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authorAndrei Karas <akaras@inbox.ru>2013-01-24 19:22:48 +0300
committerAndrei Karas <akaras@inbox.ru>2013-01-24 19:22:48 +0300
commite335a103fc63fa8ab2aec24fae370ed5d8051ae5 (patch)
tree49955bbafeb11dacb21c93c19798d55328084b06
parent578898dfed40d73a5b13677e12819e46eb650102 (diff)
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Fix map layers draw again.
-rw-r--r--src/map.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/map.cpp b/src/map.cpp
index 97d074333..7ec32ac12 100644
--- a/src/map.cpp
+++ b/src/map.cpp
@@ -326,7 +326,7 @@ void Map::draw(Graphics *graphics, int scrollX, int scrollY)
// Calculate range of tiles which are on-screen
const int endPixelY = graphics->mHeight + scrollY + mTileHeight - 1
+ mMaxTileHeight - mTileHeight;
- const int startX = scrollX / mTileWidth - 1;
+ const int startX = scrollX / mTileWidth - 2;
const int startY = scrollY / mTileHeight;
const int endX = (graphics->mWidth + scrollX + mTileWidth - 1)
/ mTileWidth;