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authorJoseph Botosh <rumly111@gmail.com>2015-07-24 15:55:30 +0300
committerAndrei Karas <akaras@inbox.ru>2015-07-25 21:39:05 +0300
commit60906e87e854f6420804839db7b2afadb69662bb (patch)
treefee04d39cef15dc48ba6e55dcdeac74d4ee8fe59 /src/actormanager.h
parentf5d2e707df5171146af3fe1366ecb8fa17b56eea (diff)
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healmd checks healing radius
Diffstat (limited to 'src/actormanager.h')
-rw-r--r--src/actormanager.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/actormanager.h b/src/actormanager.h
index 324a4d2ab..a29e2ae11 100644
--- a/src/actormanager.h
+++ b/src/actormanager.h
@@ -183,8 +183,9 @@ class ActorManager final: public ConfigListener
/**
* Finds most damaged player, non-enemy and alive
+ * \param maxTileDist maximal distance.
*/
- Being *findMostDamagedPlayer() const A_WARN_UNUSED;
+ Being *findMostDamagedPlayer(const int maxTileDist) const A_WARN_UNUSED;
/**
* Heal all players in distance.