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author | Andrei Karas <akaras@inbox.ru> | 2011-06-03 18:42:52 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2011-06-03 18:42:52 +0300 |
commit | e4e65d5c2c1f7d5354f2bacaed59fbedd678578f (patch) | |
tree | 1075ec6f9d00bcb8c8cfaac029568529b157d38f /src/SDL_gfxBlitFunc.h | |
parent | fb2b5feb7a2cfff38168316135e05d7c338c34c8 (diff) | |
download | manaverse-e4e65d5c2c1f7d5354f2bacaed59fbedd678578f.tar.gz manaverse-e4e65d5c2c1f7d5354f2bacaed59fbedd678578f.tar.bz2 manaverse-e4e65d5c2c1f7d5354f2bacaed59fbedd678578f.tar.xz manaverse-e4e65d5c2c1f7d5354f2bacaed59fbedd678578f.zip |
Remove SDL_gfxBlitFunc.h from automake, and leave it only in cmake
to fix windows builds.
Diffstat (limited to 'src/SDL_gfxBlitFunc.h')
-rw-r--r-- | src/SDL_gfxBlitFunc.h | 128 |
1 files changed, 0 insertions, 128 deletions
diff --git a/src/SDL_gfxBlitFunc.h b/src/SDL_gfxBlitFunc.h deleted file mode 100644 index f233aa617..000000000 --- a/src/SDL_gfxBlitFunc.h +++ /dev/null @@ -1,128 +0,0 @@ -/* - - SDL_gfxBlitFunc: custom blitters (part of SDL_gfx library) - - LGPL (c) A. Schiffler - -*/ - -#ifndef _SDL_gfxBlitFunc_h -#define _SDL_gfxBlitFunc_h - -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - -#include <stdio.h> -#include <stdlib.h> - -#include <SDL.h> -#include <SDL_video.h> - -/* -------- Prototypes */ - -#ifdef WIN32 -# ifdef DLL_EXPORT -# define SDL_GFXBLITFUNC_SCOPE __declspec(dllexport) -# else -# ifdef LIBSDL_GFX_DLL_IMPORT -# define SDL_GFXBLITFUNC_SCOPE __declspec(dllimport) -# endif -# endif -#endif -#ifndef SDL_GFXBLITFUNC_SCOPE -# define SDL_GFXBLITFUNC_SCOPE extern -#endif - - -SDL_GFXBLITFUNC_SCOPE int SDL_gfxBlitRGBA(SDL_Surface * src, SDL_Rect * srcrect, SDL_Surface * dst, SDL_Rect * dstrect); - -SDL_GFXBLITFUNC_SCOPE int SDL_gfxSetAlpha(SDL_Surface * src, Uint8 a); - - -/* -------- Macros */ - -/* Define SDL macros locally as a substitute for a #include "SDL_blit.h", */ - -/* which doesn't work since the include file doesn't get installed. */ - -/* The structure passed to the low level blit functions */ - typedef struct { - Uint8 *s_pixels; - int s_width; - int s_height; - int s_skip; - Uint8 *d_pixels; - int d_width; - int d_height; - int d_skip; - void *aux_data; - SDL_PixelFormat *src; - Uint8 *table; - SDL_PixelFormat *dst; - } SDL_gfxBlitInfo; - -#define GFX_RGBA_FROM_PIXEL(pixel, fmt, r, g, b, a) \ -{ \ - r = ((pixel&fmt->Rmask)>>fmt->Rshift)<<fmt->Rloss; \ - g = ((pixel&fmt->Gmask)>>fmt->Gshift)<<fmt->Gloss; \ - b = ((pixel&fmt->Bmask)>>fmt->Bshift)<<fmt->Bloss; \ - a = ((pixel&fmt->Amask)>>fmt->Ashift)<<fmt->Aloss; \ -} - -#define GFX_DISEMBLE_RGBA(buf, bpp, fmt, pixel, r, g, b, a) \ -do { \ - pixel = *((Uint32 *)(buf)); \ - GFX_RGBA_FROM_PIXEL(pixel, fmt, r, g, b, a); \ - pixel &= ~fmt->Amask; \ -} while(0) - -#define GFX_PIXEL_FROM_RGBA(pixel, fmt, r, g, b, a) \ -{ \ - pixel = ((r>>fmt->Rloss)<<fmt->Rshift)| \ - ((g>>fmt->Gloss)<<fmt->Gshift)| \ - ((b>>fmt->Bloss)<<fmt->Bshift)| \ - ((a<<fmt->Aloss)<<fmt->Ashift); \ -} - -#define GFX_ASSEMBLE_RGBA(buf, bpp, fmt, r, g, b, a) \ -{ \ - Uint32 pixel; \ - \ - GFX_PIXEL_FROM_RGBA(pixel, fmt, r, g, b, a); \ - *((Uint32 *)(buf)) = pixel; \ -} - -/* Blend the RGB values of two pixels based on a source alpha value */ -#define GFX_ALPHA_BLEND(sR, sG, sB, A, dR, dG, dB) \ -do { \ - dR = (((sR-dR)*(A))/255)+dR; \ - dG = (((sG-dG)*(A))/255)+dG; \ - dB = (((sB-dB)*(A))/255)+dB; \ -} while(0) - -/* This is a very useful loop for optimizing blitters */ - -/* 4-times unrolled loop */ -#define GFX_DUFFS_LOOP4(pixel_copy_increment, width) \ -{ int n = (width+3)/4; \ - switch (width & 3) { \ - case 0: do { pixel_copy_increment; \ - case 3: pixel_copy_increment; \ - case 2: pixel_copy_increment; \ - case 1: pixel_copy_increment; \ - } while ( --n > 0 ); \ - } \ -} - -//deleted - -/* --- */ - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif - -#endif /* _SDL_gfxBlitFunc_h */ |