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authorAndrei Karas <akaras@inbox.ru>2017-07-14 01:31:22 +0300
committerAndrei Karas <akaras@inbox.ru>2017-07-14 01:31:22 +0300
commit311c175f3184103950c72bc5c775174597430b83 (patch)
treead022dc44a1c4177b3d53bf0d7eaa5a1736c8cf1 /src/actormanager.h
parent16bcb81b0509725e4546bcb3c390ca3c1bb7e7b1 (diff)
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Replace std::vector into macro STD_VECTOR.
In most case it equal to std::vector except debug modes. Now it can be also mse::mstd::vector, but sadly this class not support all required features.
Diffstat (limited to 'src/actormanager.h')
-rw-r--r--src/actormanager.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/actormanager.h b/src/actormanager.h
index 10ca749fb..6fdf8d64c 100644
--- a/src/actormanager.h
+++ b/src/actormanager.h
@@ -143,7 +143,7 @@ class ActorManager final: public ConfigListener
/**
* Returns a beings at the specific pixel.
*/
- void findBeingsByPixel(std::vector<ActorSprite*> &beings,
+ void findBeingsByPixel(STD_VECTOR<ActorSprite*> &beings,
const int x, const int y,
const AllPlayers allPlayers) const;
@@ -271,7 +271,7 @@ class ActorManager final: public ConfigListener
void printBeingsToChat(const std::string &header) const;
- static void printBeingsToChat(const std::vector<Being*> &beings,
+ static void printBeingsToChat(const STD_VECTOR<Being*> &beings,
const std::string &header);
void getPlayerNames(StringVect &names,