diff options
author | Andrei Karas <akaras@inbox.ru> | 2012-08-25 01:52:08 +0300 |
---|---|---|
committer | Andrei Karas <akaras@inbox.ru> | 2012-08-25 02:16:11 +0300 |
commit | da457cf152d5aff51d859c18d3668682348dbf7a (patch) | |
tree | 6ec10caec1fc472f2ef3c7664a1c536434df1c0f /src/actorspritemanager.cpp | |
parent | b474de4a54c9b1d4d863971e40b807588d554436 (diff) | |
download | manaverse-da457cf152d5aff51d859c18d3668682348dbf7a.tar.gz manaverse-da457cf152d5aff51d859c18d3668682348dbf7a.tar.bz2 manaverse-da457cf152d5aff51d859c18d3668682348dbf7a.tar.xz manaverse-da457cf152d5aff51d859c18d3668682348dbf7a.zip |
change vars or methods to const.
Diffstat (limited to 'src/actorspritemanager.cpp')
-rw-r--r-- | src/actorspritemanager.cpp | 232 |
1 files changed, 120 insertions, 112 deletions
diff --git a/src/actorspritemanager.cpp b/src/actorspritemanager.cpp index 012cdd3e0..33f602acc 100644 --- a/src/actorspritemanager.cpp +++ b/src/actorspritemanager.cpp @@ -54,16 +54,16 @@ class FindBeingFunctor { public: - bool operator() (ActorSprite *actor) + bool operator() (const ActorSprite *const actor) const { if (!actor || actor->getType() == ActorSprite::FLOOR_ITEM || actor->getType() == ActorSprite::PORTAL) { return false; } - Being* b = static_cast<Being*>(actor); + const Being *const b = static_cast<const Being* const>(actor); - unsigned other_y = y + ((b->getType() + const unsigned other_y = y + ((b->getType() == ActorSprite::NPC) ? 1 : 0); const Vector &pos = b->getPosition(); return (static_cast<unsigned>(pos.x) / 32 == x && @@ -80,7 +80,7 @@ class FindBeingFunctor class FindBeingEqualFunctor { public: - bool operator() (Being *being) + bool operator() (const Being *const being) const { if (!being || !findBeing) return false; @@ -93,7 +93,8 @@ class FindBeingEqualFunctor class SortBeingFunctor { public: - bool operator() (Being* being1, Being* being2) + bool operator() (const Being *const being1, + const Being *const being2) const { if (!being1 || !being2) return false; @@ -102,9 +103,9 @@ class SortBeingFunctor { int w1 = defaultPriorityIndex; int w2 = defaultPriorityIndex; - std::map<std::string, int>::const_iterator it1 + const std::map<std::string, int>::const_iterator it1 = priorityBeings->find(being1->getName()); - std::map<std::string, int>::const_iterator it2 + const std::map<std::string, int>::const_iterator it2 = priorityBeings->find(being2->getName()); if (it1 != priorityBeings->end()) w1 = (*it1).second; @@ -155,9 +156,9 @@ class SortBeingFunctor { int w1 = defaultAttackIndex; int w2 = defaultAttackIndex; - std::map<std::string, int>::const_iterator it1 + const std::map<std::string, int>::const_iterator it1 = attackBeings->find(being1->getName()); - std::map<std::string, int>::const_iterator it2 + const std::map<std::string, int>::const_iterator it2 = attackBeings->find(being2->getName()); if (it1 != attackBeings->end()) w1 = (*it1).second; @@ -207,7 +208,7 @@ ActorSpriteManager::~ActorSpriteManager() clear(); } -void ActorSpriteManager::setMap(Map *map) +void ActorSpriteManager::setMap(Map *const map) { mMap = map; @@ -215,7 +216,7 @@ void ActorSpriteManager::setMap(Map *map) player_node->setMap(map); } -void ActorSpriteManager::setPlayer(LocalPlayer *player) +void ActorSpriteManager::setPlayer(LocalPlayer *const player) { player_node = player; mActors.insert(player); @@ -225,20 +226,23 @@ void ActorSpriteManager::setPlayer(LocalPlayer *player) socialWindow->updatePickupFilter(); } -Being *ActorSpriteManager::createBeing(int id, ActorSprite::Type type, - uint16_t subtype) +Being *ActorSpriteManager::createBeing(const int id, + const ActorSprite::Type type, + const uint16_t subtype) { - Being *being = new Being(id, type, subtype, mMap); + Being *const being = new Being(id, type, subtype, mMap); mActors.insert(being); return being; } -FloorItem *ActorSpriteManager::createItem(int id, int itemId, int x, int y, - int amount, unsigned char color, - int subX, int subY) +FloorItem *ActorSpriteManager::createItem(const int id, const int itemId, + const int x, const int y, + const int amount, + const unsigned char color, + const int subX, const int subY) { - FloorItem *floorItem = new FloorItem(id, itemId, x, y, + FloorItem *const floorItem = new FloorItem(id, itemId, x, y, mMap, amount, color, subX, subY); if (!checkForPickup(floorItem)) @@ -247,7 +251,7 @@ FloorItem *ActorSpriteManager::createItem(int id, int itemId, int x, int y, return floorItem; } -void ActorSpriteManager::destroy(ActorSprite *actor) +void ActorSpriteManager::destroy(ActorSprite *const actor) { if (!actor || actor == player_node) return; @@ -255,7 +259,7 @@ void ActorSpriteManager::destroy(ActorSprite *actor) mDeleteActors.insert(actor); } -void ActorSpriteManager::erase(ActorSprite *actor) +void ActorSpriteManager::erase(ActorSprite *const actor) { if (!actor || actor == player_node) return; @@ -263,7 +267,7 @@ void ActorSpriteManager::erase(ActorSprite *actor) mActors.erase(actor); } -void ActorSpriteManager::undelete(ActorSprite *actor) +void ActorSpriteManager::undelete(const ActorSprite *const actor) { if (!actor || actor == player_node) return; @@ -281,11 +285,11 @@ void ActorSpriteManager::undelete(ActorSprite *actor) } } -Being *ActorSpriteManager::findBeing(int id) const +Being *ActorSpriteManager::findBeing(const int id) const { for_actors { - ActorSprite *actor = *it; + ActorSprite *const actor = *it; if (actor->getId() == id && actor->getType() != ActorSprite::FLOOR_ITEM) { @@ -296,26 +300,26 @@ Being *ActorSpriteManager::findBeing(int id) const return nullptr; } -Being *ActorSpriteManager::findBeing(int x, int y, - ActorSprite::Type type) const +Being *ActorSpriteManager::findBeing(const int x, const int y, + const ActorSprite::Type type) const { beingFinder.x = static_cast<uint16_t>(x); beingFinder.y = static_cast<uint16_t>(y); beingFinder.type = type; - ActorSpritesConstIterator it = find_if(mActors.begin(), mActors.end(), - beingFinder); + const ActorSpritesConstIterator it = find_if( + mActors.begin(), mActors.end(), beingFinder); return (it == mActors.end()) ? nullptr : static_cast<Being*>(*it); } -Being *ActorSpriteManager::findBeingByPixel(int x, int y, - bool allPlayers) const +Being *ActorSpriteManager::findBeingByPixel(const int x, const int y, + const bool allPlayers) const { if (!mMap) return nullptr; - bool targetDead = mTargetDeadPlayers; + const bool targetDead = mTargetDeadPlayers; if (mExtMouseTargeting) { @@ -334,7 +338,8 @@ Being *ActorSpriteManager::findBeingByPixel(int x, int y, { if (!noBeing) { - FloorItem *floor = static_cast<FloorItem*>(*it); + const FloorItem *const floor + = static_cast<FloorItem*>(*it); if ((floor->getPixelX() - 32 <= x) && (floor->getPixelX() + 32 > x) && (floor->getPixelY() - 64 <= y) && @@ -346,7 +351,7 @@ Being *ActorSpriteManager::findBeingByPixel(int x, int y, continue; } - Being *being = static_cast<Being*>(*it); + Being *const being = static_cast<Being*>(*it); if (being->getInfo() && !being->getInfo()->isTargetSelection()) continue; @@ -393,7 +398,7 @@ Being *ActorSpriteManager::findBeingByPixel(int x, int y, continue; } - Being *being = static_cast<Being*>(*it); + Being *const being = static_cast<Being*>(*it); if (being->getInfo() && !being->getInfo()->isTargetSelection()) continue; @@ -411,7 +416,8 @@ Being *ActorSpriteManager::findBeingByPixel(int x, int y, } void ActorSpriteManager::findBeingsByPixel(std::vector<ActorSprite*> &beings, - int x, int y, bool allPlayers) const + const int x, const int y, + const bool allPlayers) const { if (!mMap) return; @@ -427,7 +433,7 @@ void ActorSpriteManager::findBeingsByPixel(std::vector<ActorSprite*> &beings, if ((*it)->getType() == ActorSprite::PORTAL) continue; - Being *being = dynamic_cast<Being*>(*it); + const Being *const being = dynamic_cast<Being*>(*it); if (being && being->getInfo() && !being->getInfo()->isTargetSelection()) @@ -435,7 +441,7 @@ void ActorSpriteManager::findBeingsByPixel(std::vector<ActorSprite*> &beings, continue; } - ActorSprite *actor = *it; + ActorSprite *const actor = *it; if ((being && (being->isAlive() || (mTargetDeadPlayers && being->getType() == Being::PLAYER)) @@ -454,7 +460,7 @@ void ActorSpriteManager::findBeingsByPixel(std::vector<ActorSprite*> &beings, } } -Being *ActorSpriteManager::findPortalByTile(int x, int y) const +Being *ActorSpriteManager::findPortalByTile(const int x, const int y) const { if (!mMap) return nullptr; @@ -467,7 +473,7 @@ Being *ActorSpriteManager::findPortalByTile(int x, int y) const if ((*it)->getType() != ActorSprite::PORTAL) continue; - Being *being = static_cast<Being*>(*it); + Being *const being = static_cast<Being*>(*it); if (being->getTileX() == x && being->getTileY() == y) return being; @@ -476,7 +482,7 @@ Being *ActorSpriteManager::findPortalByTile(int x, int y) const return nullptr; } -FloorItem *ActorSpriteManager::findItem(int id) const +FloorItem *ActorSpriteManager::findItem(const int id) const { for_actors { @@ -493,7 +499,7 @@ FloorItem *ActorSpriteManager::findItem(int id) const return nullptr; } -FloorItem *ActorSpriteManager::findItem(int x, int y) const +FloorItem *ActorSpriteManager::findItem(const int x, const int y) const { for_actors { @@ -510,14 +516,15 @@ FloorItem *ActorSpriteManager::findItem(int x, int y) const return nullptr; } -bool ActorSpriteManager::pickUpAll(int x1, int y1, int x2, int y2, - bool serverBuggy) +bool ActorSpriteManager::pickUpAll(const int x1, const int y1, + const int x2, const int y2, + const bool serverBuggy) { if (!player_node) return false; bool finded(false); - bool allowAll = mPickupItemsSet.find("") != mPickupItemsSet.end(); + const bool allowAll = mPickupItemsSet.find("") != mPickupItemsSet.end(); if (!serverBuggy) { for_actors @@ -529,7 +536,7 @@ bool ActorSpriteManager::pickUpAll(int x1, int y1, int x2, int y2, && ((*it)->getTileX() >= x1 && (*it)->getTileX() <= x2) && ((*it)->getTileY() >= y1 && (*it)->getTileY() <= y2)) { - FloorItem *item = static_cast<FloorItem*>(*it); + FloorItem *const item = static_cast<FloorItem*>(*it); if (allowAll) { if (mIgnorePickupItemsSet.find(item->getName()) @@ -564,7 +571,7 @@ bool ActorSpriteManager::pickUpAll(int x1, int y1, int x2, int y2, && ((*it)->getTileX() >= x1 && (*it)->getTileX() <= x2) && ((*it)->getTileY() >= y1 && (*it)->getTileY() <= y2)) { - FloorItem *tempItem = static_cast<FloorItem*>(*it); + FloorItem *const tempItem = static_cast<FloorItem*>(*it); if (tempItem->getPickupCount() < cnt) { if (allowAll) @@ -606,7 +613,7 @@ bool ActorSpriteManager::pickUpAll(int x1, int y1, int x2, int y2, return finded; } -bool ActorSpriteManager::pickUpNearest(int x, int y, int maxdist) +bool