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authorAndrei Karas <akaras@inbox.ru>2016-08-14 19:25:00 +0300
committerAndrei Karas <akaras@inbox.ru>2016-08-14 19:25:00 +0300
commit8ea20d3e1f61bcfeccf6885e11cacddeb014fe0f (patch)
treebda5dc8f66925aed8a1671a9d806a407af7bef3f /src/actions/commands.cpp
parentf3781554bf946a22ac307d1c8fe6154db05bbf2e (diff)
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Add skill cast type option in skills window.
Can be changed, but for now unused.
Diffstat (limited to 'src/actions/commands.cpp')
-rw-r--r--src/actions/commands.cpp29
1 files changed, 29 insertions, 0 deletions
diff --git a/src/actions/commands.cpp b/src/actions/commands.cpp
index 0d3111b59..98a66df0e 100644
--- a/src/actions/commands.cpp
+++ b/src/actions/commands.cpp
@@ -33,6 +33,8 @@
#include "being/homunculusinfo.h"
#include "being/playerinfo.h"
+#include "enums/resources/skill/casttype.h"
+
#include "gui/viewport.h"
#include "gui/popups/popupmenu.h"
@@ -1592,4 +1594,31 @@ impHandler(showSkillLevels)
return true;
}
+impHandler(showSkillType)
+{
+ const std::string args = event.args;
+ if (args.empty())
+ return false;
+ const SkillInfo *restrict const skill = skillDialog->getSkill(
+ atoi(args.c_str()));
+ if (!skill)
+ return false;
+ popupMenu->showSkillTypePopup(skill);
+ return true;
+}
+
+impHandler(selectSkillType)
+{
+ int skill = 0;
+ int type = 0;
+
+ if (skillDialog && parse2Int(event.args, skill, type))
+ {
+ skillDialog->selectSkillCastType(skill,
+ static_cast<CastTypeT>(type));
+ return true;
+ }
+ return false;
+}
+
} // namespace Actions