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authorAndrei Karas <akaras@inbox.ru>2014-08-21 17:57:26 +0300
committerAndrei Karas <akaras@inbox.ru>2014-08-21 17:57:26 +0300
commit21f6509d7648f96c348b77babdca164cec2f0c61 (patch)
treeb00fe7750917e8904697c226fd562e33cf0bb5f8 /src/actionmanager.cpp
parent033d99ed3c25f64d006731f687e8d5847646e2d1 (diff)
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Move actionmanager into actions directory and rename to actions.
Diffstat (limited to 'src/actionmanager.cpp')
-rw-r--r--src/actionmanager.cpp1190
1 files changed, 0 insertions, 1190 deletions
diff --git a/src/actionmanager.cpp b/src/actionmanager.cpp
deleted file mode 100644
index 56447d206..000000000
--- a/src/actionmanager.cpp
+++ /dev/null
@@ -1,1190 +0,0 @@
-/*
- * The ManaPlus Client
- * Copyright (C) 2012-2014 The ManaPlus Developers
- *
- * This file is part of The ManaPlus Client.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#include "actionmanager.h"
-
-#include "actormanager.h"
-#include "dropshortcut.h"
-#include "emoteshortcut.h"
-#include "game.h"
-#include "gamemodifiers.h"
-#include "itemshortcut.h"
-#include "settings.h"
-#include "soundmanager.h"
-
-#include "being/attributes.h"
-#include "being/localplayer.h"
-#include "being/playerinfo.h"
-#include "being/playerrelations.h"
-
-#include "input/inputmanager.h"
-
-#include "gui/dialogsmanager.h"
-#include "gui/gui.h"
-#include "gui/popupmanager.h"
-#include "gui/sdlinput.h"
-#include "gui/viewport.h"
-
-#include "gui/popups/popupmenu.h"
-
-#include "gui/windows/skilldialog.h"
-#include "gui/windows/socialwindow.h"
-#include "gui/windows/statuswindow.h"
-#include "gui/windows/tradewindow.h"
-#include "gui/windows/questswindow.h"
-#include "gui/windows/quitdialog.h"
-#include "gui/windows/whoisonline.h"
-#include "gui/windows/botcheckerwindow.h"
-#include "gui/windows/buyselldialog.h"
-#include "gui/windows/chatwindow.h"
-#include "gui/windows/debugwindow.h"
-#include "gui/windows/didyouknowwindow.h"
-#include "gui/windows/equipmentwindow.h"
-#include "gui/windows/helpwindow.h"
-#include "gui/windows/inventorywindow.h"
-#include "gui/windows/killstats.h"
-#include "gui/windows/minimap.h"
-#include "gui/windows/npcdialog.h"
-#include "gui/windows/outfitwindow.h"
-#include "gui/windows/setupwindow.h"
-#include "gui/windows/shopwindow.h"
-#include "gui/windows/shortcutwindow.h"
-#include "gui/windows/updaterwindow.h"
-
-#include "gui/widgets/tabs/chattab.h"
-
-#include "render/graphics.h"
-
-#include "net/net.h"
-#include "net/playerhandler.h"
-#include "net/tradehandler.h"
-
-#include "listeners/updatestatuslistener.h"
-
-#include "resources/map/map.h"
-
-#include "utils/gettext.h"
-
-#ifdef ANDROID
-#ifndef USE_SDL2
-#include <SDL_screenkeyboard.h>
-#endif
-#endif
-
-#include "debug.h"
-
-#define impHandler(name) bool name(const InputEvent &event)
-#define impHandler0(name) bool name(const InputEvent &event A_UNUSED)
-
-#define callYellowBar(name) \
- GameModifiers::name(!inputManager.isActionActive( \
- InputAction::STOP_ATTACK)); \
- return true;
-
-#define callYellowBarCond(name) \
