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authorAndrei Karas <akaras@inbox.ru>2013-04-05 00:21:02 +0300
committerAndrei Karas <akaras@inbox.ru>2013-04-05 01:04:15 +0300
commita498132aa32be5fdf8d4227a7332016fc90ed87d (patch)
tree2a25422158248717df594e7d5e6058303b06cbcb /src/animatedsprite.cpp
parentfaeaa157b1abada82243b8dc508201aa17db1df2 (diff)
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add animation effect to being.
can be used for now from effects.xml with attribute "sprite".
Diffstat (limited to 'src/animatedsprite.cpp')
-rw-r--r--src/animatedsprite.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/animatedsprite.cpp b/src/animatedsprite.cpp
index 0842186fc..d60107b15 100644
--- a/src/animatedsprite.cpp
+++ b/src/animatedsprite.cpp
@@ -46,7 +46,8 @@ AnimatedSprite::AnimatedSprite(SpriteDef *const sprite):
mFrame(nullptr),
mNumber(100),
mNumber1(100),
- mDelayLoad(nullptr)
+ mDelayLoad(nullptr),
+ mTerminated(false)
{
mAlpha = 1.0f;
@@ -174,6 +175,7 @@ bool AnimatedSprite::update(const int time)
{
// Animation finished, reset to default
play(SpriteAction::STAND);
+ mTerminated = true;
}
// Make sure something actually changed