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authorAndrei Karas <akaras@inbox.ru>2011-11-15 23:06:46 +0300
committerAndrei Karas <akaras@inbox.ru>2011-11-15 23:06:46 +0300
commitf03bacd61c383ff642694489e0e39c43d5dd893a (patch)
tree57d2680913efe6b76e604ba384ade6a05adfec16
parent8149254fa9a1f85d7a91c76250dfb7e5ce67d453 (diff)
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Split Game::handleInput to small functions.
-rw-r--r--src/game.cpp1297
-rw-r--r--src/game.h8
2 files changed, 668 insertions, 637 deletions
diff --git a/src/game.cpp b/src/game.cpp
index 042bd2423..683ba418b 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -702,753 +702,599 @@ void Game::resetAdjustLevel()
mAdjustLevel = 0;
}
-/**
- * The huge input handling method.
- */
-void Game::handleInput()
+bool Game::handleOutfitsKeys(SDL_Event &event, bool &used)
{
- if (joystick)
- joystick->update();
-
- bool wasDown(false);
- // Events
- SDL_Event event;
- while (SDL_PollEvent(&event))
+ if (keyboard.isEnabled()
+ && !chatWindow->isInputFocused()
+ && !setupWindow->isVisible()
+ && !player_node->getAway()
+ && !NpcDialog::isAnyInputFocused()
+ && !InventoryWindow::isAnyInputFocused())
{
- bool used = false;
+ bool wearOutfit = false;
+ bool copyOutfit = false;
+ if (keyboard.isKeyActive(keyboard.KEY_WEAR_OUTFIT))
+ wearOutfit = true;
- updateHistory(event);
- checkKeys();
+ if (keyboard.isKeyActive(keyboard.KEY_COPY_OUTFIT))
+ copyOutfit = true;
- // Keyboard events (for discontinuous keys)
- if (event.type == SDL_KEYDOWN)
+ if (wearOutfit || copyOutfit)
{
- wasDown = true;
- gcn::Window *requestedWindow = nullptr;
+ int outfitNum = outfitWindow->keyToNumber(
+ event.key.keysym.sym);
+ if (outfitNum >= 0)
+ {
+ used = true;
+ if (wearOutfit)
+ outfitWindow->wearOutfit(outfitNum);
+ else if (copyOutfit)
+ outfitWindow->copyOutfit(outfitNum);
+ }
+ else
+ {
+ if (keyboard.isKeyActive(keyboard.KEY_MOVE_RIGHT))
+ outfitWindow->wearNextOutfit();
+ else if (keyboard.isKeyActive(keyboard.KEY_MOVE_LEFT))
+ outfitWindow->wearPreviousOutfit();
+ }
+ setValidSpeed();
+ return true;
+ }
+ else if (keyboard.isKeyActive(keyboard.KEY_MOVE_TO_POINT))
+ {
+ int num = outfitWindow->keyToNumber(
+ event.key.keysym.sym);
+ if (socialWindow && num >= 0)
+ {
+ socialWindow->selectPortal(num);
+ return true;
+ }
+ }
+ }
+ return false;
+}
- if (setupWindow && setupWindow->isVisible() &&
- keyboard.getNewKeyIndex() > keyboard.KEY_NO_VALUE)
+bool Game::handleSwitchKeys(SDL_Event &event, bool &used)
+{
+ if ((!chatWindow || !chatWindow->isInputFocused())
+ && !gui->getFocusHandler()->getModalFocused()
+ && !player_node->getAway())
+ {
+ NpcDialog *dialog = NpcDialog::getActive();
+ if (keyboard.isKeyActive(keyboard.KEY_OK)
+ && (!dialog || !dialog->isTextInputFocused()))
+ {
+ // Close the Browser if opened
+ if (helpWindow->isVisible())
+ helpWindow->setVisible(false);
+ // Close the config window, cancelling changes if opened
+ else if (setupWindow->isVisible())
{
- keyboard.setNewKey(static_cast<int>(event.key.keysym.sym));
- keyboard.callbackNewKey();
- keyboard.setNewKeyIndex(keyboard.KEY_NO_VALUE);
- return;
+ setupWindow->action(gcn::ActionEvent(
+ nullptr, "cancel"));
+ }
+ else if (dialog)
+ {
+ dialog->action(gcn::ActionEvent(nullptr, "ok"));
+ }
+ }
+ if (chatWindow && keyboard.isKeyActive(
+ keyboard.KEY_TOGGLE_CHAT))
+ {
+ if (!InventoryWindow::isAnyInputFocused())
+ {
+ if (chatWindow->requestChatFocus())
+ used = true;
}
+ }
+ if (dialog)
+ {
+ if (keyboard.isKeyActive(keyboard.KEY_MOVE_UP))
+ dialog->move(1);
+ else if (keyboard.isKeyActive(keyboard.KEY_MOVE_DOWN))
+ dialog->move(-1);
+ }
+ }
- // send straight to gui for certain windows
- if (quitDialog || TextDialog::isActive() ||
- NpcPostDialog::isActive())
+ if (chatWindow && ((!chatWindow->isInputFocused() &&
+ !NpcDialog::isAnyInputFocused() &&
+ !InventoryWindow::isAnyInputFocused())
+ || (event.key.keysym.mod & KMOD_ALT)))
+ {
+ if (keyboard.isKeyActive(keyboard.KEY_PREV_CHAT_TAB))
+ {
+ chatWindow->prevTab();
+ return true;
+ }
+ else if (keyboard.isKeyActive(keyboard.KEY_NEXT_CHAT_TAB))
+ {
+ chatWindow->nextTab();
+ return true;
+ }
+ else if (keyboard.isKeyActive(keyboard.KEY_PREV_SOCIAL_TAB))
+ {
+ socialWindow->prevTab();
+ return true;
+ }
+ else if (keyboard.isKeyActive(keyboard.KEY_NEXT_SOCIAL_TAB))
+ {
+ socialWindow->nextTab();
+ return true;
+ }
+ else if (keyboard.isKeyActive(keyboard.KEY_CLOSE_CHAT_TAB))
+ {
+ chatWindow->closeTab();
+ return true;
+ }
+ }
+
+ const int tKey = keyboard.getKeyIndex(event.key.keysym.sym);
+ switch (tKey)
+ {
+ case KeyboardConfig::KEY_SCROLL_CHAT_UP:
+ if (chatWindow && chatWindow->isVisible())
{
- try
+ chatWindow->scroll(-DEFAULT_CHAT_WINDOW_SCROLL);
+ used = true;
+ }
+ break;
+ case KeyboardConfig::KEY_SCROLL_CHAT_DOWN:
+ if (chatWindow && chatWindow->isVisible())
+ {
+ chatWindow->scroll(DEFAULT_CHAT_WINDOW_SCROLL);
+ used = true;
+ return true;
+ }
+ break;
+ case KeyboardConfig::KEY_WINDOW_HELP:
+ // In-game Help
+ if (helpWindow)
+ {
+ if (helpWindow->isVisible())
{
- guiInput->pushInput(event);
+ helpWindow->setVisible(false);
}
- catch (const gcn::Exception &e)
+ else
{
- const char* err = e.getMessage().c_str();
- logger->log("Warning: guichan input exception: %s", err);
+ helpWindow->loadHelp("index");
+ helpWindow->requestMoveToTop();
}
- return;
- }
-
- if (chatWindow && !chatWindow->isInputFocused()
- && keyboard.isKeyActive(keyboard.KEY_RIGHT_CLICK))
- {
- int mouseX, mouseY;
- SDL_GetMouseState(&mouseX, &mouseY);
-
- gcn::MouseEvent event2(viewport, false, false, false, false,
- 0, gcn::MouseEvent::RIGHT, mouseX, mouseY, 1);
- if (viewport)
- viewport->mousePressed(event2);
- continue;
}
-
- // Mode switch to emotes
- if (keyboard.isKeyActive(keyboard.KEY_EMOTE))
+ used = true;
+ break;
+ // Quitting confirmation dialog
+ case KeyboardConfig::KEY_QUIT:
+ if (!chatWindow || !chatWindow->isInputFocused())
{
- // Emotions
- int emotion = keyboard.getKeyEmoteOffset(event.key.keysym.sym);
- if (emotion)
+ if (viewport && viewport->isPopupMenuVisible())
{
- if (emoteShortcut)
- emoteShortcut->useEmote(emotion);
- used = true;
- setValidSpeed();
- return;
+ viewport->closePopupMenu();
+ }
+ else
+ {
+ quitDialog = new QuitDialog(&quitDialog);
+ quitDialog->requestMoveToTop();
}
+ return true;
}
+ break;
+ default:
+ break;
+ }
- if (keyboard.isEnabled()
- && !chatWindow->isInputFocused()
- && !setupWindow->isVisible()
- && !player_node->getAway()
- && !NpcDialog::isAnyInputFocused()
- && !InventoryWindow::isAnyInputFocused())
+ if (keyboard.isEnabled()
+ && (!chatWindow || !chatWindow->isInputFocused())
+ && !NpcDialog::isAnyInputFocused()
+ && (!player_node || !player_node->getAway()))
+ {
+ if (!gui->getFocusHandler()->getModalFocused()
+ && mValidSpeed
+ && (!setupWindow || !setupWindow->isVisible())
+ && !InventoryWindow::isAnyInputFocused())
+ {
+ switch (tKey)
{
- bool wearOutfit = false;
- bool copyOutfit = false;
- if (keyboard.isKeyActive(keyboard.KEY_WEAR_OUTFIT))
- wearOutfit = true;
+ case KeyboardConfig::KEY_QUICK_DROP:
+ if (dropShortcut)
+ dropShortcut->dropFirst();
+ break;
- if (keyboard.isKeyActive(keyboard.KEY_COPY_OUTFIT))
- copyOutfit = true;
+ case KeyboardConfig::KEY_QUICK_DROPN:
+ if (dropShortcut)
+ dropShortcut->dropItems();
+ break;
- if (wearOutfit || copyOutfit)
- {
- int outfitNum = outfitWindow->keyToNumber(
- event.key.keysym.sym);
- if (outfitNum >= 0)
+ case KeyboardConfig::KEY_SWITCH_QUICK_DROP:
+ if (player_node)
{
- used = true;
- if (wearOutfit)
- outfitWindow->wearOutfit(outfitNum);
- else if (copyOutfit)
- outfitWindow->copyOutfit(outfitNum);
+ if (!player_node->getDisableGameModifiers())
+ player_node->changeQuickDropCounter();
}
- else
+ break;
+
+ case KeyboardConfig::KEY_MAGIC_INMA1:
+ if (actorSpriteManager)
+ actorSpriteManager->healTarget();
+ setValidSpeed();
+ break;
+
+ case KeyboardConfig::KEY_MAGIC_ITENPLZ:
+ if (Net::getPlayerHandler()->canUseMagic()
+ && PlayerInfo::getAttribute(MP) >= 3)
{
- if (keyboard.isKeyActive(keyboard.KEY_MOVE_RIGHT))
- outfitWindow->wearNextOutfit();
- else if (keyboard.isKeyActive(keyboard.KEY_MOVE_LEFT))
- outfitWindow->wearPreviousOutfit();
+ actorSpriteManager->itenplz();
}
setValidSpeed();
- continue;
- }
- else if (keyboard.isKeyActive(keyboard.KEY_MOVE_TO_POINT))
- {
- int num = outfitWindow->keyToNumber(
- event.key.keysym.sym);
- if (socialWindow && num >= 0)
+ break;
+
+ case KeyboardConfig::KEY_CRAZY_MOVES:
+ if (player_node)
+ player_node->crazyMove();
+ break;
+
+ case KeyboardConfig::KEY_CHANGE_CRAZY_MOVES_TYPE:
+ if (player_node)
{
- socialWindow->selectPortal(num);
- continue;
+ if (!player_node->getDisableGameModifiers())
+ player_node->changeCrazyMoveType();
}
- }
- }
+ break;
- if ((!chatWindow || !chatWindow->isInputFocused())
- && !gui->getFocusHandler()->getModalFocused()
- && !player_node->getAway())
- {
- NpcDialog *dialog = NpcDialog::getActive();
- if (keyboard.isKeyActive(keyboard.KEY_OK)
- && (!dialog || !dialog->isTextInputFocused()))
- {
- // Close the Browser if opened
- if (helpWindow->isVisible())
- helpWindow->setVisible(false);
- // Close the config window, cancelling changes if opened
- else if (setupWindow->isVisible())
+ case KeyboardConfig::KEY_CHANGE_PICKUP_TYPE:
+ if (player_node)
{
- setupWindow->action(gcn::ActionEvent(
- nullptr, "cancel"));
+ if (!player_node->getDisableGameModifiers())
+ player_node->changePickUpType();
}
- else if (dialog)
+ break;
+
+ case KeyboardConfig::KEY_MOVE_TO_TARGET:
+ if (player_node)
{
- dialog->action(gcn::ActionEvent(nullptr, "ok"));
+ if (!keyboard.isKeyActive(
+ keyboard.KEY_TARGET_ATTACK)
+ && !keyboard.isKeyActive(keyboard.KEY_ATTACK))
+ {
+ player_node->moveToTarget();
+ }
}
- }
- if (chatWindow && keyboard.isKeyActive(
- keyboard.KEY_TOGGLE_CHAT))
- {
- if (!InventoryWindow::isAnyInputFocused())
+ break;
+
+ case KeyboardConfig::KEY_MOVE_TO_HOME:
+ if (player_node)
{
- if (chatWindow->requestChatFocus())
- used = true;
+ if (!keyboard.isKeyActive(
+ keyboard.KEY_TARGET_ATTACK)
+ && !keyboard.isKeyActive(keyboard.KEY_ATTACK))
+ {
+ player_node->moveToHome();
+ }
+ setValidSpeed();
}
- }
- if (dialog)
- {
- if (keyboard.isKeyActive(keyboard.KEY_MOVE_UP))
- dialog->move(1);
- else if (keyboard.isKeyActive(keyboard.KEY_MOVE_DOWN))
- dialog->move(-1);
- }
- }
+ break;
- if (chatWindow && ((!chatWindow->isInputFocused() &&
- !NpcDialog::isAnyInputFocused() &&
- !InventoryWindow::isAnyInputFocused())
- || (event.key.keysym.mod & KMOD_ALT)))
- {
- if (keyboard.isKeyActive(keyboard.KEY_PREV_CHAT_TAB))
- {
- chatWindow->prevTab();
- return;
- }
- else if (keyboard.isKeyActive(keyboard.KEY_NEXT_CHAT_TAB))
- {
- chatWindow->nextTab();
- return;
- }
- else if (keyboard.isKeyActive(keyboard.KEY_PREV_SOCIAL_TAB))
- {
- socialWindow->prevTab();
- return;
- }
- else if (keyboard.isKeyActive(keyboard.KEY_NEXT_SOCIAL_TAB))
- {
- socialWindow->nextTab();
- return;
- }
- else if (keyboard.isKeyActive(keyboard.KEY_CLOSE_CHAT_TAB))
- {
- chatWindow->closeTab();
- return;
- }
- }
+ case KeyboardConfig::KEY_SET_HOME:
+ if (player_node)
+ player_node->setHome();
+ break;
- const int tKey = keyboard.getKeyIndex(event.key.keysym.sym);
- switch (tKey)
- {
- case KeyboardConfig::KEY_SCROLL_CHAT_UP:
- if (chatWindow && chatWindow->isVisible())
+ case KeyboardConfig::KEY_INVERT_DIRECTION:
+ if (player_node)
{
- chatWindow->scroll(-DEFAULT_CHAT_WINDOW_SCROLL);
- used = true;
+ if (!player_node->getDisableGameModifiers())
+ player_node->invertDirection();
}
break;
- case KeyboardConfig::KEY_SCROLL_CHAT_DOWN:
- if (chatWindow && chatWindow->isVisible())
+
+ case KeyboardConfig::KEY_CHANGE_ATTACK_WEAPON_TYPE:
+ if (player_node)
{
- chatWindow->scroll(DEFAULT_CHAT_WINDOW_SCROLL);
- used = true;
- return;
+ if (!player_node->getDisableGameModifiers())
+ player_node->changeAttackWeaponType();
}
break;
- case KeyboardConfig::KEY_WINDOW_HELP:
- // In-game Help
- if (helpWindow)
+
+ case KeyboardConfig::KEY_CHANGE_ATTACK_TYPE:
+ if (player_node)
{
- if (helpWindow->isVisible())
- {
- helpWindow->setVisible(false);
- }
- else
- {
- helpWindow->loadHelp("index");
- helpWindow->requestMoveToTop();
- }
+ if (!player_node->getDisableGameModifiers())
+ player_node->changeAttackType();
}
- used = true;
break;
- // Quitting confirmation dialog
- case KeyboardConfig::KEY_QUIT:
- if (!chatWindow || !chatWindow->isInputFocused())
+
+ case KeyboardConfig::KEY_CHANGE_FOLLOW_MODE:
+ if (player_node)
{
- if (viewport && viewport->isPopupMenuVisible())
- {
- viewport->closePopupMenu();
- }
- else
- {
- quitDialog = new QuitDialog(&quitDialog);
- quitDialog->requestMoveToTop();
- }
- return;
+ if (!player_node->getDisableGameModifiers())
+ player_node->changeFollowMode();
}
break;
- default:
+
+ case KeyboardConfig::KEY_CHANGE_IMITATION_MODE:
+ if (player_node)
+ {
+ if (!player_node->getDisableGameModifiers())
+ player_node->changeImitationMode();
+ }
break;
- }
- if (keyboard.isEnabled() && (!chatWindow
- || !chatWindow->isInputFocused())
- && !gui->getFocusHandler()->getModalFocused()
- && mValidSpeed
- && (!setupWindow || !setupWindow->isVisible())
- && (!player_node || !player_node->getAway())
- && !NpcDialog::isAnyInputFocused()
- && !InventoryWindow::isAnyInputFocused())
- {
- switch (tKey)
- {
- case KeyboardConfig::KEY_QUICK_DROP:
- if (dropShortcut)
- dropShortcut->dropFirst();
- break;
+ case KeyboardConfig::KEY_MAGIC_ATTACK:
+ if (player_node)
+ player_node->magicAttack();
+ break;
- case KeyboardConfig::KEY_QUICK_DROPN:
- if (dropShortcut)
- dropShortcut->dropItems();
- break;
+ case KeyboardConfig::KEY_SWITCH_MAGIC_ATTACK:
+ if (player_node)
+ {
+ if (!player_node->getDisableGameModifiers())
+ player_node->switchMagicAttack();
+ }
+ break;
- case KeyboardConfig::KEY_SWITCH_QUICK_DROP:
- if (player_node)
- {
- if (!player_node->getDisableGameModifiers())
- player_node->changeQuickDropCounter();
- }
- break;
+ case KeyboardConfig::KEY_SWITCH_PVP_ATTACK:
+ if (player_node)
+ {
+ if (!player_node->getDisableGameModifiers())
+ player_node->switchPvpAttack();
+ }
+ break;
- case KeyboardConfig::KEY_MAGIC_INMA1:
- if (actorSpriteManager)
- actorSpriteManager->healTarget();
- setValidSpeed();
- break;
+ case KeyboardConfig::KEY_CHANGE_MOVE_TO_TARGET:
+ if (player_node)
+ {
+ if (!player_node->getDisableGameModifiers())
+ player_node->changeMoveToTargetType();
+ }
+ break;
- case KeyboardConfig::KEY_MAGIC_ITENPLZ:
- if (Net::getPlayerHandler()->canUseMagic()
- && PlayerInfo::getAttribute(MP) >= 3)
- {
- actorSpriteManager->itenplz();
- }
- setValidSpeed();
- break;
+ case KeyboardConfig::KEY_COPY_EQUIPED_OUTFIT:
+ if (outfitWindow)
+ outfitWindow->copyFromEquiped();
+ break;
- case KeyboardConfig::KEY_CRAZY_MOVES:
- if (player_node)
- player_node->crazyMove();
- break;
+ case KeyboardConfig::KEY_DISABLE_GAME_MODIFIERS:
+ if (player_node)
+ player_node->switchGameModifiers();
+ break;
- case KeyboardConfig::KEY_CHANGE_CRAZY_MOVES_TYPE:
- if (player_node)
- {
- if (!player_node->getDisableGameModifiers())
- player_node->changeCrazyMoveType();
- }
- break;
+ case KeyboardConfig::KEY_CHANGE_AUDIO:
+ sound.changeAudio();
+ break;
- case KeyboardConfig::KEY_CHANGE_PICKUP_TYPE:
- if (player_node)
- {
- if (!player_node->getDisableGameModifiers())
- player_node->changePickUpType();
- }
- break;
+ case KeyboardConfig::KEY_AWAY:
+ if (player_node)
+ {
+ player_node->changeAwayMode();
+ setValidSpeed();
+ }
+ break;
- case KeyboardConfig::KEY_MOVE_TO_TARGET:
- if (player_node)
- {
- if (!keyboard.isKeyActive(
- keyboard.KEY_TARGET_ATTACK)
- && !keyboard.isKeyActive(keyboard.KEY_ATTACK))
- {
- player_node->moveToTarget();
- }
- }
- break;
+ case KeyboardConfig::KEY_CAMERA:
+ if (player_node && viewport)
+ {
+ if (!player_node->getDisableGameModifiers())
+ viewport->toggleCameraMode();
+ setValidSpeed();
+ }
+ break;
- case KeyboardConfig::KEY_MOVE_TO_HOME:
- if (player_node)
+ default:
+ break;
+ }
+ }
+
+ gcn::Window *requestedWindow = nullptr;
+
+ if (!NpcDialog::isAnyInputFocused()
+ && !keyboard.isKeyActive(keyboard.KEY_TARGET)
+ && !keyboard.isKeyActive(keyboard.KEY_UNTARGET))
+ {
+ if (setupWindow && setupWindow->isVisible())
+ {
+ if (tKey == KeyboardConfig::KEY_WINDOW_SETUP)
+ {
+ setupWindow->doCancel();
+ used = true;
+ }
+ }
+ else
+ {
+ // Do not activate shortcuts if tradewindow is visible
+ if (itemShortcutWindow && tradeWindow
+ && !tradeWindow->isVisible()
+ && !setupWindow->isVisible())
+ {
+ int num = itemShortcutWindow->getTabIndex();
+ if (num >= 0 && num < SHORTCUT_TABS)
+ {
+ // Checks if any item shortcut is pressed.
