 @@ void Being::logic()
break;
}
- case ATTACK:
+ case BeingAction::ATTACK:
{
if (!mActionTime)
break;
@@ -1411,7 +1418,7 @@ void Being::logic()
}
}
- if (mAction == MOVE)
+ if (mAction == BeingAction::MOVE)
{
const int xOffset = getXOffset();
const int yOffset = getYOffset();
@@ -1502,7 +1509,7 @@ void Being::petLogic()
if (divX >= warpDist || divY >= warpDist)
{
- setAction(Being::STAND, 0);
+ setAction(BeingAction::STAND, 0);
fixPetSpawnPos(dstX, dstY);
setTileCoords(dstX, dstY);
Net::getPetHandler()->spawn(mOwner, mId, dstX, dstY);
@@ -1562,36 +1569,36 @@ void Being::petLogic()
return;
}
}
- if (mOwner->getCurrentAction() != ATTACK)
+ if (mOwner->getCurrentAction() != BeingAction::ATTACK)
{
- if (mAction == ATTACK)
- setAction(STAND, 0);
+ if (mAction == BeingAction::ATTACK)
+ setAction(BeingAction::STAND, 0);
}
else
{
- if (mAction == STAND || mAction == ATTACK)
- setAction(ATTACK, 0);
+ if (mAction == BeingAction::STAND || mAction == BeingAction::ATTACK)
+ setAction(BeingAction::ATTACK, 0);
}
- if (mAction == STAND || mAction == ATTACK)
+ if (mAction == BeingAction::STAND || mAction == BeingAction::ATTACK)
{
int directionType = 0;
switch (mOwner->getCurrentAction())
{
- case STAND:
- case MOVE:
- case HURT:
- case SPAWN:
+ case BeingAction::STAND:
+ case BeingAction::MOVE:
+ case BeingAction::HURT:
+ case BeingAction::SPAWN:
default:
directionType = mInfo->getDirectionType();
break;
- case SIT:
+ case BeingAction::SIT:
directionType = mInfo->getSitDirectionType();
break;
- case DEAD:
+ case BeingAction::DEAD:
directionType = mInfo->getDeadDirectionType();
break;
- case ATTACK:
+ case BeingAction::ATTACK:
directionType = mInfo->getAttackDirectionType();
break;
}
@@ -1706,7 +1713,7 @@ void Being::drawSpeech(const int offsetX, const int offsetY)
int Being::getOffset(const signed char pos, const signed char neg) const
{
// Check whether we're walking in the requested direction
- if (mAction != MOVE || !(mDirection & (pos | neg)))
+ if (mAction != BeingAction::MOVE || !(mDirection & (pos | neg)))
return 0;
int offset = 0;
@@ -2395,7 +2402,10 @@ void Being::drawSpriteAt(Graphics *const graphics,
y + mapTileSize - 6 + mInfo->getHpBarOffsetY(),
2 * 50, 4);
}
- if (mShowOwnHP && mInfo && player_node == this && mAction != DEAD)
+ if (mShowOwnHP
+ && mInfo
+ && player_node == this
+ && mAction != BeingAction::DEAD)
{
drawHpBar(graphics, PlayerInfo::getAttribute(Attributes::MAX_HP),
PlayerInfo::getAttribute(Attributes::HP), 0,
@@ -2524,7 +2534,7 @@ void Being::recalcSpritesOrder()
if (dir < 0 || dir >= 9)
dir = 0;
// hack for allow different logic in dead player
- if (mAction == DEAD)
+ if (mAction == BeingAction::DEAD)
dir = 9;
const unsigned int hairSlot = Net::getCharServerHandler()->hairSprite();
@@ -3185,29 +3195,29 @@ void Being::fixPetSpawnPos(int &dstX, int &dstY) const
int offsetY1;
switch (mOwner->getCurrentAction())
{
- case SIT:
+ case BeingAction::SIT:
offsetX1 = mInfo->getSitOffsetX();
offsetY1 = mInfo->getSitOffsetY();
break;
- case MOVE:
+ case BeingAction::MOVE:
offsetX1 = mInfo->getMoveOffsetX();
offsetY1 = mInfo->getMoveOffsetY();
break;
- case DEAD:
+ case BeingAction::DEAD:
offsetX1 = mInfo->getDeadOffsetX();
offsetY1 = mInfo->getDeadOffsetY();
break;
- case ATTACK:
+ case BeingAction::ATTACK:
offsetX1 = mInfo->getAttackOffsetX();
offsetY1 = mInfo->getAttackOffsetY();
break;
- case SPAWN:
- case HURT:
- case STAND:
+ case BeingAction::SPAWN:
+ case BeingAction::HURT:
+ case BeingAction::STAND:
default:
offsetX1 = mInfo->getTargetOffsetX();
offsetY1 = mInfo->getTargetOffsetY();