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author | Andrei Karas <akaras@inbox.ru> | 2017-10-10 22:14:45 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2017-10-10 22:15:57 +0300 |
commit | aa3f63fd497558a02feb3ddbc44f31eac091f39b (patch) | |
tree | 0e28b9b1f0501dd8be9e1a38db4ec1777fa3fbfa /docs/sounddev.txt | |
parent | 7c10a6b61e9d06a4ae9cc9f942dfacb6fcfd9d3d (diff) | |
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diff --git a/docs/sounddev.txt b/docs/sounddev.txt deleted file mode 100644 index 08a5ea80f..000000000 --- a/docs/sounddev.txt +++ /dev/null @@ -1,38 +0,0 @@ --------------------------------- -THE MANAPLUS SOUND DEVELOPMENT --------------------------------- - -1. INTRODUCTION -2. SPECS -3. DATA REQUIRED -4. SUGGESTION - -1. INTRODUCTION - -In The Mana World we plan to have both background music and sound effects -linked to beings actions. - -2. SPECS - -The preferred file format is Ogg mastered at 22.050 Hz. Quality factor 3.0 -should be enough. -We strongly recomend to not convert the file from a previous format to avoid -loss of quality. 22 Khz is not the best quality we can have, that's why is -really important to have the sound digitally recorded and without noise at -all. - -3. DATA REQUIRED - -- Login BGM (need to be remastered to improve quality, tempo and remove noise) -- Amzeroth (or whatever it's the name) BGM -- South field BGM -- Level up SFX -- Sword slash SFX -- Bow shot SFX -- Monsters attack SFX -- Monsters death SFX -- Potion SFX (used for every recovery item) - -4. SUGGESTIONS - -As placeholders we could use Wesnoth SFX/BGM to test the sound engine.
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