ActorSpriteManager::pickUpNearest(const int x, const int y, int maxdist) { if (!player_node) return false; @@ -614,7 +621,7 @@ bool ActorSpriteManager::pickUpNearest(int x, int y, int maxdist) maxdist = maxdist * maxdist; FloorItem *closestItem = nullptr; int dist = 0; - bool allowAll = mPickupItemsSet.find("") != mPickupItemsSet.end(); + const bool allowAll = mPickupItemsSet.find("") != mPickupItemsSet.end(); for_actors { @@ -623,10 +630,10 @@ bool ActorSpriteManager::pickUpNearest(int x, int y, int maxdist) if ((*it)->getType() == ActorSprite::FLOOR_ITEM) { - FloorItem *item = static_cast<FloorItem*>(*it); + FloorItem *const item = static_cast<FloorItem*>(*it); - int d = (item->getTileX() - x) * (item->getTileX() - x) - + (item->getTileY() - y) * (item->getTileY() - y); + const int d = (item->getTileX() - x) * (item->getTileX() - x) + + (item->getTileY() - y) * (item->getTileY() - y); if ((d < dist || !closestItem) && (!mTargetOnlyReachable || player_node->isReachable(item->getTileX(), @@ -660,7 +667,7 @@ bool ActorSpriteManager::pickUpNearest(int x, int y, int maxdist) } Being *ActorSpriteManager::findBeingByName(const std::string &name, - ActorSprite::Type type) const + const ActorSprite::Type type) const { for_actors { @@ -673,7 +680,7 @@ Being *ActorSpriteManager::findBeingByName(const std::string &name, continue; } - Being *being = static_cast<Being*>(*it); + Being *const being = static_cast<Being*>(*it); if (being->getName() == name && (type == ActorSprite::UNKNOWN || type == being->getType())) { @@ -684,7 +691,7 @@ Being *ActorSpriteManager::findBeingByName(const std::string &name, } Being *ActorSpriteManager::findNearestByName(const std::string &name, - Being::Type type) const + const Being::Type type) const { if (!player_node) return nullptr; @@ -707,7 +714,7 @@ Being *ActorSpriteManager::findNearestByName(const std::string &name, continue; } - Being *being = static_cast<Being*>(*it); + Being *const being = static_cast<Being*>(*it); if (being && being->getName() == name && (type == Being::UNKNOWN || type == being->getType())) @@ -716,8 +723,8 @@ Being *ActorSpriteManager::findNearestByName(const std::string &name, return being; else { - int d = (being->getTileX() - x) * (being->getTileX() - x) - + (being->getTileY() - y) * (being->getTileY() - y); + const int d = (being->getTileX() - x) * (being->getTileX() - x) + + (being->getTileY() - y) * (being->getTileY() - y); if (validateBeing(nullptr, being, type, nullptr, 50) && (d < dist || closestBeing == nullptr)) @@ -756,7 +763,7 @@ void ActorSpriteManager::logic() if ((*it) && (*it)->getType() == Being::PLAYER) { - Being *being = static_cast<Being*>(*it); + Being *const being = static_cast<Being*>(*it); being->addToCache(); if (beingEquipmentWindow) beingEquipmentWindow->resetBeing(being); @@ -806,35 +813,32 @@ void ActorSpriteManager::clear() mActors.insert(player_node); } -Being *ActorSpriteManager::findNearestLivingBeing(int x, int y, - int maxTileDist, - ActorSprite::Type type, - Being *excluded) const +Being *ActorSpriteManager::findNearestLivingBeing(const int x, const int y, + const int maxTileDist, + const ActorSprite::Type type, + Being *const excluded) const { const int maxDist = maxTileDist * 32; return findNearestLivingBeing(nullptr, maxDist, type, x, y, excluded); } -Being *ActorSpriteManager::findNearestLivingBeing(Being *aroundBeing, - int maxDist, - Being::Type type) const +Being *ActorSpriteManager::findNearestLivingBeing(Being *const aroundBeing, + const int maxDist, + const Being::Type type) const { if (!aroundBeing) return