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authorAndrei Karas <akaras@inbox.ru>2012-04-08 19:41:19 +0300
committerAndrei Karas <akaras@inbox.ru>2012-04-08 19:41:19 +0300
commit30ef016b0a14f36dc480284e2d775295b5501dd4 (patch)
treea269c0983efb8dc9160bfe10b1dba26a302aff0c /src/actionmanager.cpp
parent25a6eae7f4fb561bbf930be28ee09510b40ebc80 (diff)
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Move most input code from keyboardconfig to inputmanager.
Diffstat (limited to 'src/actionmanager.cpp')
-rw-r--r--src/actionmanager.cpp31
1 files changed, 16 insertions, 15 deletions
diff --git a/src/actionmanager.cpp b/src/actionmanager.cpp
index 5f80f4269..b913f7d15 100644
--- a/src/actionmanager.cpp
+++ b/src/actionmanager.cpp
@@ -25,6 +25,7 @@
#include "game.h"
#include "inputevent.h"
#include "itemshortcut.h"
+#include "inputmanager.h"
#include "keyboardconfig.h"
#include "localplayer.h"
#include "logger.h"
@@ -85,7 +86,7 @@ impHandler0(moveUp)
dialog->refocus();
return false;
}
- if (keyboard.isActionActive(Input::KEY_EMOTE))
+ if (inputManager.isActionActive(Input::KEY_EMOTE))
return directUp(event);
return false;
}
@@ -97,42 +98,42 @@ impHandler0(moveDown)
dialog->refocus();
return false;
}
- if (keyboard.isActionActive(Input::KEY_EMOTE))
+ if (inputManager.isActionActive(Input::KEY_EMOTE))
return directDown(event);
return false;
}
impHandler0(moveLeft)
{
- if (outfitWindow && keyboard.isActionActive(Input::KEY_WEAR_OUTFIT))
+ if (outfitWindow && inputManager.isActionActive(Input::KEY_WEAR_OUTFIT))
{
outfitWindow->wearPreviousOutfit();
if (Game::instance())
Game::instance()->setValidSpeed();
return true;
}
- if (keyboard.isActionActive(Input::KEY_EMOTE))
+ if (inputManager.isActionActive(Input::KEY_EMOTE))
return directLeft(event);
return false;
}
impHandler0(moveRight)
{
- if (outfitWindow && keyboard.isActionActive(Input::KEY_WEAR_OUTFIT))
+ if (outfitWindow && inputManager.isActionActive(Input::KEY_WEAR_OUTFIT))
{
outfitWindow->wearNextOutfit();
if (Game::instance())
Game::instance()->setValidSpeed();
return true;
}
- if (keyboard.isActionActive(Input::KEY_EMOTE))
+ if (inputManager.isActionActive(Input::KEY_EMOTE))
return directRight(event);
return false;
}
impHandler(emote)
{
- if (keyboard.isActionActive(Input::KEY_EMOTE))
+ if (inputManager.isActionActive(Input::KEY_EMOTE))
{
// emote keys
int emotion = 1 + event.action - Input::KEY_EMOTE_1;
@@ -145,7 +146,7 @@ impHandler(emote)
return true;
}
}
- else if (keyboard.isActionActive(Input::KEY_MOVE_TO_POINT))
+ else if (inputManager.isActionActive(Input::KEY_MOVE_TO_POINT))
{
// move to point keys
int num = event.action - Input::KEY_EMOTE_1;
@@ -155,7 +156,7 @@ impHandler(emote)
return true;
}
}
- else if (keyboard.isActionActive(Input::KEY_WEAR_OUTFIT))
+ else if (inputManager.isActionActive(Input::KEY_WEAR_OUTFIT))
{
int num = event.action - Input::KEY_EMOTE_1;
if (outfitWindow && num >= 0)
@@ -166,7 +167,7 @@ impHandler(emote)
return true;
}
}
- else if (keyboard.isActionActive(Input::KEY_COPY_OUTFIT))
+ else if (inputManager.isActionActive(Input::KEY_COPY_OUTFIT))
{
int num = event.action - Input::KEY_EMOTE_1;
if (outfitWindow && num >= 0)
@@ -412,8 +413,8 @@ impHandler0(changePickupType)
impHandler0(moveToTarget)
{
- if (player_node && !keyboard.isActionActive(Input::KEY_TARGET_ATTACK)
- && !keyboard.isActionActive(Input::KEY_ATTACK))
+ if (player_node && !inputManager.isActionActive(Input::KEY_TARGET_ATTACK)
+ && !inputManager.isActionActive(Input::KEY_ATTACK))
{
player_node->moveToTarget();
return true;
@@ -423,8 +424,8 @@ impHandler0(moveToTarget)
impHandler0(moveToHome)
{
- if (player_node && !keyboard.isActionActive(Input::KEY_TARGET_ATTACK)
- && !keyboard.isActionActive(Input::KEY_ATTACK))
+ if (player_node && !inputManager.isActionActive(Input::KEY_TARGET_ATTACK)
+ && !inputManager.isActionActive(Input::KEY_ATTACK))
{
player_node->moveToHome();
if (Game::instance())
@@ -617,7 +618,7 @@ impHandler0(sit)
{
if (player_node)
{
- if (keyboard.isActionActive(Input::KEY_EMOTE))
+ if (inputManager.isActionActive(Input::KEY_EMOTE))
player_node->updateSit();
else
player_node->toggleSit();