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authorAndrei Karas <akaras@inbox.ru>2016-02-08 19:38:34 +0300
committerAndrei Karas <akaras@inbox.ru>2016-02-08 19:38:34 +0300
commit203045d6184a3e6246b64b3433f43e0bfebc2e31 (patch)
tree36388d4420f7ac5d11e0a2c2e3d400aaf14e2cee /src/being/actorsprite.cpp
parenteef656d3e65cc8954d03e65aacb04ba0271b7703 (diff)
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Add support for post delay status effect. It change cast animation to stand.
Diffstat (limited to 'src/being/actorsprite.cpp')
-rw-r--r--src/being/actorsprite.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/being/actorsprite.cpp b/src/being/actorsprite.cpp
index 02da33367..63f224c3d 100644
--- a/src/being/actorsprite.cpp
+++ b/src/being/actorsprite.cpp
@@ -242,12 +242,16 @@ void ActorSprite::updateStatusEffect(const int index, const Enable newStatus)
return;
if (effect->isPoison() && getType() == ActorType::Player)
setPoison(newStatus == Enable_true);
+#ifdef EATHENA_SUPPORT
else if (effect->isCart() && localPlayer == this)
setHaveCart(newStatus == Enable_true);
else if (effect->isRiding())
setRiding(newStatus == Enable_true);
else if (effect->isTrickDead())
setTrickDead(newStatus == Enable_true);
+ else if (effect->isPostDelay())
+ setPostDelay(newStatus == Enable_true);
+#endif
handleStatusEffect(effect, index);
}