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authorAndrei Karas <akaras@inbox.ru>2013-02-03 13:07:57 +0300
committerAndrei Karas <akaras@inbox.ru>2013-02-03 13:07:57 +0300
commitca4582756ce9ad0c4f4222da0760bd6ccffc829a (patch)
tree3d65b06b31aadf18f59bce4e0802945158a52950 /src/actorspritemanager.cpp
parentab4a00c231e84267c7d06b2b1bb167593f22d91f (diff)
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Fix inventory sorting.
Was broken because conflict with buy dialog sorting.
Diffstat (limited to 'src/actorspritemanager.cpp')
-rw-r--r--src/actorspritemanager.cpp54
1 files changed, 27 insertions, 27 deletions
diff --git a/src/actorspritemanager.cpp b/src/actorspritemanager.cpp
index af73ad897..7cae07a5b 100644
--- a/src/actorspritemanager.cpp
+++ b/src/actorspritemanager.cpp
@@ -51,7 +51,7 @@
#define for_actors for (ActorSpritesConstIterator it = mActors.begin(), \
it_end = mActors.end() ; it != it_end; ++it)
-static class FindBeingFunctor final
+class FindBeingFunctor final
{
public:
bool operator() (const ActorSprite *const actor) const
@@ -75,9 +75,9 @@ static class FindBeingFunctor final
uint16_t x, y;
ActorSprite::Type type;
-} beingFinder;
+} beingActorFinder;
-static class FindBeingEqualFunctor final
+class FindBeingEqualFunctor final
{
public:
bool operator() (const Being *const being) const
@@ -88,9 +88,9 @@ static class FindBeingEqualFunctor final
}
Being *findBeing;
-} beingEqualFinder;
+} beingEqualActorFinder;
-static class SortBeingFunctor final
+class SortBeingFunctor final
{
public:
bool operator() (const Being *const being1,
@@ -178,7 +178,7 @@ static class SortBeingFunctor final
int defaultPriorityIndex;
bool specialDistance;
int attackRange;
-} beingSorter;
+} beingActorSorter;
ActorSpriteManager::ActorSpriteManager() :
mMap(nullptr),
@@ -301,12 +301,12 @@ Being *ActorSpriteManager::findBeing(const int id) const
Being *ActorSpriteManager::findBeing(const int x, const int y,
const ActorSprite::Type type) const
{
- beingFinder.x = static_cast<uint16_t>(x);
- beingFinder.y = static_cast<uint16_t>(y);
- beingFinder.type = type;
+ beingActorFinder.x = static_cast<uint16_t>(x);
+ beingActorFinder.y = static_cast<uint16_t>(y);
+ beingActorFinder.type = type;
const ActorSpritesConstIterator it = std::find_if(
- mActors.begin(), mActors.end(), beingFinder);
+ mActors.begin(), mActors.end(), beingActorFinder);
return (it == mActors.end()) ? nullptr : static_cast<Being*>(*it);
}
@@ -880,10 +880,10 @@ Being *ActorSpriteManager::findNearestLivingBeing(const Being *const
ignoreAttackMobs = mIgnoreAttackMobsSet;
attackMobsMap = mAttackMobsMap;
priorityMobsMap = mPriorityAttackMobsMap;
- beingSorter.attackBeings = &attackMobsMap;
- beingSorter.priorityBeings = &priorityMobsMap;
- beingSorter.specialDistance = specialDistance;
- beingSorter.attackRange = attackRange;
+ beingActorSorter.attackBeings = &attackMobsMap;
+ beingActorSorter.priorityBeings = &priorityMobsMap;
+ beingActorSorter.specialDistance = specialDistance;
+ beingActorSorter.attackRange = attackRange;
if (ignoreAttackMobs.find("") != ignoreAttackMobs.end())
ignoreDefault = true;
std::map<std::string, int>::const_iterator
@@ -941,25 +941,25 @@ Being *ActorSpriteManager::findNearestLivingBeing(const Being *const
if (sortedBeings.empty())
return nullptr;
- beingSorter.x = x;
- beingSorter.y = y;
+ beingActorSorter.x = x;
+ beingActorSorter.y = y;
if (filtered)
{
- beingSorter.attackBeings = &attackMobsMap;
- beingSorter.defaultAttackIndex = defaultAttackIndex;
- beingSorter.priorityBeings = &priorityMobsMap;
- beingSorter.defaultPriorityIndex = defaultPriorityIndex;
+ beingActorSorter.attackBeings = &attackMobsMap;
+ beingActorSorter.defaultAttackIndex = defaultAttackIndex;
+ beingActorSorter.priorityBeings = &priorityMobsMap;
+ beingActorSorter.defaultPriorityIndex = defaultPriorityIndex;
}
else
{
- beingSorter.attackBeings = nullptr;
- beingSorter.priorityBeings = nullptr;
+ beingActorSorter.attackBeings = nullptr;
+ beingActorSorter.priorityBeings = nullptr;
}
- std::sort(sortedBeings.begin(), sortedBeings.end(), beingSorter);
+ std::sort(sortedBeings.begin(), sortedBeings.end(), beingActorSorter);
if (filtered)
{
- beingSorter.attackBeings = nullptr;
- beingSorter.priorityBeings = nullptr;
+ beingActorSorter.attackBeings = nullptr;
+ beingActorSorter.priorityBeings = nullptr;
}
if (player_node->getTarget() == nullptr)
@@ -975,9 +975,9 @@ Being *ActorSpriteManager::findNearestLivingBeing(const Being *const
return target;
}
- beingEqualFinder.findBeing = player_node->getTarget();
+ beingEqualActorFinder.findBeing = player_node->getTarget();
std::vector<Being*>::const_iterator i = std::find_if(
- sortedBeings.begin(), sortedBeings.end(), beingEqualFinder);
+ sortedBeings.begin(), sortedBeings.end(), beingEqualActorFinder);
if (i == sortedBeings.end() || ++i == sortedBeings.end())
{