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authorAndrei Karas <akaras@inbox.ru>2016-02-08 20:44:03 +0300
committerAndrei Karas <akaras@inbox.ru>2016-02-08 20:44:03 +0300
commit66c3c6d23bb3286eb49cc6f132813f64f065cbfa (patch)
treec951ea7f4e39d1a326458692a8bf46da4cf0668b /src/being/actorsprite.h
parent203045d6184a3e6246b64b3433f43e0bfebc2e31 (diff)
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Stop cast animation also if got skill error message.
But this is not all cases. For always correct stop cast animation, need use animation command "jump" to stand animation.
Diffstat (limited to 'src/being/actorsprite.h')
-rw-r--r--src/being/actorsprite.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/being/actorsprite.h b/src/being/actorsprite.h
index e648e6b66..836403c52 100644
--- a/src/being/actorsprite.h
+++ b/src/being/actorsprite.h
@@ -188,7 +188,7 @@ class ActorSprite notfinal : public CompoundSprite, public Actor
const std::set<int> &getStatusEffects() const A_WARN_UNUSED
{ return mStatusEffects; }
- virtual void setPostDelay(const bool b A_UNUSED)
+ virtual void stopCast(const bool b A_UNUSED)
{ }
protected: