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author | Andrei Karas <akaras@inbox.ru> | 2011-11-23 04:40:34 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2011-11-24 03:32:57 +0300 |
commit | 8e5861c3cfd41574351547a1a518efcf9007666a (patch) | |
tree | 8d941791c1bbd296b7125475fa0abb9581df632f /src/animatedsprite.cpp | |
parent | 004aa3358c6efeb469045785baa891a449dde5a4 (diff) | |
download | manaverse-8e5861c3cfd41574351547a1a518efcf9007666a.tar.gz manaverse-8e5861c3cfd41574351547a1a518efcf9007666a.tar.bz2 manaverse-8e5861c3cfd41574351547a1a518efcf9007666a.tar.xz manaverse-8e5861c3cfd41574351547a1a518efcf9007666a.zip |
Add ability to play different animation depend on monster hp.
Disabled for legacy servers because monster hp unknown and
compilated hp can be wrong (version <= 0).
For usage need add to action tag attribute hp="xx"
Example:
<action name="stand" hp="50" imageset="base">
...
</action>
Here 50 mean 50% of health or less.
Default action tag mean hp=100
Diffstat (limited to 'src/animatedsprite.cpp')
-rw-r--r-- | src/animatedsprite.cpp | 23 |
1 files changed, 21 insertions, 2 deletions
diff --git a/src/animatedsprite.cpp b/src/animatedsprite.cpp index c1f1cac85..4143cb47a 100644 --- a/src/animatedsprite.cpp +++ b/src/animatedsprite.cpp @@ -42,7 +42,9 @@ AnimatedSprite::AnimatedSprite(SpriteDef *sprite): mSprite(sprite), mAction(nullptr), mAnimation(nullptr), - mFrame(nullptr) + mFrame(nullptr), + mNumber(100), + mNumber1(100) { mAlpha = 1.0f; @@ -51,6 +53,7 @@ AnimatedSprite::AnimatedSprite(SpriteDef *sprite): mSprite->incRef(); // Play the stand animation by default + //+++ need get num? play(SpriteAction::STAND); } @@ -90,7 +93,7 @@ bool AnimatedSprite::play(std::string spriteAction) if (!mSprite) return false; - Action *action = mSprite->getAction(spriteAction); + Action *action = mSprite->getAction(spriteAction, mNumber); if (!action) return false; @@ -313,3 +316,19 @@ void *AnimatedSprite::getHash() // return mAnimation; return this; } + +bool AnimatedSprite::updateNumber(unsigned num) +{ + if (mNumber1 != num) + { + mNumber1 = num; + mNumber = mSprite->findNumber(num); + if (!mNumber) + { + mNumber = 100; + return false; + } + return true; + } + return false; +} |