- if (!settings.disableGameModifiers) \
- { \
- GameModifiers::name(!inputManager.isActionActive( \
- InputAction::STOP_ATTACK)); \
- return true; \
- } \
- return false;
-
-extern ShortcutWindow *spellShortcutWindow;
-extern std::string tradePartnerName;
-extern QuitDialog *quitDialog;
-
-namespace ActionManager
-{
-
-static bool closeMoveNpcDialog(bool focus)
-{
- NpcDialog *const dialog = NpcDialog::getActive();
- if (dialog)
- {
- if (dialog->isCloseState())
- {
- dialog->closeDialog();
- return true;
- }
- else if (focus)
- {
- dialog->refocus();
- }
- }
- return false;
-}
-
-impHandler(moveUp)
-{
- if (inputManager.isActionActive(InputAction::EMOTE))
- return directUp(event);
- return closeMoveNpcDialog(false);
-}
-
-impHandler(moveDown)
-{
- if (inputManager.isActionActive(InputAction::EMOTE))
- return directDown(event);
- return closeMoveNpcDialog(false);
-}
-
-impHandler(moveLeft)
-{
- if (outfitWindow && inputManager.isActionActive(InputAction::WEAR_OUTFIT))
- {
- outfitWindow->wearPreviousOutfit();
- if (Game::instance())
- Game::instance()->setValidSpeed();
- return true;
- }
- if (inputManager.isActionActive(InputAction::EMOTE))
- return directLeft(event);
- return closeMoveNpcDialog(false);
-}
-
-impHandler(moveRight)
-{
- if (outfitWindow && inputManager.isActionActive(InputAction::WEAR_OUTFIT))
- {
- outfitWindow->wearNextOutfit();
- if (Game::instance())
- Game::instance()->setValidSpeed();
- return true;
- }
- if (inputManager.isActionActive(InputAction::EMOTE))
- return directRight(event);
- return closeMoveNpcDialog(false);
-}
-
-impHandler(moveForward)
-{
- if (inputManager.isActionActive(InputAction::EMOTE))
- return directRight(event);
- return closeMoveNpcDialog(false);
-}
-
-impHandler(emote)
-{
- const int emotion = 1 + event.action - InputAction::EMOTE_1;
- if (emotion > 0)
- {
- if (emoteShortcut)
- emoteShortcut->useEmote(emotion);
- if (Game::instance())
- Game::instance()->setValidSpeed();
- return true;
- }
-
- return false;
-}
-
-impHandler(moveToPoint)
-{
- const int num = event.action - InputAction::MOVE_TO_POINT_1;
- if (socialWindow && num >= 0)
- {
- socialWindow->selectPortal(num);
- return true;
- }
-
- return false;
-}
-
-impHandler(outfit)
-{
- if (inputManager.isActionActive(InputAction::WEAR_OUTFIT))
- {
- const int num = event.action - InputAction::OUTFIT_1;
- if (outfitWindow && num >= 0)
- {
- outfitWindow->wearOutfit(num);
- if (Game::instance())
- Game::instance()->setValidSpeed();
- return true;
- }
- }
- else if (inputManager.isActionActive(InputAction::COPY_OUTFIT))
- {
- const int num = event.action - InputAction::OUTFIT_1;
- if (outfitWindow && num >= 0)
- {
- outfitWindow->copyOutfit(num);
- if (Game::instance())
- Game::instance()->setValidSpeed();
- return true;
- }
- }
-
- return false;
-}
-
-impHandler0(mouseClick)
-{
- if (!guiInput || !gui)
- return false;
-
- int mouseX, mouseY;
- Gui::getMouseState(&mouseX, &mouseY);
- guiInput->simulateMouseClick(mouseX, mouseY, MouseButton::RIGHT);
- return true;
-}
-
-impHandler0(ok)
-{
- // Close the Browser if opened