nullptr; - int x = aroundBeing->getTileX(); - int y = aroundBeing->getTileY(); - return findNearestLivingBeing(aroundBeing, maxDist, type, - x, y, aroundBeing); + aroundBeing->getTileX(), aroundBeing->getTileY(), aroundBeing); } -Being *ActorSpriteManager::findNearestLivingBeing(Being *aroundBeing, +Being *ActorSpriteManager::findNearestLivingBeing(Being *const aroundBeing, int maxDist, - Being::Type type, - int x, int y, - Being *excluded) const + const Being::Type type, + const int x, const int y, + Being *const excluded) const { if (!aroundBeing || !player_node) return nullptr; @@ -858,11 +862,11 @@ Being *ActorSpriteManager::findNearestLivingBeing(Being *aroundBeing, maxDist = maxDist * maxDist; - bool cycleSelect = (mCyclePlayers && type == Being::PLAYER) + const bool cycleSelect = (mCyclePlayers && type == Being::PLAYER) || (mCycleMonsters && type == Being::MONSTER) || (mCycleNPC && type == Being::NPC); - bool filtered = config.getBoolValue("enableAttackFilter") + const bool filtered = config.getBoolValue("enableAttackFilter") && type == Being::MONSTER; bool ignoreDefault = false; @@ -905,7 +909,7 @@ Being *ActorSpriteManager::findNearestLivingBeing(Being *aroundBeing, continue; } - Being *being = static_cast<Being*>(*i); + Being *const being = static_cast<Being*>(*i); if (filtered) { @@ -959,7 +963,7 @@ Being *ActorSpriteManager::findNearestLivingBeing(Being *aroundBeing, if (player_node->getTarget() == nullptr) { - Being *target = sortedBeings.at(0); + Being *const target = sortedBeings.at(0); if (specialDistance && target->getType() == Being::MONSTER && target->getDistance() <= 2) @@ -1000,7 +1004,7 @@ Being *ActorSpriteManager::findNearestLivingBeing(Being *aroundBeing, { continue; } - Being *being = static_cast<Being*>(*i); + Being *const being = static_cast<Being*>(*i); if (filtered) { @@ -1022,7 +1026,7 @@ Being *ActorSpriteManager::findNearestLivingBeing(Being *aroundBeing, // Being *being = (*i); - bool valid = validateBeing(aroundBeing, being, type, excluded, 50); + const bool valid = validateBeing(aroundBeing, being, type, excluded, 50); int d = being->getDistance(); // logger->log("dist: %d", dist); // logger->log("name: %s, %d, %d", being->getName().c_str(), (int)valid, d); @@ -1056,7 +1060,7 @@ Being *ActorSpriteManager::findNearestLivingBeing(Being *aroundBeing, int w2 = defaultPriorityIndex; if (closestBeing) { - std::map<std::string, int>::const_iterator it2 + const std::map<std::string, int>::const_iterator it2 = priorityMobsMap.find(being->getName()); if (it2 != priorityMobsMap.end()) w2 = (*it2).second; @@ -1081,7 +1085,7 @@ Being *ActorSpriteManager::findNearestLivingBeing(Being *aroundBeing, { dist = d; closestBeing = being; - std::map<std::string, int>::const_iterator it1 + const std::map<std::string, int>::const_iterator it1 = priorityMobsMap.find(being->getName()); if (it1 != priorityMobsMap.end()) index = (*it1).second; @@ -1094,9 +1098,11 @@ Being *ActorSpriteManager::findNearestLivingBeing(Being *aroundBeing, } } -bool ActorSpriteManager::validateBeing(Being *aroundBeing, Being* being, - Being::Type type, Being* excluded, - int maxCost) const +bool ActorSpriteManager::validateBeing(const Being *const aroundBeing, + Being *const being, + const Being::Type type, + const Being* const excluded, + const int maxCost) const { return being && ((being->getType() == type || type == Being::UNKNOWN) && (being->isAlive() @@ -1106,7 +1112,7 @@ bool ActorSpriteManager::validateBeing(Being *aroundBeing, Being* being, || player_node->isReachable(being, maxCost)); } -void