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authorAndrei Karas <akaras@inbox.ru>2015-05-25 01:58:52 +0300
committerAndrei Karas <akaras@inbox.ru>2015-05-25 01:58:52 +0300
commite3682e2cdcb59c36792f6f9c39569e0af01088f0 (patch)
treeb4d7a665652e4a8c00f28d557f96b120abc62002 /src/being/being.cpp
parent1b3a9751ae558e45c614f04525d5ff65e3c0fc1e (diff)
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Dont set global color variables before drawing text.
This allow not set actual OpenGL color on each call because it useless for drawing text.
Diffstat (limited to 'src/being/being.cpp')
-rw-r--r--src/being/being.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/being/being.cpp b/src/being/being.cpp
index c11da7493..206151533 100644
--- a/src/being/being.cpp
+++ b/src/being/being.cpp
@@ -2560,8 +2560,8 @@ void Being::drawSpriteAt(Graphics *const graphics,
Font *const font = gui->getFont();
if (font)
{
- graphics->setColor(userPalette->getColor(UserPalette::BEING));
- font->drawString(graphics, mName, x, y);
+ const Color &color = userPalette->getColor(UserPalette::BEING);
+ font->drawString(graphics, color, color, mName, x, y);
}
}
}