- if (helpWindow && helpWindow->isWindowVisible())
- {
- helpWindow->setVisible(false);
- return true;
- }
- // Close the config window, cancelling changes if opened
- else if (setupWindow && setupWindow->isWindowVisible())
- {
- setupWindow->action(ActionEvent(nullptr, "cancel"));
- return true;
- }
- else if (NpcDialog *const dialog = NpcDialog::getActive())
- {
- dialog->action(ActionEvent(nullptr, "ok"));
- return true;
- }
- return false;
-}
-
-impHandler(shortcut)
-{
- if (itemShortcutWindow)
- {
- const int num = itemShortcutWindow->getTabIndex();
- if (num >= 0 && num < static_cast<int>(SHORTCUT_TABS))
- {
- if (itemShortcut[num])
- {
- itemShortcut[num]->useItem(event.action
- - InputAction::SHORTCUT_1);
- }
- }
- return true;
- }
- return false;
-}
-
-impHandler0(toggleChat)
-{
- return chatWindow ? chatWindow->requestChatFocus() : false;
-}
-
-impHandler0(prevChatTab)
-{
- if (chatWindow)
- {
- chatWindow->prevTab();
- return true;
- }
- return false;
-}
-
-impHandler0(nextChatTab)
-{
- if (chatWindow)
- {
- chatWindow->nextTab();
- return true;
- }
- return false;
-}
-
-impHandler0(closeChatTab)
-{
- if (chatWindow)
- {
- chatWindow->closeTab();
- return true;
- }
- return false;
-}
-
-impHandler0(prevSocialTab)
-{
- if (socialWindow)
- {
- socialWindow->prevTab();
- return true;
- }
- return false;
-}
-
-impHandler0(nextSocialTab)
-{
- if (socialWindow)
- {
- socialWindow->nextTab();
- return true;
- }
- return false;
-}
-
-impHandler0(scrollChatUp)
-{
- if (chatWindow && chatWindow->isWindowVisible())
- {
- chatWindow->scroll(-DEFAULT_CHAT_WINDOW_SCROLL);
- return true;
- }
- return false;
-}
-
-impHandler0(scrollChatDown)
-{
- if (chatWindow && chatWindow->isWindowVisible())
- {
- chatWindow->scroll(DEFAULT_CHAT_WINDOW_SCROLL);
- return true;
- }
- return false;
-}
-
-impHandler0(quit)
-{
- if (!Game::instance())
- return false;
- if (popupManager && popupManager->isPopupMenuVisible())
- {
- popupManager->closePopupMenu();
- return true;
- }
- else if (!quitDialog)
- {
- quitDialog = new QuitDialog(&quitDialog);
- quitDialog->postInit();
- quitDialog->requestMoveToTop();
- return true;
- }
- return false;
-}
-
-impHandler0(dropItem0)
-{
- if (dropShortcut)
- {
- dropShortcut->dropFirst();
- return true;
- }
- return false;
-}
-
-impHandler0(dropItem)
-{
- if (dropShortcut)
- {
- dropShortcut->dropItems();
- return true;
- }
- return false;
-}
-
-impHandler0(switchQuickDrop)
-{
- callYellowBarCond(changeQuickDropCounter)
-}
-
-impHandler0(heal)
-{
- if (actorManager)
- {
- if (inputManager.isActionActive(InputAction::STOP_ATTACK))
- {
- Being *target = localPlayer->getTarget();
- if (!target || target->getType() != ActorType::PLAYER)
- {
- target = actorManager->findNearestLivingBeing(
- localPlayer, 10, ActorType::PLAYER, true);
- if (target)
- localPlayer->setTarget(target);
- }
- }
-
- actorManager->healTarget();
- if (Game::instance())
- Game::instance()->setValidSpeed();
- return true;
- }
- return false;
-}
-
-impHandler0(crazyMoves)
-{
- if (localPlayer)
- {
- localPlayer->crazyMove();
- return true;
- }
- return false;
-}
-
-impHandler0(itenplz)