ActorSpriteManager::healTarget() +void ActorSpriteManager::healTarget() const { if (!player_node) return; @@ -1114,7 +1120,7 @@ void ActorSpriteManager::healTarget() heal(player_node->getTarget()); } -void ActorSpriteManager::heal(Being* target) +void ActorSpriteManager::heal(const Being *const target) const { if (!player_node || !chatWindow || !player_node->isAlive() || !Net::getPlayerHandler()->canUseMagic()) @@ -1195,7 +1201,7 @@ void ActorSpriteManager::heal(Being* target) } } -void ActorSpriteManager::itenplz() +void ActorSpriteManager::itenplz() const { if (!player_node || !chatWindow || !player_node->isAlive() || !Net::getPlayerHandler()->canUseMagic()) @@ -1209,7 +1215,7 @@ void ActorSpriteManager::itenplz() chatWindow->localChatInput(mSpellItenplz); } -bool ActorSpriteManager::hasActorSprite(ActorSprite *actor) const +bool ActorSpriteManager::hasActorSprite(const ActorSprite *const actor) const { for_actors { @@ -1220,7 +1226,7 @@ bool ActorSpriteManager::hasActorSprite(ActorSprite *actor) const return false; } -void ActorSpriteManager::addBlock(uint32_t id) +void ActorSpriteManager::addBlock(const uint32_t id) { bool alreadyBlocked(false); for (int i = 0; i < static_cast<int>(blockedBeings.size()); ++i) @@ -1235,10 +1241,10 @@ void ActorSpriteManager::addBlock(uint32_t id) blockedBeings.push_back(id); } -void ActorSpriteManager::deleteBlock(uint32_t id) +void ActorSpriteManager::deleteBlock(const uint32_t id) { std::vector<uint32_t>::iterator iter = blockedBeings.begin(); - std::vector<uint32_t>::iterator iter_end = blockedBeings.end(); + const std::vector<uint32_t>::iterator iter_end = blockedBeings.end(); while (iter != iter_end) { if (*iter == id) @@ -1246,10 +1252,11 @@ void ActorSpriteManager::deleteBlock(uint32_t id) blockedBeings.erase(iter); break; } + ++ iter; } } -bool ActorSpriteManager::isBlocked(uint32_t id) +bool ActorSpriteManager::isBlocked(const uint32_t id) const { bool blocked(false); for (int i = 0; i < static_cast<int>(blockedBeings.size()); ++i) @@ -1277,7 +1284,7 @@ void ActorSpriteManager::printBeingsToChat(ActorSprites beings, debugChatTab->chatLog("---------------------------------------"); debugChatTab->chatLog(header); std::set<ActorSprite*>::const_iterator it; - std::set<ActorSprite*>::const_iterator it_end = beings.end(); + const std::set<ActorSprite*>::const_iterator it_end = beings.end(); for (it = beings.begin(); it != it_end; ++it) { if (!*it) @@ -1286,7 +1293,7 @@ void ActorSpriteManager::printBeingsToChat(ActorSprites beings, if ((*it)->getType() == ActorSprite::FLOOR_ITEM) continue; - const Being *being = static_cast<Being*>(*it); + const Being *const being = static_cast<Being*>(*it); debugChatTab->chatLog(being->getName() + " (" + toString(being->getTileX()) + "," @@ -1306,13 +1313,13 @@ void ActorSpriteManager::printBeingsToChat(std::vector<Being*> beings, debugChatTab->chatLog(header); std::vector<Being*>::const_iterator i; - std::vector<Being*>::const_iterator i_end = beings.end(); + const std::vector<Being*>::const_iterator i_end = beings.end(); for (i = beings.begin(); i != i_end; ++i) { if (!