+ for (int i = KeyboardConfig::KEY_SHORTCUT_1;
+ i <= KeyboardConfig::KEY_SHORTCUT_20;
+ i ++)
{
- if (!keyboard.isKeyActive(
- keyboard.KEY_TARGET_ATTACK)
- && !keyboard.isKeyActive(keyboard.KEY_ATTACK))
+ if (tKey == i && !used)
{
- player_node->moveToHome();
+ itemShortcut[num]->useItem(
+ i - KeyboardConfig::KEY_SHORTCUT_1);
+ break;
}
- setValidSpeed();
}
- break;
+ }
+ }
- case KeyboardConfig::KEY_SET_HOME:
+ switch (tKey)
+ {
+ case KeyboardConfig::KEY_PICKUP:
if (player_node)
- player_node->setHome();
+ player_node->pickUpItems();
+ used = true;
break;
-
- case KeyboardConfig::KEY_INVERT_DIRECTION:
+ case KeyboardConfig::KEY_SIT:
+ // Player sit action
if (player_node)
{
- if (!player_node->getDisableGameModifiers())
- player_node->invertDirection();
+ if (keyboard.isKeyActive(keyboard.KEY_EMOTE))
+ player_node->updateSit();
+ else
+ player_node->toggleSit();
}
+ used = true;
break;
-
- case KeyboardConfig::KEY_CHANGE_ATTACK_WEAPON_TYPE:
- if (player_node)
+ case KeyboardConfig::KEY_HIDE_WINDOWS:
+ // Hide certain windows
+ if (!chatWindow || !chatWindow->isInputFocused())
{
- if (!player_node->getDisableGameModifiers())
- player_node->changeAttackWeaponType();
+ if (statusWindow)
+ statusWindow->setVisible(false);
+ if (inventoryWindow)
+ inventoryWindow->setVisible(false);
+ if (shopWindow)
+ shopWindow->setVisible(false);
+ if (skillDialog)
+ skillDialog->setVisible(false);
+ if (setupWindow)
+ setupWindow->setVisible(false);
+ if (equipmentWindow)
+ equipmentWindow->setVisible(false);
+ if (helpWindow)
+ helpWindow->setVisible(false);
+ if (debugWindow)
+ debugWindow->setVisible(false);
+ if (outfitWindow)
+ outfitWindow->setVisible(false);
+ if (dropShortcutWindow)
+ dropShortcutWindow->setVisible(false);
+ if (spellShortcutWindow)
+ spellShortcutWindow->setVisible(false);
+ if (botCheckerWindow)
+ botCheckerWindow->setVisible(false);
+ if (socialWindow)
+ socialWindow->setVisible(false);
}
break;
-
- case KeyboardConfig::KEY_CHANGE_ATTACK_TYPE:
- if (player_node)
- {
- if (!player_node->getDisableGameModifiers())
- player_node->changeAttackType();
- }
+ case KeyboardConfig::KEY_WINDOW_STATUS:
+ requestedWindow = statusWindow;
break;
-
- case KeyboardConfig::KEY_CHANGE_FOLLOW_MODE:
- if (player_node)
- {
- if (!player_node->getDisableGameModifiers())
- player_node->changeFollowMode();
- }
+ case KeyboardConfig::KEY_WINDOW_INVENTORY:
+ requestedWindow = inventoryWindow;
break;
-
- case KeyboardConfig::KEY_CHANGE_IMITATION_MODE:
- if (player_node)
- {
- if (!player_node->getDisableGameModifiers())
- player_node->changeImitationMode();
- }
+ case KeyboardConfig::KEY_WINDOW_SHOP:
+ requestedWindow = shopWindow;
break;
-
- case KeyboardConfig::KEY_MAGIC_ATTACK:
- if (player_node)
- player_node->magicAttack();
+ case KeyboardConfig::KEY_WINDOW_EQUIPMENT:
+ requestedWindow = equipmentWindow;
break;
-
- case KeyboardConfig::KEY_SWITCH_MAGIC_ATTACK:
- if (player_node)
- {
- if (!player_node->getDisableGameModifiers())
- player_node->switchMagicAttack();
- }
+ case KeyboardConfig::KEY_WINDOW_SKILL:
+ requestedWindow = skillDialog;
break;
-
- case KeyboardConfig::KEY_SWITCH_PVP_ATTACK:
- if (player_node)
- {
- if (!player_node->getDisableGameModifiers())
- player_node->switchPvpAttack();
- }
+ case KeyboardConfig::KEY_WINDOW_KILLS:
+ requestedWindow = killStats;
break;
-
- case KeyboardConfig::KEY_CHANGE_MOVE_TO_TARGET:
- if (player_node)
- {
- if (!player_node->getDisableGameModifiers())
- player_node->changeMoveToTargetType();
- }
+ case KeyboardConfig::KEY_WINDOW_MINIMAP:
+ minimap->toggle();
break;
-
- case KeyboardConfig::KEY_COPY_EQUIPED_OUTFIT:
- if (outfitWindow)
- outfitWindow->copyFromEquiped();
+ case KeyboardConfig::KEY_WINDOW_CHAT:
+ requestedWindow = chatWindow;
break;
-
- case KeyboardConfig::KEY_DISABLE_GAME_MODIFIERS:
- if (player_node)
- player_node->switchGameModifiers();
+ case KeyboardConfig::KEY_WINDOW_SHORTCUT:
+ requestedWindow = itemShortcutWindow;
break;
-
- case KeyboardConfig::KEY_CHANGE_AUDIO:
- sound.changeAudio();
+ case KeyboardConfig::KEY_WINDOW_SETUP:
+ requestedWindow = setupWindow;
break;
-
- case KeyboardConfig::KEY_AWAY:
- if (player_node)
- {
- player_node->changeAwayMode();
- setValidSpeed();
- }
+ case KeyboardConfig::KEY_WINDOW_DEBUG:
+ requestedWindow = debugWindow;
break;
-
- case KeyboardConfig::KEY_CAMERA:
- if (player_node && viewport)