-{
- if (actorManager)
- {
- if (Net::getPlayerHandler() && Net::getPlayerHandler()->canUseMagic()
- && PlayerInfo::getAttribute(Attributes::MP) >= 3)
- {
- actorManager->itenplz();
- }
- return true;
- }
- return false;
-}
-
-impHandler0(changeCrazyMove)
-{
- callYellowBar(changeCrazyMoveType);
-}
-
-impHandler0(changePickupType)
-{
- callYellowBar(changePickUpType);
-}
-
-impHandler0(moveToTarget)
-{
- if (localPlayer && !inputManager.isActionActive(InputAction::TARGET_ATTACK)
- && !inputManager.isActionActive(InputAction::ATTACK))
- {
- localPlayer->moveToTarget();
- return true;
- }
- return false;
-}
-
-impHandler0(moveToHome)
-{
- if (localPlayer && !inputManager.isActionActive(InputAction::TARGET_ATTACK)
- && !inputManager.isActionActive(InputAction::ATTACK))
- {
- localPlayer->moveToHome();
- if (Game::instance())
- Game::instance()->setValidSpeed();
- return true;
- }
- return false;
-}
-
-impHandler0(setHome)
-{
- if (localPlayer)
- {
- localPlayer->setHome();
- return true;
- }
- return false;
-}
-
-impHandler0(changeMoveType)
-{
- callYellowBar(changeMoveType);
-}
-
-impHandler0(changeAttackWeaponType)
-{
- callYellowBar(changeAttackWeaponType);
-}
-
-impHandler0(changeAttackType)
-{
- callYellowBar(changeAttackType);
-}
-
-impHandler0(changeFollowMode)
-{
- callYellowBar(changeFollowMode);
-}
-
-impHandler0(changeImitationMode)
-{
- callYellowBar(changeImitationMode);
-}
-
-impHandler0(magicAttack)
-{
- if (localPlayer)
- {
- localPlayer->magicAttack();
- return true;
- }
- return false;
-}
-
-impHandler0(changeMagicAttackType)
-{
- callYellowBar(changeMagicAttackType);
-}
-
-impHandler0(changePvpMode)
-{
- callYellowBar(changePvpAttackType);
-}
-
-impHandler0(changeMoveToTarget)
-{
- callYellowBar(changeMoveToTargetType);
-}
-
-impHandler0(copyEquippedToOutfit)
-{
- if (outfitWindow)
- {
- outfitWindow->copyFromEquiped();
- return true;
- }
- return false;
-}
-
-impHandler0(changeGameModifier)
-{
- if (localPlayer)
- {
- GameModifiers::changeGameModifiers();
- return true;
- }
- return false;
-}
-
-impHandler0(changeAudio)
-{
- soundManager.changeAudio();
- if (localPlayer)
- localPlayer->updateMusic();
- return true;
-}
-
-impHandler0(away)
-{
- GameModifiers::changeAwayMode();
- if (localPlayer)
- {
- localPlayer->updateStatus();
- if (Game::instance())
- Game::instance()->setValidSpeed();
- return true;
- }
- return false;
-}
-
-impHandler0(camera)
-{
- if (viewport)
- {
- viewport->toggleCameraMode();
- if (Game::instance())
- Game::instance()->setValidSpeed();
- return true;
- }
- return false;
-}
-
-impHandler0(setupWindowShow)
-{
- if (setupWindow)
- {
- if (setupWindow->isWindowVisible())
- {
- setupWindow->doCancel();
- }
- else
- {
- setupWindow->setVisible(true);
- setupWindow->requestMoveToTop();
- }
- return true;
- }
- return false;
-}
-
-impHandler0(pickup)
-{
- if (localPlayer)
- {
- localPlayer->pickUpItems();
- return true;
- }
- return false;
-}
-
-static void doSit()
-{
- if (inputManager.isActionActive(InputAction::EMOTE))
- localPlayer->updateSit();
- else
- localPlayer->toggleSit();
-}
-
-impHandler0(sit)