*i) continue; - const Being *being = *i; + const Being *const being = *i; debugChatTab->chatLog(being->getName() + " (" + toString(being->getTileX()) + "," @@ -1322,7 +1329,8 @@ void ActorSpriteManager::printBeingsToChat(std::vector<Being*> beings, debugChatTab->chatLog("---------------------------------------"); } -void ActorSpriteManager::getPlayerNames(StringVect &names, bool npcNames) +void ActorSpriteManager::getPlayerNames(StringVect &names, + const bool npcNames) const { names.clear(); @@ -1337,7 +1345,7 @@ void ActorSpriteManager::getPlayerNames(StringVect &names, bool npcNames) continue; } - Being *being = static_cast<Being*>(*it); + const Being *const being = static_cast<Being*>(*it); if ((being->getType() == ActorSprite::PLAYER || (being->getType() == ActorSprite::NPC && npcNames)) && being->getName() != "") @@ -1347,7 +1355,7 @@ void ActorSpriteManager::getPlayerNames(StringVect &names, bool npcNames) } } -void ActorSpriteManager::getMobNames(StringVect &names) +void ActorSpriteManager::getMobNames(StringVect &names) const { names.clear(); @@ -1362,13 +1370,13 @@ void ActorSpriteManager::getMobNames(StringVect &names) continue; } - Being *being = static_cast<Being*>(*it); + const Being *const being = static_cast<Being*>(*it); if (being->getType() == ActorSprite::MONSTER && being->getName() != "") names.push_back(being->getName()); } } -void ActorSpriteManager::updatePlayerNames() +void ActorSpriteManager::updatePlayerNames() const { for_actors { @@ -1381,14 +1389,14 @@ void ActorSpriteManager::updatePlayerNames() continue; } - Being *being = static_cast<Being*>(*it); + Being *const being = static_cast<Being*>(*it); being->setGoodStatus(-1); if (being->getType() == ActorSprite::PLAYER && being->getName() != "") being->updateName(); } } -void ActorSpriteManager::updatePlayerColors() +void ActorSpriteManager::updatePlayerColors() const { for_actors { @@ -1401,13 +1409,13 @@ void ActorSpriteManager::updatePlayerColors() continue; } - Being *being = static_cast<Being*>(*it); + Being *const being = static_cast<Being*>(*it); if (being->getType() == ActorSprite::PLAYER && being->getName() != "") being->updateColors(); } } -void ActorSpriteManager::updatePlayerGuild() +void ActorSpriteManager::updatePlayerGuild() const { for_actors { @@ -1420,7 +1428,7 @@ void ActorSpriteManager::updatePlayerGuild() continue; } - Being *being = static_cast<Being*>(*it); + Being *const being = static_cast<Being*>(*it); if (being->getType() == ActorSprite::PLAYER && being->getName() != "") being->updateGuild(); } @@ -1442,8 +1450,8 @@ void ActorSpriteManager::parseLevels(std::string levels) size_t bktPos = part.rfind("("); if (bktPos != std::string::npos) { - Being *being = findBeingByName(part.substr(0, bktPos), - Being::PLAYER); + Being *const being = findBeingByName(part.substr(0, bktPos), + Being::PLAYER); if (being) { being->setLevel(atoi(part.substr(bktPos + 1).c_str())); @@ -1495,10 +1503,10 @@ void ActorSpriteManager::removePickupItem(const std::string &name) #define addMobToList(name, mob) \ {\ - int size = get##mob##sSize();\ + const int size = get##mob##sSize();\ if (size > 0)\ {\ - int idx = get##mob##Index("");\ + const int idx = get##mob##Index("");\ if (idx + 1 == size)\ {\ std::list<std::string>::iterator itr = m##mob##s.end();\ @@ -1579,9 +1587,9 @@ void ActorSpriteManager::rebuildPickupItems() } int ActorSpriteManager::getIndexByName(std::string name, - std::map<std::string, int> &map) + std::map<std::string, int> &map) const { - std::map<std::string, int>::const_iterator + const std::map<std::string, int>::const_iterator i = map.find(name); if (i == map.end()) return -1; @@ -1659,7 +1667,7 @@ void ActorSpriteManager::storeAttackList() serverConfig.setValue("ignorePickupItems", packList(mIgnorePickupItems)); } -bool ActorSpriteManager::checkForPickup(const FloorItem *item) +bool ActorSpriteManager::checkForPickup(const FloorItem *const item) const { if (mPickupItemsSet.find("") != mPickupItemsSet.end()) { |