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authorAndrei Karas <akaras@inbox.ru>2016-03-13 19:14:04 +0300
committerAndrei Karas <akaras@inbox.ru>2016-03-13 19:14:04 +0300
commit6ca3e7e52584261f9d43de1a68c09f20a762cac1 (patch)
tree09b6cf71e5b3679955f1b6e0833659c6d59ceea5 /src/being/being.cpp
parent8a8ef403f70b43458f90b6192ce8cedcf2c9a209 (diff)
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Move cursor drawing function from ActorSprite into Being.
Diffstat (limited to 'src/being/being.cpp')
-rw-r--r--src/being/being.cpp30
1 files changed, 26 insertions, 4 deletions
diff --git a/src/being/being.cpp b/src/being/being.cpp
index b37db6c62..80561eabf 100644
--- a/src/being/being.cpp
+++ b/src/being/being.cpp
@@ -2859,7 +2859,7 @@ void Being::drawPlayer(Graphics *restrict const graphics,
py + mHorseInfo->downOffsetY);
}
- ActorSprite::draw1(graphics, px, py);
+ drawBeingCursor(graphics, px, py);
drawSpriteAt(graphics, px, py);
for_each_horses(mUpHorseSprites)
@@ -2871,16 +2871,38 @@ void Being::drawPlayer(Graphics *restrict const graphics,
}
else
{
- ActorSprite::draw1(graphics, px, py);
+ drawBeingCursor(graphics, px, py);
drawSpriteAt(graphics, px, py);
}
#else
- ActorSprite::draw1(graphics, px, py);
+ drawBeingCursor(graphics, px, py);
drawSpriteAt(graphics, px, py);
#endif
}
}
+void Being::drawBeingCursor(Graphics *const graphics,
+ const int offsetX,
+ const int offsetY) const
+{
+ if (mUsedTargetCursor)
+ {
+ mUsedTargetCursor->update(tick_time * MILLISECONDS_IN_A_TICK);
+ if (!mInfo)
+ {
+ mUsedTargetCursor->draw(graphics,
+ offsetX - mCursorPaddingX,
+ offsetY - mCursorPaddingY);
+ }
+ else
+ {
+ mUsedTargetCursor->draw(graphics,
+ offsetX + mInfo->getTargetOffsetX() - mCursorPaddingX,
+ offsetY + mInfo->getTargetOffsetY() - mCursorPaddingY);
+ }
+ }
+}
+
void Being::drawOther(Graphics *restrict const graphics,
const int offsetX,
const int offsetY) const restrict2
@@ -2889,7 +2911,7 @@ void Being::drawOther(Graphics *restrict const graphics,
const int px = mPixelX - mapTileSize / 2 + offsetX;
// getActorY() + offsetY;
const int py = mPixelY - mapTileSize + offsetY;
- ActorSprite::draw1(graphics, px, py);
+ drawBeingCursor(graphics, px, py);
drawSpriteAt(graphics, px, py);
}