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authorAndrei Karas <akaras@inbox.ru>2014-06-09 22:11:31 +0300
committerAndrei Karas <akaras@inbox.ru>2014-06-10 12:56:53 +0300
commit61e9fc59323157bbd3ea024e816981b975d5b2c8 (patch)
treeaec9ac4d650b2949cde80a65d021ac7ab39a2fc9 /data/graphics/shaders
parent5fe5d3de3c570734d824afac4992a0d00386dbea (diff)
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Add basic texture drawing in modernopengl.
Diffstat (limited to 'data/graphics/shaders')
-rw-r--r--data/graphics/shaders/texture_vertex.glsl4
1 files changed, 2 insertions, 2 deletions
diff --git a/data/graphics/shaders/texture_vertex.glsl b/data/graphics/shaders/texture_vertex.glsl
index e6c1bf359..383181cd9 100644
--- a/data/graphics/shaders/texture_vertex.glsl
+++ b/data/graphics/shaders/texture_vertex.glsl
@@ -1,10 +1,10 @@
#version 150 core
-in vec2 simplePos;
+in vec2 texturePos;
in vec2 texcoord;
out vec2 Texcoord;
uniform vec2 screen;
void main()
{
Texcoord = texcoord;
- gl_Position = vec4(simplePos.x / screen.x - 1, 1 - simplePos.y / screen.y, 0.0, 1.0);
+ gl_Position = vec4(texturePos.x / screen.x - 1, 1 - texturePos.y / screen.y, 0.0, 1.0);
}