-{
- if (localPlayer)
- {
- doSit();
- return true;
- }
- return false;
-}
-
-impHandler0(hideWindows)
-{
- if (setupWindow)
- setupWindow->hideWindows();
- return true;
-}
-
-static bool showHelpPage(const std::string &page, const bool showHide)
-{
- if (helpWindow)
- {
- if (showHide && helpWindow->isWindowVisible())
- {
- helpWindow->setVisible(false);
- }
- else
- {
- helpWindow->loadHelp(page);
- helpWindow->requestMoveToTop();
- }
- return true;
- }
- return false;
-}
-
-impHandler0(helpWindowShow)
-{
- return showHelpPage("index", true);
-}
-
-impHandler0(aboutWindowShow)
-{
- return showHelpPage("about", false);
-}
-
-static void showHideWindow(Window *const window)
-{
- if (window)
- {
- window->setVisible(!window->isWindowVisible());
- if (window->isWindowVisible())
- window->requestMoveToTop();
- }
-}
-
-impHandler0(statusWindowShow)
-{
- showHideWindow(statusWindow);
- return true;
-}
-
-impHandler0(inventoryWindowShow)
-{
- showHideWindow(inventoryWindow);
- return true;
-}
-
-impHandler0(equipmentWindowShow)
-{
- showHideWindow(equipmentWindow);
- return true;
-}
-
-impHandler0(skillDialogShow)
-{
- showHideWindow(skillDialog);
- return true;
-}
-
-impHandler0(minimapWindowShow)
-{
- if (minimap)
- {
- minimap->toggle();
- return true;
- }
- return false;
-}
-
-impHandler0(chatWindowShow)
-{
- showHideWindow(chatWindow);
- return true;
-}
-
-impHandler0(shortcutWindowShow)
-{
- showHideWindow(itemShortcutWindow);
- return true;
-}
-
-impHandler0(debugWindowShow)
-{
- showHideWindow(debugWindow);
- return true;
-}
-
-impHandler0(socialWindowShow)
-{
- showHideWindow(socialWindow);
- return true;
-}
-
-impHandler0(emoteShortcutWindowShow)
-{
- showHideWindow(emoteShortcutWindow);
- return true;
-}
-
-impHandler0(outfitWindowShow)
-{
- showHideWindow(outfitWindow);
- return true;
-}
-
-impHandler0(shopWindowShow)
-{
- showHideWindow(shopWindow);
- return true;
-}
-
-impHandler0(dropShortcutWindowShow)
-{
- showHideWindow(dropShortcutWindow);
- return true;
-}
-
-impHandler0(killStatsWindowShow)
-{
- showHideWindow(killStats);
- return true;
-}
-
-impHandler0(spellShortcutWindowShow)
-{
- showHideWindow(spellShortcutWindow);
- return true;
-}
-
-impHandler0(botcheckerWindowShow)
-{
- showHideWindow(botCheckerWindow);
- return true;
-}
-
-impHandler0(whoIsOnlineWindowShow)
-{
- showHideWindow(whoIsOnline);
- return true;
-}
-
-impHandler0(didYouKnowWindowShow)
-{
- showHideWindow(didYouKnowWindow);
- return true;
-}
-
-impHandler0(questsWindowShow)
-{
- showHideWindow(questsWindow);
- return true;
-}
-
-impHandler0(updaterWindowShow)
-{
- if (updaterWindow)
- updaterWindow->deleteSelf();
- else
- DialogsManager::createUpdaterWindow();
- return true;
-}
-
-impHandler0(changeMapMode)
-{
- if (viewport)
- viewport->toggleMapDrawType();
- UpdateStatusListener::distributeEvent();
- if (Game::instance())
- {
- if (Map *const map = Game::instance()->getCurrentMap())
- map->redrawMap();
- }
- return true;
-}
-
-impHandler0(changeTrade)
-{
- unsigned int deflt = player_relations.getDefault();
- if (deflt & PlayerRelation::TRADE)
- {