- {
- if (!player_node->getDisableGameModifiers())
- viewport->toggleCameraMode();
- setValidSpeed();
- }
+ case KeyboardConfig::KEY_WINDOW_SOCIAL:
+ requestedWindow = socialWindow;
break;
-
- default:
+ case KeyboardConfig::KEY_WINDOW_EMOTE_SHORTCUT:
+ requestedWindow = emoteShortcutWindow;
break;
- }
- }
-
- if (keyboard.isEnabled()
- && (!chatWindow || !chatWindow->isInputFocused())
- && !NpcDialog::isAnyInputFocused()
- && (!player_node || !player_node->getAway())
- && !keyboard.isKeyActive(keyboard.KEY_TARGET)
- && !keyboard.isKeyActive(keyboard.KEY_UNTARGET)
- && !InventoryWindow::isAnyInputFocused())
- {
-// const int tKey = keyboard.getKeyIndex(event.key.keysym.sym);
-
- if (setupWindow && setupWindow->isVisible())
- {
- if (tKey == KeyboardConfig::KEY_WINDOW_SETUP)
- {
- setupWindow->doCancel();
+ case KeyboardConfig::KEY_WINDOW_OUTFIT:
+ requestedWindow = outfitWindow;
+ break;
+ case KeyboardConfig::KEY_WINDOW_DROP:
+ requestedWindow = dropShortcutWindow;
+ break;
+ case KeyboardConfig::KEY_WINDOW_SPELLS:
+ requestedWindow = spellShortcutWindow;
+ break;
+ case KeyboardConfig::KEY_WINDOW_BOT_CHECKER:
+ requestedWindow = botCheckerWindow;
+ break;
+ case KeyboardConfig::KEY_WINDOW_ONLINE:
+ requestedWindow = whoIsOnline;
+ break;
+ case KeyboardConfig::KEY_SCREENSHOT:
+ // Screenshot (picture, hence the p)
+ saveScreenshot();
used = true;
- }
- }
- else
- {
- // Do not activate shortcuts if tradewindow is visible
- if (itemShortcutWindow && tradeWindow
- && !tradeWindow->isVisible()
- && !setupWindow->isVisible())
- {
- int num = itemShortcutWindow->getTabIndex();
- if (num >= 0 && num < SHORTCUT_TABS)
+ break;
+ case KeyboardConfig::KEY_PATHFIND:
+ // Find path to mouse (debug purpose)
+ if (!player_node || !player_node->
+ getDisableGameModifiers())
{
- // Checks if any item shortcut is pressed.
- for (int i = KeyboardConfig::KEY_SHORTCUT_1;
- i <= KeyboardConfig::KEY_SHORTCUT_20;
- i ++)
- {
- if (tKey == i && !used)
- {
- itemShortcut[num]->useItem(
- i - KeyboardConfig::KEY_SHORTCUT_1);
- break;
- }
- }
+ if (viewport)
+ viewport->toggleDebugPath();
+ if (miniStatusWindow)
+ miniStatusWindow->updateStatus();
+ if (mCurrentMap)
+ mCurrentMap->redrawMap();
+ used = true;
}
- }
-
- switch (tKey)
+ break;
+ case KeyboardConfig::KEY_TRADE:
{
- case KeyboardConfig::KEY_PICKUP:
- if (player_node)
- player_node->pickUpItems();
- used = true;
- break;
- case KeyboardConfig::KEY_SIT:
- // Player sit action
- if (player_node)
- {
- if (keyboard.isKeyActive(keyboard.KEY_EMOTE))
- player_node->updateSit();
- else
- player_node->toggleSit();
- }
- used = true;
- break;
- case KeyboardConfig::KEY_HIDE_WINDOWS:
- // Hide certain windows
- if (!chatWindow || !chatWindow->isInputFocused())
- {
- if (statusWindow)
- statusWindow->setVisible(false);
- if (inventoryWindow)
- inventoryWindow->setVisible(false);
- if (shopWindow)
- shopWindow->setVisible(false);
- if (skillDialog)
- skillDialog->setVisible(false);
- if (setupWindow)
- setupWindow->setVisible(false);
- if (equipmentWindow)
- equipmentWindow->setVisible(false);
- if (helpWindow)
- helpWindow->setVisible(false);
- if (debugWindow)
- debugWindow->setVisible(false);
- if (outfitWindow)
- outfitWindow->setVisible(false);
- if (dropShortcutWindow)
- dropShortcutWindow->setVisible(false);
- if (spellShortcutWindow)
- spellShortcutWindow->setVisible(false);
- if (botCheckerWindow)
- botCheckerWindow->setVisible(false);
- if (socialWindow)
- socialWindow->setVisible(false);
- }
- break;
- case KeyboardConfig::KEY_WINDOW_STATUS:
- requestedWindow = statusWindow;
- break;
- case KeyboardConfig::KEY_WINDOW_INVENTORY:
- requestedWindow = inventoryWindow;
- break;
- case KeyboardConfig::KEY_WINDOW_SHOP:
- requestedWindow = shopWindow;
- break;
- case KeyboardConfig::KEY_WINDOW_EQUIPMENT:
- requestedWindow = equipmentWindow;
- break;
- case KeyboardConfig::KEY_WINDOW_SKILL:
- requestedWindow = skillDialog;
- break;
- case KeyboardConfig::KEY_WINDOW_KILLS:
- requestedWindow = killStats;
- break;
- case KeyboardConfig::KEY_WINDOW_MINIMAP:
- minimap->toggle();
- break;
- case KeyboardConfig::KEY_WINDOW_CHAT:
- requestedWindow = chatWindow;
- break;
- case KeyboardConfig::KEY_WINDOW_SHORTCUT:
- requestedWindow = itemShortcutWindow;
- break;
- case KeyboardConfig::KEY_WINDOW_SETUP:
- requestedWindow = setupWindow;
- break;
