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authorAndrei Karas <akaras@inbox.ru>2015-10-31 21:21:37 +0300
committerAndrei Karas <akaras@inbox.ru>2015-10-31 21:21:37 +0300
commite8f29b1cff5360c9d16587b91d72863af4763d08 (patch)
tree19f69b1cda80609c2c040e4ad6340b84dfd96b2b /src/being/actorsprite.h
parent2ff2ea08e8d158961d4d38c06ba93c52b919026d (diff)
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Add support for dead trick status effect (hercules)
Diffstat (limited to 'src/being/actorsprite.h')
-rw-r--r--src/being/actorsprite.h7
1 files changed, 7 insertions, 0 deletions
diff --git a/src/being/actorsprite.h b/src/being/actorsprite.h
index d5cb16613..76a4a53fc 100644
--- a/src/being/actorsprite.h
+++ b/src/being/actorsprite.h
@@ -179,6 +179,12 @@ class ActorSprite notfinal : public CompoundSprite, public Actor
virtual void setRiding(const bool b)
{ mHorseId = b ? 1 : 0; }
+ virtual void setTrickDead(const bool b)
+ { mTrickDead = b; }
+
+ bool isTrickDead() const A_WARN_UNUSED
+ { return mTrickDead; }
+
protected:
/**
* Notify self that the stun mode has been updated. Invoked by
@@ -244,6 +250,7 @@ class ActorSprite notfinal : public CompoundSprite, public Actor
bool mMustResetParticles;
bool mPoison;
bool mHaveCart;
+ bool mTrickDead;
};
#endif // BEING_ACTORSPRITE_H