- if (localChatTab)
- {
- // TRANSLATORS: disable trades message
- localChatTab->chatLog(_("Ignoring incoming trade requests"),
- ChatMsgType::BY_SERVER);
- }
- deflt &= ~PlayerRelation::TRADE;
- }
- else
- {
- if (localChatTab)
- {
- // TRANSLATORS: enable trades message
- localChatTab->chatLog(_("Accepting incoming trade requests"),
- ChatMsgType::BY_SERVER);
- }
- deflt |= PlayerRelation::TRADE;
- }
-
- player_relations.setDefault(deflt);
- return true;
-}
-
-impHandler0(screenshot)
-{
- Game::createScreenshot();
- return true;
-}
-
-impHandler0(ignoreInput)
-{
- return true;
-}
-
-impHandler0(directUp)
-{
- if (localPlayer)
- {
- if (localPlayer->getDirection() != BeingDirection::UP)
- {
-// if (PacketLimiter::limitPackets(PACKET_DIRECTION))
- {
- localPlayer->setDirection(BeingDirection::UP);
- if (Net::getPlayerHandler())
- Net::getPlayerHandler()->setDirection(BeingDirection::UP);
- }
- }
- return true;
- }
- return false;
-}
-
-impHandler0(directDown)
-{
- if (localPlayer)
- {
- if (localPlayer->getDirection() != BeingDirection::DOWN)
- {
-// if (PacketLimiter::limitPackets(PACKET_DIRECTION))
- {
- localPlayer->setDirection(BeingDirection::DOWN);
- if (Net::getPlayerHandler())
- {
- Net::getPlayerHandler()->setDirection(
- BeingDirection::DOWN);
- }
- }
- }
- return true;
- }
- return false;
-}
-
-impHandler0(directLeft)
-{
- if (localPlayer)
- {
- if (localPlayer->getDirection() != BeingDirection::LEFT)
- {
-// if (PacketLimiter::limitPackets(PACKET_DIRECTION))
- {
- localPlayer->setDirection(BeingDirection::LEFT);
- if (Net::getPlayerHandler())
- {
- Net::getPlayerHandler()->setDirection(
- BeingDirection::LEFT);
- }
- }
- }
- return true;
- }
- return false;
-}
-
-impHandler0(directRight)
-{
- if (localPlayer)
- {
- if (localPlayer->getDirection() != BeingDirection::RIGHT)
- {
-// if (PacketLimiter::limitPackets(PACKET_DIRECTION))
- {
- localPlayer->setDirection(BeingDirection::RIGHT);
- if (Net::getPlayerHandler())
- {
- Net::getPlayerHandler()->setDirection(
- BeingDirection::RIGHT);
- }
- }
- }
- return true;
- }
- return false;
-}
-
-impHandler0(talk)
-{
- if (localPlayer)
- {
- Being *target = localPlayer->getTarget();
- if (!target && actorManager)
- {
- target = actorManager->findNearestLivingBeing(
- localPlayer, 1, ActorType::NPC, true);
- // ignore closest target if distance in each direction more than 1
- if (target)
- {
- if (abs(target->getTileX() - localPlayer->getTileX()) > 1
- || abs(target->getTileY() - localPlayer->getTileY()) > 1)
- {
- return true;
- }
- }
- }
- if (target)
- {
- if (target->canTalk())
- target->talkTo();
- else if (target->getType() == ActorType::PLAYER)
- new BuySellDialog(target->getName());
- }
- return true;
- }
- return false;
-}
-
-impHandler0(stopAttack)
-{
- if (localPlayer)
- {
- localPlayer->stopAttack();
- // not consume if target attack key pressed
- if (inputManager.isActionActive(InputAction::TARGET_ATTACK))
- return false;
- return true;
- }
- return false;
-}
-
-impHandler0(untarget)
-{
- if (localPlayer)
- {
- localPlayer->untarget();
- return true;
- }
- return false;
-}
-
-impHandler0(attack)