- case KeyboardConfig::KEY_WINDOW_DEBUG:
- requestedWindow = debugWindow;
- break;
- case KeyboardConfig::KEY_WINDOW_SOCIAL:
- requestedWindow = socialWindow;
- break;
- case KeyboardConfig::KEY_WINDOW_EMOTE_SHORTCUT:
- requestedWindow = emoteShortcutWindow;
- break;
- case KeyboardConfig::KEY_WINDOW_OUTFIT:
- requestedWindow = outfitWindow;
- break;
- case KeyboardConfig::KEY_WINDOW_DROP:
- requestedWindow = dropShortcutWindow;
- break;
- case KeyboardConfig::KEY_WINDOW_SPELLS:
- requestedWindow = spellShortcutWindow;
- break;
- case KeyboardConfig::KEY_WINDOW_BOT_CHECKER:
- requestedWindow = botCheckerWindow;
- break;
- case KeyboardConfig::KEY_WINDOW_ONLINE:
- requestedWindow = whoIsOnline;
- break;
- case KeyboardConfig::KEY_SCREENSHOT:
- // Screenshot (picture, hence the p)
- saveScreenshot();
- used = true;
- break;
- case KeyboardConfig::KEY_PATHFIND:
- // Find path to mouse (debug purpose)
- if (!player_node || !player_node->
- getDisableGameModifiers())
- {
- if (viewport)
- viewport->toggleDebugPath();
- if (miniStatusWindow)
- miniStatusWindow->updateStatus();
- if (mCurrentMap)
- mCurrentMap->redrawMap();
- used = true;
- }
- break;
- case KeyboardConfig::KEY_TRADE:
+ // Toggle accepting of incoming trade requests
+ unsigned int deflt = player_relations.getDefault();
+ if (deflt & PlayerRelation::TRADE)
{
- // Toggle accepting of incoming trade requests
- unsigned int deflt = player_relations.getDefault();
- if (deflt & PlayerRelation::TRADE)
+ if (localChatTab)
{
- if (localChatTab)
- {
- localChatTab->chatLog(
- _("Ignoring incoming trade requests"),
- BY_SERVER);
- }
- deflt &= ~PlayerRelation::TRADE;
+ localChatTab->chatLog(
+ _("Ignoring incoming trade requests"),
+ BY_SERVER);
}
- else
+ deflt &= ~PlayerRelation::TRADE;
+ }
+ else
+ {
+ if (localChatTab)
{
- if (localChatTab)
- {
- localChatTab->chatLog(
- _("Accepting incoming trade requests"),
- BY_SERVER);
- }
- deflt |= PlayerRelation::TRADE;
+ localChatTab->chatLog(
+ _("Accepting incoming trade requests"),
+ BY_SERVER);
}
-
- player_relations.setDefault(deflt);
-
- used = true;
+ deflt |= PlayerRelation::TRADE;
}
- break;
- default:
- break;
- }
- }
- if (requestedWindow)
- {
- requestedWindow->setVisible(!requestedWindow->isVisible());
- if (requestedWindow->isVisible())
- requestedWindow->requestMoveToTop();
- used = true;
- }
- }
- }
- // Active event
- else if (event.type == SDL_ACTIVEEVENT)
- {
-// logger->log("SDL_ACTIVEEVENT");
-// logger->log("state: %d", (int)event.active.state);
-// logger->log("gain: %d", (int)event.active.gain);
+ player_relations.setDefault(deflt);
- int fpsLimit = 0;
- if (event.active.state & SDL_APPACTIVE)
- {
- if (event.active.gain)
- { // window restore
- Client::setIsMinimized(false);
- if (!player_node && !player_node->getAway())
- fpsLimit = config.getIntValue("fpslimit");
- if (player_node)
- player_node->setHalfAway(false);
- }
- else
- { // window minimisation
- Client::setIsMinimized(true);
- if (player_node && !player_node->getAway())
- {
- fpsLimit = config.getIntValue("altfpslimit");
- player_node->setHalfAway(true);
+ used = true;
}
+ break;
+ default:
+ break;
}
- Client::setFramerate(fpsLimit);
- }
- if (player_node)
- player_node->updateName();
-
- if (event.active.state & SDL_APPINPUTFOCUS)
- Client::setInputFocused(event.active.gain);
- if (event.active.state & SDL_APPMOUSEFOCUS)
- Client::setMouseFocused(event.active.gain);
-
- if (player_node && player_node->getAway())
- {
- if (Client::getInputFocused() || Client::getMouseFocused())
- fpsLimit = config.getIntValue("fpslimit");
- else
- fpsLimit = config.getIntValue("altfpslimit");
- Client::setFramerate(fpsLimit);
- }
- else
- {
- fpsLimit = config.getIntValue("fpslimit");
- Client::setFramerate(fpsLimit);
}
- }
- // Quit event
- else if (event.type == SDL_QUIT)
- {
- Client::setState(STATE_EXIT);
- }
- // Push input to GUI when not used
- if (!used)
- {
- try
- {
- if (guiInput)
- guiInput->pushInput(event);
- }
- catch (const gcn::Exception &e)
+ if (requestedWindow)
{
- const char *err = e.getMessage().c_str();
- logger->log("Warning: guichan input exception: %s", err);
+ requestedWindow->setVisible(!requestedWindow->isVisible());
+ if (requestedWindow->isVisible())
+ requestedWindow->requestMoveToTop();
+ used = true;
}
}
-
- } // End while
-
- // If the user is configuring the keys then don't respond.
