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author | Andrei Karas <akaras@inbox.ru> | 2014-12-12 13:40:11 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2014-12-12 13:40:11 +0300 |
commit | 91160e197b1a1f85f21cfad874e80fa286d9294f (patch) | |
tree | 69fe35efe151cac178ed45eb46600aee6c2b4fc9 /src/actions/actions.cpp | |
parent | 99b516c9b20e696ddf3897bff9bc6686debf0f5a (diff) | |
download | manaverse-91160e197b1a1f85f21cfad874e80fa286d9294f.tar.gz manaverse-91160e197b1a1f85f21cfad874e80fa286d9294f.tar.bz2 manaverse-91160e197b1a1f85f21cfad874e80fa286d9294f.tar.xz manaverse-91160e197b1a1f85f21cfad874e80fa286d9294f.zip |
Add chat command for use item by id.
New chat command: /use ITEMID
Alias: /useitem ITEMID
Diffstat (limited to 'src/actions/actions.cpp')
-rw-r--r-- | src/actions/actions.cpp | 28 |
1 files changed, 28 insertions, 0 deletions
diff --git a/src/actions/actions.cpp b/src/actions/actions.cpp index 93e160750..4cd863dc9 100644 --- a/src/actions/actions.cpp +++ b/src/actions/actions.cpp @@ -26,7 +26,9 @@ #include "emoteshortcut.h" #include "game.h" #include "graphicsmanager.h" +#include "inventory.h" #include "itemshortcut.h" +#include "spellmanager.h" #include "actions/actiondef.h" @@ -53,6 +55,7 @@ #include "gui/windows/setupwindow.h" #include "gui/windows/shopwindow.h" #include "gui/windows/shortcutwindow.h" +#include "gui/windows/skilldialog.h" #include "gui/widgets/tabs/chat/chattab.h" @@ -76,6 +79,7 @@ #include "resources/iteminfo.h" #include "resources/resourcemanager.h" +#include "resources/skillconsts.h" #include "resources/db/itemdb.h" @@ -1287,4 +1291,28 @@ impHandler0(mercenaryFire) return true; } +impHandler(useItem) +{ + const int itemId = atoi(event.args.c_str()); + + if (itemId < SPELL_MIN_ID) + { + const Inventory *const inv = PlayerInfo::getInventory(); + if (inv) + { + // +++ ignoring item color for now + const Item *const item = inv->findItem(itemId, 1); + PlayerInfo::useEquipItem(item, true); + } + } + else if (itemId < SKILL_MIN_ID && spellManager) + { + spellManager->useItem(itemId); + } + else if (skillDialog) + { + skillDialog->useItem(itemId); + } +} + } // namespace Actions |