-{
- if (localPlayer)
- {
- Being *const target = localPlayer->getTarget();
- if (target)
- localPlayer->attack(target, true);
- return true;
- }
- return false;
-}
-
-impHandler0(targetAttack)
-{
- if (localPlayer && actorManager)
- {
- Being *target = nullptr;
-
- const bool newTarget = !inputManager.isActionActive(
- InputAction::STOP_ATTACK);
- // A set target has highest priority
- if (!localPlayer->getTarget())
- {
- // Only auto target Monsters
- target = actorManager->findNearestLivingBeing(
- localPlayer, 90, ActorType::MONSTER, true);
- }
- else
- {
- target = localPlayer->getTarget();
- }
-
- localPlayer->attack2(target, newTarget);
- return true;
- }
- return false;
-}
-
-static bool setTarget(const ActorType::Type type, const bool allowSort)
-{
- if (actorManager && localPlayer)
- {
- Being *const target = actorManager->findNearestLivingBeing(
- localPlayer, 20, type, allowSort);
-
- if (target && target != localPlayer->getTarget())
- localPlayer->setTarget(target);
-
- return true;
- }
- return false;
-}
-
-impHandler0(targetPlayer)
-{
- return setTarget(ActorType::PLAYER, true);
-}
-
-impHandler0(targetMonster)
-{
- return setTarget(ActorType::MONSTER, true);
-}
-
-impHandler0(targetClosestMonster)
-{
- return setTarget(ActorType::MONSTER, false);
-}
-
-impHandler0(targetNPC)
-{
- return setTarget(ActorType::NPC, true);
-}
-
-impHandler0(safeVideoMode)
-{
- if (mainGraphics)
- mainGraphics->setFullscreen(false);
-
- return true;
-}
-
-impHandler0(stopSit)
-{
- if (localPlayer)
- {
- localPlayer->stopAttack();
- // not consume if target attack key pressed
- if (inputManager.isActionActive(InputAction::TARGET_ATTACK))
- return false;
- if (!localPlayer->getTarget())
- {
- doSit();
- return true;
- }
- return true;
- }
- return false;
-}
-
-impHandler0(showKeyboard)
-{
-#ifdef ANDROID
-#ifdef USE_SDL2
- if (SDL_IsTextInputActive())
- SDL_StopTextInput();
- else
- SDL_StartTextInput();
-#else
- SDL_ANDROID_ToggleScreenKeyboardTextInput(nullptr);
-#endif
- return true;
-#else
- return false;
-#endif
-}
-
-impHandler0(showWindows)
-{
- if (popupMenu)
- {
- popupMenu->showWindowsPopup(viewport->mMouseX,
- viewport->mMouseY);
- return true;
- }
- return false;
-}
-
-impHandler0(nextShortcutsTab)
-{
- if (itemShortcutWindow)
- {
- itemShortcutWindow->nextTab();
- return true;
- }
- return false;
-}
-
-impHandler0(prevShortcutsTab)
-{
- if (itemShortcutWindow)
- {
- itemShortcutWindow->prevTab();
- return true;
- }
- return false;
-}
-
-impHandler0(nextCommandsTab)
-{
- if (spellShortcutWindow)
- {
- spellShortcutWindow->nextTab();
- return true;
- }
- return false;
-}
-
-impHandler0(prevCommandsTab)
-{
- if (spellShortcutWindow)
- {
- spellShortcutWindow->prevTab();
- return true;
- }
- return false;
-}
-
-impHandler0(openTrade)
-{
- const Being *const being = localPlayer->getTarget();
- if (being && being->getType() == ActorType::PLAYER)
- {
- Net::getTradeHandler()->request(being);
- tradePartnerName = being->getName();
- if (tradeWindow)
- tradeWindow->clear();
- return true;
- }
- return false;
-}
-
-} // namespace ActionManager