- if (!player_node || !keyboard.isEnabled() || player_node->getAway())
- return;
-
- if (keyboard.isKeyActive(keyboard.KEY_WEAR_OUTFIT)
- || keyboard.isKeyActive(keyboard.KEY_COPY_OUTFIT)
- || (setupWindow && setupWindow->isVisible()))
- {
- return;
}
+ return false;
+}
+void Game::handleMoveAndAttack(SDL_Event &event, bool wasDown)
+{
// Moving player around
if (player_node->isAlive() && (!Being::isTalking()
|| keyboard.getKeyIndex(event.key.keysym.sym)
@@ -1702,6 +1548,183 @@ void Game::handleInput()
}
}
+void Game::handleActive(SDL_Event &event)
+{
+// logger->log("SDL_ACTIVEEVENT");
+// logger->log("state: %d", (int)event.active.state);
+// logger->log("gain: %d", (int)event.active.gain);
+
+ int fpsLimit = 0;
+ if (event.active.state & SDL_APPACTIVE)
+ {
+ if (event.active.gain)
+ { // window restore
+ Client::setIsMinimized(false);
+ if (!player_node && !player_node->getAway())
+ fpsLimit = config.getIntValue("fpslimit");
+ if (player_node)
+ player_node->setHalfAway(false);
+ }
+ else
+ { // window minimisation
+ Client::setIsMinimized(true);
+ if (player_node && !player_node->getAway())
+ {
+ fpsLimit = config.getIntValue("altfpslimit");
+ player_node->setHalfAway(true);
+ }
+ }
+ Client::setFramerate(fpsLimit);
+ }
+ if (player_node)
+ player_node->updateName();
+
+ if (event.active.state & SDL_APPINPUTFOCUS)
+ Client::setInputFocused(event.active.gain);
+ if (event.active.state & SDL_APPMOUSEFOCUS)
+ Client::setMouseFocused(event.active.gain);
+
+ if (player_node && player_node->getAway())
+ {
+ if (Client::getInputFocused() || Client::getMouseFocused())
+ fpsLimit = config.getIntValue("fpslimit");
+ else
+ fpsLimit = config.getIntValue("altfpslimit");
+ Client::setFramerate(fpsLimit);
+ }
+ else
+ {
+ fpsLimit = config.getIntValue("fpslimit");
+ Client::setFramerate(fpsLimit);
+ }
+}
+
+/**
+ * The huge input handling method.
+ */
+void Game::handleInput()
+{
+ if (joystick)
+ joystick->update();
+
+ bool wasDown(false);
+ // Events
+ SDL_Event event;
+ while (SDL_PollEvent(&event))
+ {
+ bool used = false;
+
+ updateHistory(event);
+ checkKeys();
+
+ // Keyboard events (for discontinuous keys)
+ if (event.type == SDL_KEYDOWN)
+ {
+ wasDown = true;
+
+ if (setupWindow && setupWindow->isVisible() &&
+ keyboard.getNewKeyIndex() > keyboard.KEY_NO_VALUE)
+ {
+ keyboard.setNewKey(static_cast<int>(event.key.keysym.sym));
+ keyboard.callbackNewKey();
+ keyboard.setNewKeyIndex(keyboard.KEY_NO_VALUE);
+ return;
+ }
+
+ // send straight to gui for certain windows
+ if (quitDialog || TextDialog::isActive() ||
+ NpcPostDialog::isActive())
+ {
+ try
+ {
+ guiInput->pushInput(event);
+ }
+ catch (const gcn::Exception &e)
+ {
+ const char* err = e.getMessage().c_str();
+ logger->log("Warning: guichan input exception: %s", err);
+ }
+ return;
+ }
+
+ if (chatWindow && !chatWindow->isInputFocused()
+ && keyboard.isKeyActive(keyboard.KEY_RIGHT_CLICK))
+ {
+ int mouseX, mouseY;
+ SDL_GetMouseState(&mouseX, &mouseY);
+
+ gcn::MouseEvent event2(viewport, false, false, false, false,
+ 0, gcn::MouseEvent::RIGHT, mouseX, mouseY, 1);
+ if (viewport)
+ viewport->mousePressed(event2);
+ continue;
+ }
+
+ // Mode switch to emotes
+ if (keyboard.isKeyActive(keyboard.KEY_EMOTE))
+ {
+ // Emotions
+ int emotion = keyboard.getKeyEmoteOffset(event.key.keysym.sym);
+ if (emotion)
+ {
+ if (emoteShortcut)
+ emoteShortcut->useEmote(emotion);
+ used = true;
+ setValidSpeed();
+ return;
+ }
+ }
+
+ if (handleOutfitsKeys(event, used))
+ continue;
+
+ if (handleSwitchKeys(event, used))
+ return;
+
+ }
+ // Active event
+ else if (event.type == SDL_ACTIVEEVENT)
+ {
+ handleActive(event);
+ }
+ // Quit event
+ else if (event.type == SDL_QUIT)
+ {
+ Client::setState(STATE_EXIT);
+ }
+
+ // Push input to GUI when not used
+ if (!used)
+ {
+ try
+ {
+ if (guiInput)
+ guiInput->pushInput(event);
+ }
+ catch (const gcn::Exception &e)
+ {
+ const char *err = e.getMessage().c_str();
+ logger->log("Warning: guichan input exception: %s", err);
+ }
+ }
+
+ } // End while
+
+ // If the user is configuring the keys then don't respond.
+ if (!player_node || !keyboard.isEnabled() || player_node->getAway())
+ return;
+
+ // If pressed outfits keys, stop processing keys.
+ if (keyboard.isKeyActive(keyboard.KEY_WEAR_OUTFIT)
+ || keyboard.isKeyActive(keyboard.KEY_COPY_OUTFIT)
+ || (setupWindow && setupWindow->isVisible()))
+ {
+ return;
+ }
+
+ handleMoveAndAttack(event, wasDown);
+}
+
/**
* Changes the currently active map. Should only be called while the game is
* running.
diff --git a/src/game.h b/src/game.h
index 2205e30de..4e5337d29 100644
--- a/src/game.h
+++ b/src/game.h
@@ -78,6 +78,14 @@ class Game
void handleInput();
+ bool handleOutfitsKeys(SDL_Event &event, bool &used);
+
+ bool handleSwitchKeys(SDL_Event &event, bool &used);
+
+ void handleMoveAndAttack(SDL_Event &event, bool wasDown);
+
+ void handleActive(SDL_Event &event);
+
void changeMap(const std::string &mapName);
/**