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authorAndrei Karas <akaras@inbox.ru>2017-10-10 22:14:45 +0300
committerAndrei Karas <akaras@inbox.ru>2017-10-10 22:15:57 +0300
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---------------------------------
-THE MANAPLUS SOUND DEVELOPMENT
---------------------------------
-
-1. INTRODUCTION
-2. SPECS
-3. DATA REQUIRED
-4. SUGGESTION
-
-1. INTRODUCTION
-
-In The Mana World we plan to have both background music and sound effects
-linked to beings actions.
-
-2. SPECS
-
-The preferred file format is Ogg mastered at 22.050 Hz. Quality factor 3.0
-should be enough.
-We strongly recomend to not convert the file from a previous format to avoid
-loss of quality. 22 Khz is not the best quality we can have, that's why is
-really important to have the sound digitally recorded and without noise at
-all.
-
-3. DATA REQUIRED
-
-- Login BGM (need to be remastered to improve quality, tempo and remove noise)
-- Amzeroth (or whatever it's the name) BGM
-- South field BGM
-- Level up SFX
-- Sword slash SFX
-- Bow shot SFX
-- Monsters attack SFX
-- Monsters death SFX
-- Potion SFX (used for every recovery item)
-
-4. SUGGESTIONS
-
-As placeholders we could use Wesnoth SFX/BGM to test the sound engine. \ No newline at end of file